Player Matchup

Atlas
Atlas
Altslinky
Atlas
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,404 Elo+
Party 2
Tiamat
Tiamat
ChaosC00kie
Tiamat
Level 8
God Stats
0W - 1L
1,187 SR
Queue Stats
1W - 3L
1,360 Elo+
Party 2
Nike
Nike
JustinTime131
Nike
Level 91
God Stats
1W - 2L
1,755 SR
Queue Stats
18W - 32L
1,508 Elo+
Party 1
Charybdis
Charybdis
TheSlayer465
Charybdis
Level 11
God Stats
0W - 4L
1,483 SR
Queue Stats
16W - 23L
1,475 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Tom259
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,313 Elo+
Party 2
Team Averages
Level 40
1,485 SR
1,412 Elo+

VS

Team Averages
Level 28
1,419 SR
1,472 Elo+
Anubis
Anubis
CHORIFRITO
Anubis
Level 10
God Stats
3W - 0L
1,752 SR
Queue Stats
20W - 22L
1,512 Elo+
Party 3
Cupid
Cupid
Guaido6122
Cupid
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 47L
1,412 Elo+
Party 3
Chaac
Chaac
Julioesmalo
Chaac
Level 26
God Stats
2W - 10L
1,116 SR
Queue Stats
41W - 71L
1,331 Elo+
Party 3
Atlas
Atlas
Quchita
Atlas
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,672 Elo+
Party 3
Fenrir
Fenrir
bourod
Fenrir
Level 67
God Stats
4W - 9L
1,228 SR
Queue Stats
143W - 172L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Altslinky
Atlas
11
0 / 4 / 1
7,888
394
4,446
17,326
12,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
11
0 / 15 / 0
7,136
357
2,137
15,895
3,797
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 6 / 1
10,585
529
14,673
16,693
12,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
TheSlayer465
Charybdis
13
0 / 9 / 0
7,917
396
7,566
14,784
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Tom259
Tsukuyomi
14
1 / 8 / 4
8,777
439
7,136
16,725
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CHORIFRITO
Anubis
19
23 / 0 / 5
12,705
635
26,055
9,693
5,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
13
4 / 1 / 10
8,506
425
4,029
7,543
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 1 / 6
10,045
502
7,795
8,756
7,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Quchita
Atlas
14
5 / 2 / 11
8,913
446
12,294
13,557
6,293
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Fenrir
bourod
Fenrir
17
6 / 3 / 8
10,455
523
10,906
14,630
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
82
7
Kills
42
42
Deaths
7
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Atlas
Altslinky
Atlas
0
4
1
0.13
W
Anubis
CHORIFRITO
Anubis
23
0
5
25.5
L
Tiamat
0
15
0
0
W
Cupid
4
1
10
9
W
4
1
6
7
L
6
6
1
1.08
W
Atlas
Quchita
Atlas
5
2
11
5.25
L
Charybdis
TheSlayer465
Charybdis
0
9
0
0
L
Tsukuyomi
Tom259
Tsukuyomi
1
8
4
0.38
W
Fenrir
bourod
Fenrir
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
61,079
81,423
Taken
54,179
37,665
Mitigated
27,992
11,616
Healing
20,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Altslinky
Atlas
4,446
1,338
2,004
1,632
17,326
12,989
0
8,569
8,606
28,665
0
W
Anubis
CHORIFRITO
Anubis
26,055
197
440
7,394
9,693
5,428
288
2,429
7,014
85,329
0
L
Tiamat
2,137
431
0
840
15,895
3,797
86
10,281
5,614
25,252
0
W
Cupid
4,029
2,415
103
3,055
7,543
2,470
1,740
1,353
6,190
0
25,728
W
7,795
1,319
0
3,176
8,756
7,851
1,827
1,305
6,840
33
51,494
L
14,673
1,556
0
1,830
16,693
12,623
0
5,521
10,489
5,836
67,872
W
Atlas
Quchita
Atlas
12,294
3,890
0
1,535
13,557
6,293
0
2,150
11,214
43,988
0
L
Charybdis
TheSlayer465
Charybdis
7,566
4,765
0
2,596
14,784
3,788
752
5,885
8,899
0
49,489
L
Tsukuyomi
Tom259
Tsukuyomi
7,136
1,929
0
2,714
16,725
4,468
58
8,126
8,474
0
45,703
W
Fenrir
bourod
Fenrir
10,906
2,565
0
4,940
14,630
5,950
1,608
1,375
12,926
0
74,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,303
Gold Earned
50,624
401
Minions Killed
450
0
Camps Cleared
0
1,698,776
Distance Traveled
1,899,636
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,888
394
26
1
0
348,765
1
W
Anubis
12,705
635
117
6
0
371,128
2
L
Tiamat
7,136
357
61
3
0
295,620
1
W
Cupid
8,506
425
56
3
0
345,193
0
W
Chaac
10,045
502
93
5
0
420,774
0
L
Nike
10,585
529
133
7
0
361,837
1
W
Atlas
8,913
446
58
3
0
364,078
2
L
Charybdis
7,917
396
104
5
0
315,011
2
L
Tsukuyomi
8,777
439
77
4
0
377,543
0
W
Fenrir
10,455
523
126
6
0
398,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role