Player Matchup

Achilles
Achilles
Irony3319
Achilles
Level 120
God Stats
149W - 141L
1,604 SR
Queue Stats
470W - 414L
1,571 Elo+
Solo
Kuzenbo
Kuzenbo
Jakewuzhereyo
Kuzenbo
Level 160
God Stats
7W - 8L
1,595 SR
Queue Stats
200W - 195L
1,538 Elo+
Solo
Hades
Hades
MynameisWARHEAD
Hades
Level 148
God Stats
5W - 7L
1,613 SR
Queue Stats
259W - 243L
1,591 Elo+
Party 2
Skadi
Skadi
Pradaon2sday
Skadi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,630 Elo+
Party 2
Atlas
Atlas
Superiorlynx233
Atlas
Level 149
God Stats
1W - 12L
1,114 SR
Queue Stats
325W - 297L
1,520 Elo+
Party 2
Team Averages
Level 132
1,485 SR
1,570 Elo+

VS

Team Averages
Level 135
1,672 SR
1,563 Elo+
Hercules
Hercules
Msskunkhat
Hercules
Level 149
God Stats
4W - 2L
1,562 SR
Queue Stats
519W - 495L
1,586 Elo+
Party 1
Geb
Geb
Pleabb
Geb
Level 141
God Stats
2W - 0L
1,805 SR
Queue Stats
233W - 207L
1,545 Elo+
Party 1
Mulan
Mulan
Werewolfking77
Mulan
Level 124
God Stats
7W - 1L
1,683 SR
Queue Stats
140W - 120L
1,593 Elo+
Party 1
Artemis
Artemis
freddytheyeti
Artemis
Level 103
God Stats
19W - 11L
1,665 SR
Queue Stats
799W - 737L
1,508 Elo+
Solo
Janus
Janus
jR1shoT
Janus
Level 160
God Stats
7W - 4L
1,643 SR
Queue Stats
132W - 138L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Irony3319
Achilles
12
4 / 0 / 0
6,973
634
9,976
7,943
5,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
11
4 / 2 / 3
6,832
621
5,060
8,669
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 0 / 0
6,798
618
7,092
9,539
4,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 2
5,145
468
2,737
5,061
1,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
5,518
502
5,112
12,483
4,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Msskunkhat
Hercules
9
1 / 4 / 3
5,822
529
2,521
11,484
6,367
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Geb
Pleabb
Geb
10
0 / 2 / 3
5,838
531
4,908
8,087
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 0
5,936
540
4,064
10,309
5,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
13
6 / 1 / 0
7,586
690
7,421
6,161
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
jR1shoT
Janus
11
1 / 2 / 1
5,906
537
6,740
5,153
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
12
Kills
8
8
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
Irony3319
Achilles
4
0
0
4
L
Kuzenbo
4
2
3
2.75
W
Hercules
Msskunkhat
Hercules
1
4
3
0.63
L
4
0
0
4
W
Geb
Pleabb
Geb
0
2
3
0.75
L
0
3
2
0.33
L
0
3
3
0.5
W
0
3
0
0
W
Artemis
6
1
0
6
W
Janus
jR1shoT
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,977
Damage
25,654
43,695
Taken
41,194
20,699
Mitigated
18,695
19,178
Healing
13,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Irony3319
Achilles
9,976
2,399
0
3,025
7,943
5,622
0
1,695
5,772
0
37,689
L
Kuzenbo
5,060
1,085
0
4,199
8,669
4,977
24
1,824
6,745
35,119
0
W
Hercules
Msskunkhat
Hercules
2,521
861
165
2,420
11,484
6,367
0
8,238
3,246
0
12,269
L
7,092
1,423
459
6,156
9,539
4,136
224
4,808
4,496
49,378
0
W
Geb
Pleabb
Geb
4,908
834
0
2,944
8,087
2,928
0
2,629
5,306
29,958
0
L
2,737
1,463
0
600
5,061
1,112
234
303
4,758
0
17,676
L
5,112
2,255
945
3,794
12,483
4,852
0
2,541
9,800
14,701
0
W
4,064
400
0
3,732
10,309
5,790
0
196
9,395
0
32,000
W
Artemis
7,421
3,330
0
2,829
6,161
1,971
0
2,448
3,713
0
50,607
W
Janus
jR1shoT
Janus
6,740
303
0
1,273
5,153
1,639
0
3,753
1,400
42,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,266
Gold Earned
31,088
310
Minions Killed
352
0
Camps Cleared
0
1,052,721
Distance Traveled
1,093,675
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,973
634
80
7
0
246,435
4
L
Kuzenbo
6,832
621
73
7
0
230,527
5
W
Hercules
5,822
529
21
2
0
200,457
2
L
Hades
6,798
618
95
9
0
205,071
1
W
Geb
5,838
531
67
6
0
240,575
0
L
Skadi
5,145
468
36
3
0
172,842
3
L
Atlas
5,518
502
26
2
0
197,846
1
W
Mulan
5,936
540
79
7
0
225,666
5
W
Artemis
7,586
690
96
9
0
199,709
0
W
Janus
5,906
537
89
8
0
227,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role