Player Matchup

Bellona
Bellona
Burkey5925
Bellona
Level 11
God Stats
7W - 7L
1,658 SR
Queue Stats
9W - 10L
1,626 Elo+
Party 2
Awilix
Awilix
Futui
Awilix
Level 28
God Stats
4W - 3L
1,733 SR
Queue Stats
35W - 26L
1,629 Elo+
Party 2
Anubis
Anubis
Lord S8N
Anubis
Level 34
God Stats
26W - 20L
1,685 SR
Queue Stats
60W - 53L
1,588 Elo+
Party 2
Neith
Neith
SturdyAcrobat32
Neith
Level 38
God Stats
3W - 6L
1,620 SR
Queue Stats
11W - 12L
1,578 Elo+
Party 2
Fafnir
Fafnir
rybennett810
Fafnir
Level 109
God Stats
1W - 3L
1,562 SR
Queue Stats
2W - 6L
1,392 Elo+
Party 2
Team Averages
Level 44
1,651 SR
1,563 Elo+

VS

Team Averages
Level 121
1,508 SR
1,477 Elo+
Izanami
Izanami
EscapeThaNate
Izanami
Level 88
God Stats
19W - 12L
1,547 SR
Queue Stats
136W - 125L
1,501 Elo+
Party 1
Cabrakan
Cabrakan
John_Of_Norrath
Cabrakan
Level 160
God Stats
18W - 31L
1,475 SR
Queue Stats
591W - 629L
1,485 Elo+
Party 1
Yemoja
Yemoja
KingElixir401
Yemoja
Level 158
God Stats
5W - 5L
1,590 SR
Queue Stats
424W - 462L
1,424 Elo+
Party 1
Agni
Agni
SenseiCheech
Agni
Level 39
God Stats
21W - 16L
1,436 SR
Queue Stats
136W - 98L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
The_Flash1892
Gilgamesh
Level 160
God Stats
4W - 3L
1,490 SR
Queue Stats
247W - 262L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Burkey5925
Bellona
13
1 / 7 / 1
7,753
456
3,378
12,115
10,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Futui
Awilix
17
9 / 2 / 5
10,753
633
14,332
11,948
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Lord S8N
Anubis
11
2 / 7 / 3
7,174
422
8,473
11,915
4,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 7 / 2
8,283
487
2,521
11,218
1,799
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
13
3 / 6 / 3
9,063
533
5,360
13,810
8,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
14 / 3 / 1
12,157
715
14,254
11,550
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
13
3 / 4 / 8
9,573
563
10,103
14,297
14,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 4 / 2
9,246
544
5,368
12,175
16,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 3 / 5
9,380
552
7,713
7,664
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
The_Flash1892
Gilgamesh
15
3 / 3 / 2
9,101
535
6,449
13,187
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
17
Kills
29
29
Deaths
17
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
Burkey5925
Bellona
1
7
1
0.21
W
Izanami
14
3
1
4.83
L
Awilix
Futui
Awilix
9
2
5
5.75
W
Cabrakan
3
4
8
1.75
W
7
4
2
2
L
Anubis
Lord S8N
Anubis
2
7
3
0.5
W
2
3
5
1.5
L
2
7
2
0.43
W
Gilgamesh
The_Flash1892
Gilgamesh
3
3
2
1.33
L
Fafnir
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
43,887
61,006
Taken
58,873
28,277
Mitigated
43,354
10,586
Healing
16,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Burkey5925
Bellona
3,378
584
0
518
12,115
10,000
821
4,531
7,584
5,111
28,492
W
Izanami
14,254
8,195
0
4,000
11,550
4,263
4,405
1,648
9,902
0
103,118
L
Awilix
Futui
Awilix
14,332
5,815
0
2,654
11,948
3,906
0
3,679
8,269
0
60,110
W
Cabrakan
10,103
1,630
1,474
2,656
14,297
14,102
74
5,863
8,434
37,875
0
W
5,368
1,342
1,050
1,929
12,175
16,793
680
1,683
10,492
37,482
5,294
L
Anubis
Lord S8N
Anubis
8,473
525
38
2,778
11,915
4,378
0
7,485
4,430
31,913
0
W
7,713
318
0
1,441
7,664
1,944
668
2,222
5,442
58,918
0
L
2,521
869
8
1,638
11,218
1,799
2,029
3,079
8,139
0
41,317
W
Gilgamesh
The_Flash1892
Gilgamesh
6,449
1,608
0
4,388
13,187
6,252
350
3,634
9,553
0
56,559
L
Fafnir
5,360
809
741
2,211
13,810
8,194
383
3,995
9,815
33,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,026
Gold Earned
49,457
378
Minions Killed
511
0
Camps Cleared
0
1,560,753
Distance Traveled
1,555,838
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,753
456
83
5
0
261,635
0
W
Izanami
12,157
715
170
10
0
295,589
8
L
Awilix
10,753
633
103
6
0
399,979
1
W
Cabrakan
9,573
563
57
3
0
294,567
4
W
Yemoja
9,246
544
76
4
0
285,178
3
L
Anubis
7,174
422
47
3
0
289,097
1
W
Agni
9,380
552
109
6
0
350,387
2
L
Neith
8,283
487
89
5
0
287,296
0
W
Gilgamesh
9,101
535
99
6
0
330,117
2
L
Fafnir
9,063
533
56
3
0
322,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role