Player Matchup

Discordia
Discordia
Agustin996
Discordia
Level 86
God Stats
33W - 10L
1,756 SR
Queue Stats
198W - 180L
1,524 Elo+
Party 2
Sylvanus
Sylvanus
Clouse86
Sylvanus
Level 80
God Stats
14W - 12L
1,494 SR
Queue Stats
333W - 237L
1,558 Elo+
Party 2
Izanami
Izanami
FBarrios990
Izanami
Level 99
God Stats
19W - 6L
1,705 SR
Queue Stats
450W - 361L
1,509 Elo+
Party 2
Ganesha
Ganesha
IvanOrellana90
Ganesha
Level 16
God Stats
3W - 1L
1,560 SR
Queue Stats
26W - 23L
1,423 Elo+
Party 2
Susano
Susano
Venus_Virus_
Susano
Level 121
God Stats
4W - 1L
1,645 SR
Queue Stats
596W - 624L
1,443 Elo+
Solo
Team Averages
Level 80
1,632 SR
1,491 Elo+

VS

Team Averages
Level 79
1,512 SR
1,523 Elo+
Morgan Le Fay
Morgan Le Fay
JIPCAP177
Morgan Le Fay
Level 109
God Stats
1W - 2L
1,393 SR
Queue Stats
79W - 62L
1,567 Elo+
Party 1
Atlas
Atlas
Muggleti
Atlas
Level 108
God Stats
8W - 12L
1,506 SR
Queue Stats
520W - 612L
1,415 Elo+
Solo
Izanami
Izanami
Soujha
Izanami
Level 41
God Stats
43W - 34L
1,563 SR
Queue Stats
232W - 225L
1,489 Elo+
Solo
Odin
Odin
WeissV
Odin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,633 Elo+
Party 1
Tsukuyomi
Tsukuyomi
misterpool017
Tsukuyomi
Level 118
God Stats
27W - 23L
1,600 SR
Queue Stats
327W - 338L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Agustin996
Discordia
18
7 / 1 / 5
12,091
576
14,767
7,129
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Clouse86
Sylvanus
20
9 / 1 / 7
13,460
641
18,038
18,013
19,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
FBarrios990
Izanami
20
6 / 0 / 3
12,884
614
16,782
11,824
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 1 / 16
10,660
508
6,158
13,569
13,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
17
3 / 4 / 5
11,205
534
11,906
15,001
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JIPCAP177
Morgan Le Fay
15
2 / 4 / 2
9,731
463
7,939
17,085
6,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Muggleti
Atlas
11
1 / 5 / 3
8,142
388
6,167
20,664
16,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Soujha
Izanami
13
1 / 4 / 0
8,614
410
6,249
11,219
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
WeissV
Odin
13
1 / 6 / 1
7,705
367
6,005
19,006
10,903
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
misterpool017
Tsukuyomi
15
2 / 6 / 3
9,073
432
10,018
17,210
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
25
Kills
7
7
Deaths
25
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
Agustin996
Discordia
7
1
5
9.5
W
Sylvanus
Clouse86
Sylvanus
9
1
7
12.5
W
Izanami
FBarrios990
Izanami
6
0
3
7.5
W
0
1
16
8
L
Morgan Le Fay
JIPCAP177
Morgan Le Fay
2
4
2
0.75
L
Atlas
Muggleti
Atlas
1
5
3
0.5
L
Izanami
Soujha
Izanami
1
4
0
0.25
W
Susano
3
4
5
1.38
L
Odin
WeissV
Odin
1
6
1
0.25
L
Tsukuyomi
misterpool017
Tsukuyomi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,651
Damage
36,378
65,536
Taken
85,184
47,422
Mitigated
41,425
29,685
Healing
18,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Agustin996
Discordia
14,767
646
99
1,779
7,129
3,206
1,443
2,541
4,444
80,216
0
W
Sylvanus
Clouse86
Sylvanus
18,038
3,043
5,182
8,221
18,013
19,604
1,027
3,831
13,290
79,181
14,719
W
Izanami
FBarrios990
Izanami
16,782
10,387
0
7,253
11,824
4,611
7,653
2,389
9,135
0
114,875
W
6,158
230
0
2,283
13,569
13,472
335
3,834
9,353
28,356
0
L
Morgan Le Fay
JIPCAP177
Morgan Le Fay
7,939
576
0
3,663
17,085
6,215
0
9,547
6,938
64,304
0
L
Atlas
Muggleti
Atlas
6,167
2,113
1,839
2,189
20,664
16,301
0
10,266
10,246
21,474
0
L
Izanami
Soujha
Izanami
6,249
4,270
0
3,203
11,219
2,164
0
1,286
9,911
0
60,794
W
Susano
11,906
1,491
0
4,868
15,001
6,529
1,934
2,817
12,039
0
85,708
L
Odin
WeissV
Odin
6,005
2,161
0
2,393
19,006
10,903
0
9,884
9,030
0
29,087
L
Tsukuyomi
misterpool017
Tsukuyomi
10,018
2,508
0
4,750
17,210
5,842
0
5,844
11,230
0
64,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,300
Gold Earned
43,265
673
Minions Killed
467
0
Camps Cleared
0
2,065,467
Distance Traveled
1,783,046
33
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,091
576
162
8
0
415,866
6
W
Sylvanus
13,460
641
159
8
0
344,952
7
W
Izanami
12,884
614
207
10
0
401,009
4
W
Ganesha
10,660
508
6
0
0
428,408
13
L
Morgan Le Fay
9,731
463
128
6
0
400,097
4
L
Atlas
8,142
388
27
1
0
371,959
6
L
Izanami
8,614
410
124
6
0
273,317
3
W
Susano
11,205
534
139
7
0
475,232
3
L
Odin
7,705
367
68
3
0
335,697
4
L
Tsukuyomi
9,073
432
120
6
0
401,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role