Player Matchup

Jing Wei
Jing Wei
Baby HazeI
Jing Wei
Level 117
God Stats
2W - 4L
1,347 SR
Queue Stats
189W - 180L
1,546 Elo+
Party 3
Kuzenbo
Kuzenbo
CelestialDanny
Kuzenbo
Level 84
God Stats
7W - 10L
1,422 SR
Queue Stats
192W - 196L
1,456 Elo+
Solo
Sol
Sol
LofiDva
Sol
Level 64
God Stats
5W - 2L
1,820 SR
Queue Stats
109W - 21L
1,865 Elo+
Party 1
Bakasura
Bakasura
TheOnyxChaos
Bakasura
Level 129
God Stats
1W - 0L
1,354 SR
Queue Stats
131W - 131L
1,451 Elo+
Party 3
Geb
Geb
snowbunny0424
Geb
Level 160
God Stats
6W - 3L
1,726 SR
Queue Stats
135W - 100L
1,602 Elo+
Party 1
Team Averages
Level 111
1,534 SR
1,584 Elo+

VS

Team Averages
Level 100
1,532 SR
1,521 Elo+
Zhong Kui
Zhong Kui
Allomacer
Zhong Kui
Level 89
God Stats
5W - 1L
1,597 SR
Queue Stats
26W - 35L
1,500 Elo+
Solo
Atlas
Atlas
ManP3
Atlas
Level 64
God Stats
0W - 3L
1,233 SR
Queue Stats
103W - 106L
1,506 Elo+
Party 2
Bakasura
Bakasura
Micahjglyn
Bakasura
Level 68
God Stats
1W - 3L
1,573 SR
Queue Stats
38W - 45L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sherly7099
Ah Muzen Cab
Level 149
God Stats
1W - 1L
1,711 SR
Queue Stats
192W - 165L
1,558 Elo+
Party 2
Olorun
Olorun
ZarateChops
Olorun
Level 129
God Stats
12W - 14L
1,547 SR
Queue Stats
505W - 496L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Baby HazeI
Jing Wei
15
0 / 1 / 2
9,019
564
2,571
9,428
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 3
8,756
547
8,853
13,535
13,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
15
8 / 3 / 5
9,647
603
15,037
10,556
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
TheOnyxChaos
Bakasura
16
7 / 2 / 2
9,967
623
7,771
10,171
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 1 / 12
7,645
478
5,486
8,957
6,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Allomacer
Zhong Kui
12
3 / 4 / 1
7,778
486
8,180
11,865
7,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
ManP3
Atlas
11
0 / 3 / 3
6,978
436
2,500
9,014
6,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Micahjglyn
Bakasura
16
1 / 3 / 4
9,071
567
4,203
13,440
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
Sherly7099
Ah Muzen Cab
15
3 / 3 / 2
9,011
563
7,770
8,856
3,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
16
5 / 4 / 0
10,110
632
11,085
14,522
5,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
17
Kills
12
12
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Allomacer
Zhong Kui
3
4
1
0.88
W
Jing Wei
Baby HazeI
Jing Wei
0
1
2
1
W
2
5
3
0.7
W
Sol
8
3
5
3.5
L
Atlas
ManP3
Atlas
0
3
3
0.5
L
Bakasura
Micahjglyn
Bakasura
1
3
4
1
L
Ah Muzen Cab
Sherly7099
Ah Muzen Cab
3
3
2
1.33
W
Bakasura
TheOnyxChaos
Bakasura
7
2
2
4
L
Olorun
5
4
0
1.25
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,718
Damage
33,738
52,647
Taken
57,697
30,426
Mitigated
28,548
19,073
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Allomacer
Zhong Kui
8,180
1,299
0
2,661
11,865
7,549
0
6,725
4,760
40,715
0
W
Jing Wei
Baby HazeI
Jing Wei
2,571
2,232
0
4,768
9,428
2,542
0
594
8,834
0
68,866
W
8,853
1,465
0
3,525
13,535
13,428
30
9,404
4,131
49,758
0
W
Sol
15,037
4,802
0
4,831
10,556
3,536
2,348
4,990
4,579
59,811
4,841
L
Atlas
ManP3
Atlas
2,500
818
0
1,456
9,014
6,996
0
4,728
3,909
18,294
0
L
Bakasura
Micahjglyn
Bakasura
4,203
2,888
0
2,699
13,440
5,486
0
5,209
7,903
0
75,480
L
Ah Muzen Cab
Sherly7099
Ah Muzen Cab
7,770
4,000
0
2,252
8,856
3,036
0
2,028
6,395
0
68,949
W
Bakasura
TheOnyxChaos
Bakasura
7,771
4,755
0
3,255
10,171
4,176
1,774
3,250
6,765
0
47,831
L
Olorun
11,085
8,278
0
8,242
14,522
5,481
40
8,942
5,054
76,413
0
W
5,486
309
0
2,694
8,957
6,744
32
3,273
5,406
21,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,034
Gold Earned
42,948
479
Minions Killed
562
0
Camps Cleared
0
1,587,129
Distance Traveled
1,505,708
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,778
486
84
5
0
286,006
3
W
Jing Wei
9,019
564
143
9
0
292,597
1
W
Kuzenbo
8,756
547
90
6
0
312,645
6
W
Sol
9,647
603
123
8
0
297,005
10
L
Atlas
6,978
436
23
1
0
308,799
2
L
Bakasura
9,071
567
156
10
0
356,022
0
L
Ah Muzen Cab
9,011
563
132
8
0
297,037
1
W
Bakasura
9,967
623
97
6
0
368,398
0
L
Olorun
10,110
632
167
10
0
257,844
3
W
Geb
7,645
478
26
2
0
316,484
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role