Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
JetLagOnDemand
Bellona
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ShinyCoder
Izanami
Level 128
God Stats
37W - 38L
1,418 SR
Queue Stats
228W - 272L
1,332 Elo+
Party 1
Ra
Ra
SnaggyCheetah
Ra
Level 128
God Stats
4W - 2L
1,545 SR
Queue Stats
120W - 157L
1,346 Elo+
Party 1
Susano
Susano
Z-DeeCIm3_TaT3-z
Susano
Level 122
God Stats
7W - 14L
1,506 SR
Queue Stats
151W - 177L
1,456 Elo+
Solo
Team Averages
Level 99
1,494 SR
1,427 Elo+

VS

Team Averages
Level 110
1,508 SR
1,393 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Adefecio
Bellona
Level 106
God Stats
7W - 5L
1,618 SR
Queue Stats
34W - 35L
1,428 Elo+
Solo
Thor
Thor
Grazerr36
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 66L
1,369 Elo+
Party 2
Medusa
Medusa
Greyskies16
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,290 Elo+
Party 2
Anhur
Anhur
edu1403
Anhur
Level 153
God Stats
7W - 10L
1,421 SR
Queue Stats
702W - 786L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 5
5,849
532
1,522
8,307
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 1 / 0
5,710
519
2,639
3,912
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ShinyCoder
Izanami
9
3 / 1 / 3
5,650
514
2,761
4,632
966
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 2 / 2
6,644
604
6,657
9,074
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 3
6,831
621
4,309
7,328
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 3 / 2
6,148
559
6,457
5,324
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Adefecio
Bellona
7
0 / 1 / 0
4,603
418
1,162
4,189
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
10
2 / 4 / 0
6,063
551
2,939
7,753
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
8
0 / 4 / 0
4,982
453
2,024
4,242
788
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
edu1403
Anhur
9
2 / 1 / 1
5,239
476
4,987
7,295
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
5
5
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
5
2.5
L
Ra
 
Ra
1
3
2
0.67
L
Bellona
Adefecio
Bellona
0
1
0
0
L
Thor
2
4
0
0.5
L
Medusa
0
4
0
0
W
1
1
0
1
W
Izanami
ShinyCoder
Izanami
3
1
3
4.5
W
5
2
2
3
W
4
0
3
5.5
L
Anhur
edu1403
Anhur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,888
Damage
17,569
33,253
Taken
28,803
14,767
Mitigated
12,269
18,277
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,522
353
1,280
4,037
8,307
6,218
130
2,685
5,622
13,961
0
L
Ra
 
Ra
6,457
750
937
2,177
5,324
1,678
483
2,666
2,432
45,332
0
L
Bellona
Adefecio
Bellona
1,162
492
0
766
4,189
2,878
0
0
4,189
0
11,977
L
Thor
2,939
629
0
2,328
7,753
2,200
0
1,594
6,054
0
32,489
L
Medusa
2,024
271
0
352
4,242
788
0
727
3,483
0
23,736
W
2,639
645
0
1,942
3,912
2,331
464
165
3,747
0
18,341
W
Izanami
ShinyCoder
Izanami
2,761
1,857
58
1,631
4,632
966
1,265
55
4,577
0
26,428
W
6,657
1,287
955
4,532
9,074
2,841
331
3,129
5,945
33,968
0
W
4,309
655
0
3,842
7,328
2,411
0
423
6,905
0
35,881
L
Anhur
edu1403
Anhur
4,987
1,835
343
1,709
7,295
4,725
0
2,703
4,466
0
17,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
27,035
270
Minions Killed
256
0
Camps Cleared
0
959,761
Distance Traveled
907,652
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,849
532
21
2
0
189,810
0
L
Ra
6,148
559
77
7
0
202,945
0
L
Bellona
4,603
418
27
2
0
155,006
1
L
Thor
6,063
551
78
7
0
215,353
1
L
Medusa
4,982
453
40
4
0
167,339
0
W
Bellona
5,710
519
52
5
0
143,234
0
W
Izanami
5,650
514
62
6
0
196,227
2
W
Ra
6,644
604
61
6
0
186,219
2
W
Susano
6,831
621
74
7
0
244,271
4
L
Anhur
5,239
476
34
3
0
167,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role