Player Matchup

Loki
Loki
Dr_JackDaniels10
Loki
Level 139
God Stats
119W - 104L
1,530 SR
Queue Stats
408W - 374L
1,555 Elo+
Party 2
Thanatos
Thanatos
Hamboooooo
Thanatos
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,215 Elo+
Party 3
Bastet
Bastet
Kenpachi-Z-577
Bastet
Level 147
God Stats
25W - 10L
1,791 SR
Queue Stats
393W - 386L
1,541 Elo+
Party 2
Achilles
Achilles
QjKill88
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,443 Elo+
Party 3
Sol
Sol
W1NzALLNiTe
Sol
Level 108
God Stats
2W - 3L
1,616 SR
Queue Stats
15W - 22L
1,408 Elo+
Solo
Team Averages
Level 120
1,588 SR
1,433 Elo+

VS

Team Averages
Level 118
1,549 SR
1,492 Elo+
Freya
Freya
B0SS S1A3R
Freya
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 244L
1,487 Elo+
Party 1
Cliodhna
Cliodhna
BigSam67
Cliodhna
Level 104
God Stats
10W - 14L
1,510 SR
Queue Stats
484W - 491L
1,497 Elo+
Solo
Yemoja
Yemoja
Mythicaleo
Yemoja
Level 127
God Stats
74W - 63L
1,548 SR
Queue Stats
770W - 791L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
TurooThaGod
Zhong Kui
Level 144
God Stats
4W - 1L
1,663 SR
Queue Stats
362W - 345L
1,537 Elo+
Party 1
Achilles
Achilles
lilwayneshootyou
Achilles
Level 128
God Stats
14W - 20L
1,521 SR
Queue Stats
362W - 352L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 5
7,902
416
7,231
12,130
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
Hamboooooo
Thanatos
14
2 / 6 / 3
8,723
459
6,624
15,492
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 2 / 2
8,891
468
8,805
21,540
9,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles
QjKill88
Achilles
14
3 / 6 / 1
9,216
485
10,177
17,275
11,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 1
7,800
411
5,212
11,019
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
17
3 / 1 / 8
11,000
579
8,105
13,212
7,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
BigSam67
Cliodhna
17
7 / 2 / 7
10,966
577
17,880
16,246
7,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Mythicaleo
Yemoja
13
1 / 1 / 9
9,379
494
4,212
11,678
15,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
TurooThaGod
Zhong Kui
16
7 / 5 / 4
10,697
563
15,911
16,605
13,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
7 / 0 / 5
10,892
573
12,548
17,069
16,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
9
Kills
25
25
Deaths
9
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Freya
3
1
8
7
W
Cliodhna
BigSam67
Cliodhna
7
2
7
5.25
L
0
7
5
0.36
L
Thanatos
Hamboooooo
Thanatos
2
6
3
0.58
L
3
2
2
2
W
Yemoja
Mythicaleo
Yemoja
1
1
9
5.5
L
Achilles
QjKill88
Achilles
3
6
1
0.58
W
Zhong Kui
TurooThaGod
Zhong Kui
7
5
4
1.8
L
1
4
1
0.38
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,049
Damage
58,656
77,456
Taken
74,810
33,832
Mitigated
59,556
25,628
Healing
35,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
8,105
2,936
0
6,241
13,212
7,308
4,476
2,561
10,573
69,723
7,596
W
Cliodhna
BigSam67
Cliodhna
17,880
2,834
0
7,237
16,246
7,376
1,740
1,087
14,987
0
85,613
L
7,231
1,605
0
911
12,130
4,330
0
4,701
7,429
0
48,608
L
Thanatos
Hamboooooo
Thanatos
6,624
1,118
0
9,746
15,492
4,695
0
2,036
13,456
0
40,811
L
8,805
1,674
215
9,128
21,540
9,758
814
8,488
13,052
0
45,159
W
Yemoja
Mythicaleo
Yemoja
4,212
1,397
3,315
3,294
11,678
15,480
1,503
1,296
10,163
21,397
0
L
Achilles
QjKill88
Achilles
10,177
2,148
0
2,507
17,275
11,490
0
5,965
11,310
3,864
38,795
W
Zhong Kui
TurooThaGod
Zhong Kui
15,911
4,380
719
6,974
16,605
13,227
5,809
1,150
14,878
56,928
10,486
L
5,212
745
0
3,121
11,019
3,559
0
4,129
6,890
37,276
3,519
W
12,548
1,677
0
7,771
17,069
16,165
478
960
16,024
0
50,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,532
Gold Earned
52,934
386
Minions Killed
505
0
Camps Cleared
0
1,726,188
Distance Traveled
1,736,916
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,000
579
149
8
0
348,816
2
W
Cliodhna
10,966
577
127
7
0
408,861
7
L
Loki
7,902
416
76
4
0
375,099
3
L
Thanatos
8,723
459
84
4
0
361,326
4
L
Bastet
8,891
468
71
4
0
389,516
6
W
Yemoja
9,379
494
32
2
0
356,520
3
L
Achilles
9,216
485
71
4
0
325,387
0
W
Zhong Kui
10,697
563
117
6
0
253,296
1
L
Sol
7,800
411
84
4
0
274,860
3
W
Achilles
10,892
573
80
4
0
369,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role