Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold V
 
Aphrodite
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold V
CanYouPleaseNot
Discordia
Gold V
Level 109
God Stats
25W - 13L
1,693 SR
Queue Stats
82W - 91L
1,238 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
Eiffel_A_Beast
Ah Muzen Cab
Silver I
Level 125
God Stats
6W - 10L
1,473 SR
Queue Stats
220W - 227L
1,145 MMR
Solo
Freya
Freya
Silver I
XxELBOSSTExX
Freya
Silver I
Level 121
God Stats
26W - 16L
1,560 SR
Queue Stats
138W - 138L
1,156 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,545 SR
1,308 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,499 SR
1,371 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
BobbyXXkingXX504
Zeus
Gold IV
Level 158
God Stats
4W - 10L
1,415 SR
Queue Stats
724W - 736L
1,369 MMR
Solo
Sylvanus
Sylvanus
Silver I
Deadmen25
Sylvanus
Silver I
Level 126
God Stats
29W - 22L
1,582 SR
Queue Stats
169W - 159L
1,128 MMR
Solo
Neith
Neith
Bronze III
chikenjoe11
Neith
Bronze III
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 0
7,555
581
6,487
9,726
8,644
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
 
Aphrodite
10
1 / 3 / 2
6,113
470
2,174
5,914
2,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
CanYouPleaseNot
Discordia
11
2 / 0 / 2
6,307
485
6,149
4,379
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Eiffel_A_Beast
Ah Muzen Cab
11
0 / 3 / 0
6,253
481
3,144
7,633
1,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 8 / 1
6,145
473
5,667
11,902
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MulanBastetCliodhnaMorgan Le Fay

VS

Bans
SolJing WeiTiamatApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
9 / 1 / 1
7,916
609
5,722
9,212
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
 
Vamana
13
1 / 1 / 1
7,594
584
8,894
11,457
7,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 4 / 6
6,805
523
4,123
6,423
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Deadmen25
Sylvanus
10
2 / 0 / 4
6,640
511
4,266
8,363
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 1 / 4
6,744
519
4,363
4,742
1,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
14
14
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
0
0
2
L
Aphrodite
 
Aphrodite
1
3
2
0.67
W
Fenrir
 
Fenrir
9
1
1
9.5
W
Vamana
 
Vamana
1
1
1
1.5
W
1
4
6
1
L
Discordia
CanYouPleaseNot
Discordia
2
0
2
3
W
Sylvanus
Deadmen25
Sylvanus
2
0
4
4
L
Ah Muzen Cab
Eiffel_A_Beast
Ah Muzen Cab
0
3
0
0
L
2
8
1
0.31
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,621
Damage
27,368
39,554
Taken
40,197
18,503
Mitigated
20,404
15,810
Healing
16,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,487
1,648
0
5,278
9,726
8,644
0
0
9,726
0
53,404
L
Aphrodite
 
Aphrodite
2,174
59
1,499
2,967
5,914
2,501
0
2,110
3,804
19,267
0
W
Fenrir
 
Fenrir
5,722
593
0
4,153
9,212
3,752
0
3,672
5,362
0
36,419
W
Vamana
 
Vamana
8,894
4,943
0
5,516
11,457
7,073
0
1,654
9,803
0
57,229
W
4,123
437
0
894
6,423
1,920
0
3,017
3,055
35,230
0
L
Discordia
CanYouPleaseNot
Discordia
6,149
280
59
759
4,379
1,055
0
1,641
2,738
35,260
0
W
Sylvanus
Deadmen25
Sylvanus
4,266
1,463
725
3,504
8,363
6,172
878
2,777
5,375
23,670
6,813
L
Ah Muzen Cab
Eiffel_A_Beast
Ah Muzen Cab
3,144
945
0
2,146
7,633
1,997
0
948
6,685
0
39,006
L
5,667
2,000
23
3,079
11,902
4,306
0
3,155
8,747
28,102
5,826
W
4,363
1,502
0
1,760
4,742
1,487
328
1,204
3,498
0
36,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
35,699
400
Minions Killed
418
0
Camps Cleared
0
1,182,820
Distance Traveled
1,192,367
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,555
581
124
10
0
253,203
5
L
Aphrodite
6,113
470
49
4
0
206,375
5
W
Fenrir
7,916
609
75
6
0
290,801
1
W
Vamana
7,594
584
114
9
0
270,545
4
W
Zeus
6,805
523
75
6
0
216,208
1
L
Discordia
6,307
485
76
6
0
272,426
5
W
Sylvanus
6,640
511
73
6
0
196,411
4
L
Ah Muzen Cab
6,253
481
90
7
0
233,433
0
L
Freya
6,145
473
61
5
0
217,383
1
W
Neith
6,744
519
81
6
0
218,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role