Player Matchup

Cliodhna
Cliodhna
CaptFlowers182
Cliodhna
Level 26
God Stats
4W - 4L
1,487 SR
Queue Stats
41W - 83L
1,222 Elo+
Party 1
Sobek
Sobek
Imtootired
Sobek
Level 22
God Stats
12W - 16L
1,414 SR
Queue Stats
20W - 36L
1,267 Elo+
Party 4
Sol
Sol
KuroFlames144
Sol
Level 31
God Stats
1W - 3L
1,168 SR
Queue Stats
91W - 124L
1,315 Elo+
Party 1
Cupid
Cupid
Nai123
Cupid
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 64L
1,292 Elo+
Party 4
Hercules
Hercules
YEEeeYip
Hercules
Level 28
God Stats
3W - 7L
1,395 SR
Queue Stats
66W - 104L
1,289 Elo+
Party 1
Team Averages
Level 28
1,393 SR
1,277 Elo+

VS

Team Averages
Level 42
1,509 SR
1,527 Elo+
Zeus
Zeus
GatorUnderscore3
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,573 Elo+
Party 3
Fenrir
Fenrir
MARCOPRO5441
Fenrir
Level 103
God Stats
16W - 10L
1,622 SR
Queue Stats
365W - 327L
1,455 Elo+
Party 2
Nemesis
Nemesis
Padrexico
Nemesis
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 30L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Wishfullz
Heimdallr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,599 Elo+
Party 3
Ymir
Ymir
elisauceda19
Ymir
Level 78
God Stats
6W - 6L
1,424 SR
Queue Stats
17W - 20L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
8
1 / 5 / 2
5,306
482
2,913
7,641
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
7
1 / 5 / 1
5,141
467
1,768
10,275
4,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 3 / 1
6,555
596
3,532
8,486
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Nai123
Cupid
8
2 / 4 / 0
5,091
463
1,107
4,041
841
Hercules
YEEeeYip
Hercules
9
0 / 7 / 1
5,449
495
2,458
11,967
6,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,297
663
4,813
4,034
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
10 / 0 / 3
7,702
700
7,307
7,227
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Padrexico
Nemesis
12
5 / 1 / 3
7,686
699
9,699
8,061
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
Wishfullz
Heimdallr
10
5 / 2 / 5
6,503
591
7,041
4,345
1,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 1 / 5
5,947
541
3,655
4,955
3,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
24
24
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
5
2
0.4
W
2
2
2
1.5
L
Sobek
1
5
1
0.3
L
2
3
1
0.83
W
Fenrir
10
0
3
11.5
L
Cupid
Nai123
Cupid
2
4
0
0.5
W
Nemesis
Padrexico
Nemesis
5
1
3
6.5
W
Heimdallr
Wishfullz
Heimdallr
5
2
5
3.75
L
Hercules
YEEeeYip
Hercules
0
7
1
0.07
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,778
Damage
32,515
42,410
Taken
28,622
15,859
Mitigated
11,969
8,880
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
2,913
551
0
1,524
7,641
1,848
0
794
6,807
0
21,479
W
4,813
842
0
580
4,034
1,059
0
1,929
2,105
40,259
0
L
Sobek
1,768
119
239
1,019
10,275
4,373
0
2,381
7,894
9,977
0
L
3,532
795
0
2,922
8,486
2,598
0
3,254
4,922
28,914
3,390
W
Fenrir
7,307
1,444
0
3,433
7,227
2,528
426
564
6,627
0
37,463
L
Cupid
Nai123
Cupid
1,107
430
84
587
4,041
841
0
887
3,154
0
10,797
W
Nemesis
Padrexico
Nemesis
9,699
5,104
0
2,719
8,061
3,303
2,256
862
6,889
0
41,286
W
Heimdallr
Wishfullz
Heimdallr
7,041
4,047
0
1,114
4,345
1,504
668
1,094
3,251
0
26,465
L
Hercules
YEEeeYip
Hercules
2,458
947
0
2,505
11,967
6,199
134
768
11,165
0
17,596
W
3,655
914
0
1,602
4,955
3,575
75
674
4,281
12,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,542
Gold Earned
35,135
200
Minions Killed
296
0
Camps Cleared
0
996,016
Distance Traveled
1,104,707
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,306
482
49
4
0
209,977
0
W
Zeus
7,297
663
80
7
0
218,489
4
L
Sobek
5,141
467
23
2
0
219,160
0
L
Sol
6,555
596
70
6
0
193,566
2
W
Fenrir
7,702
700
68
6
0
259,381
1
L
Cupid
5,091
463
19
2
0
147,758
0
W
Nemesis
7,686
699
85
8
0
254,173
2
W
Heimdallr
6,503
591
48
4
0
203,880
2
L
Hercules
5,449
495
39
4
0
225,555
2
W
Ymir
5,947
541
15
1
0
168,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role