Player Matchup

Mercury
Mercury
CMPLX Monke
Mercury
Level 87
God Stats
26W - 24L
1,541 SR
Queue Stats
380W - 392L
1,461 Elo+
Party 1
Khepri
Khepri
JumpThatGuy
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 36L
1,511 Elo+
Party 1
Chaac
Chaac
OfficerDig39110
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Sir Ludicrous
Danzaburou
Level 29
God Stats
47W - 41L
1,547 SR
Queue Stats
88W - 81L
1,475 Elo+
Party 1
Anubis
Anubis
TeaNtacoBagn
Anubis
Level 61
God Stats
8W - 9L
1,363 SR
Queue Stats
80W - 93L
1,432 Elo+
Solo
Team Averages
Level 48
1,490 SR
1,483 Elo+

VS

Team Averages
Level 80
1,687 SR
1,564 Elo+
Ra
Ra
Beanyweeny
Ra
Level 19
God Stats
11W - 2L
1,998 SR
Queue Stats
53W - 22L
1,666 Elo+
Party 2
Fenrir
Fenrir
GerrySuperPa021
Fenrir
Level 83
God Stats
21W - 23L
1,427 SR
Queue Stats
306W - 396L
1,366 Elo+
Solo
Izanami
Izanami
Jolt
Izanami
Level 82
God Stats
71W - 57L
1,592 SR
Queue Stats
255W - 237L
1,553 Elo+
Party 2
Gilgamesh
Gilgamesh
ShoeStir
Gilgamesh
Level 106
God Stats
55W - 27L
1,721 SR
Queue Stats
882W - 769L
1,599 Elo+
Party 2
Anubis
Anubis
aprilfool98
Anubis
Level 108
God Stats
35W - 20L
1,697 SR
Queue Stats
875W - 796L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CMPLX Monke
Mercury
10
4 / 1 / 0
5,951
595
3,344
6,039
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
7
0 / 4 / 2
4,803
480
1,356
8,138
3,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 6 / 0
4,321
432
1,125
6,229
2,793
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Sir Ludicrous
Danzaburou
8
0 / 2 / 1
4,927
493
1,976
4,664
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
7
1 / 6 / 1
4,752
475
3,260
7,573
2,772
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 4
6,051
605
6,045
4,471
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 1 / 4
5,562
556
2,588
6,515
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Jolt
Izanami
10
2 / 0 / 1
6,362
636
3,904
4,015
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
ShoeStir
Gilgamesh
10
6 / 3 / 3
6,921
692
4,431
9,093
3,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
13
7 / 0 / 2
7,490
749
5,487
3,783
1,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
19
19
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Mercury
CMPLX Monke
Mercury
4
1
0
4
W
1
1
4
3
W
Izanami
Jolt
Izanami
2
0
1
2.5
L
Khepri
0
4
2
0.25
L
0
6
0
0
W
Gilgamesh
ShoeStir
Gilgamesh
6
3
3
2.5
L
Danzaburou
Sir Ludicrous
Danzaburou
0
2
1
0.25
L
Anubis
1
6
1
0.25
W
Anubis
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,061
Damage
22,455
32,643
Taken
27,877
11,441
Mitigated
9,064
7,266
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,045
534
267
1,636
4,471
1,371
376
1,162
3,309
32,087
0
L
Mercury
CMPLX Monke
Mercury
3,344
786
0
2,125
6,039
1,582
0
1,803
4,109
0
24,605
W
2,588
443
0
2,114
6,515
1,809
569
1,544
4,971
0
20,066
W
Izanami
Jolt
Izanami
3,904
3,144
0
802
4,015
1,059
835
356
3,659
0
41,446
L
Khepri
1,356
267
0
1,666
8,138
3,155
0
1,938
6,180
9,522
0
L
1,125
74
0
321
6,229
2,793
0
3,531
2,690
82
14,159
W
Gilgamesh
ShoeStir
Gilgamesh
4,431
1,211
1,222
1,719
9,093
3,001
0
1,205
7,888
0
21,729
L
Danzaburou
Sir Ludicrous
Danzaburou
1,976
807
0
1,282
4,664
1,139
0
0
4,664
0
24,084
L
Anubis
3,260
228
0
1,872
7,573
2,772
0
3,841
3,468
18,702
0
W
Anubis
5,487
524
0
2,406
3,783
1,824
284
494
3,289
45,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,754
Gold Earned
32,386
189
Minions Killed
340
0
Camps Cleared
0
920,169
Distance Traveled
1,002,527
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,051
605
75
8
0
205,488
1
L
Mercury
5,951
595
59
6
0
236,838
2
W
Fenrir
5,562
556
42
4
0
223,215
2
W
Izanami
6,362
636
93
9
0
191,178
1
L
Khepri
4,803
480
17
2
0
177,945
3
L
Chaac
4,321
432
35
4
0
161,315
0
W
Gilgamesh
6,921
692
33
3
0
204,119
4
L
Danzaburou
4,927
493
47
5
0
179,491
1
L
Anubis
4,752
475
31
3
0
164,580
0
W
Anubis
7,490
749
97
10
0
178,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role