Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
chucuchuculaaaah
Danzaburou
Level 82
God Stats
3W - 1L
1,293 SR
Queue Stats
56W - 72L
1,434 Elo+
Party 2
Zeus
Zeus
destrux20
Zeus
Level 143
God Stats
5W - 4L
1,572 SR
Queue Stats
209W - 172L
1,468 Elo+
Party 2
Ymir
Ymir
josemavega22442
Ymir
Level 16
God Stats
1W - 2L
1,281 SR
Queue Stats
14W - 11L
1,320 Elo+
Party 2
Achilles
Achilles
saamuu27
Achilles
Level 101
God Stats
6W - 5L
1,463 SR
Queue Stats
138W - 141L
1,447 Elo+
Party 2
Team Averages
Level 90
1,422 SR
1,434 Elo+

VS

Team Averages
Level 47
1,382 SR
1,344 Elo+
Aphrodite
Aphrodite
BearRustaagh
Aphrodite
Level 69
God Stats
5W - 8L
1,463 SR
Queue Stats
189W - 220L
1,410 Elo+
Solo
Mercury
Mercury
GabrielVazquez2
Mercury
Level 39
God Stats
3W - 15L
1,188 SR
Queue Stats
77W - 105L
1,254 Elo+
Party 1
Tiamat
Tiamat
Kanura
Tiamat
Level 46
God Stats
32W - 23L
1,544 SR
Queue Stats
169W - 129L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
adulaabusamra
Tsukuyomi
Level 40
God Stats
142W - 162L
1,370 SR
Queue Stats
144W - 165L
1,314 Elo+
Solo
Cerberus
Cerberus
billydiego2016
Cerberus
Level 43
God Stats
5W - 16L
1,346 SR
Queue Stats
89W - 124L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 0 / 1
5,909
657
2,703
5,253
1,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
chucuchuculaaaah
Danzaburou
10
1 / 0 / 1
5,693
633
2,337
2,948
833
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
11
2 / 0 / 0
6,257
695
2,796
2,608
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 1
5,085
565
1,268
4,920
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
saamuu27
Achilles
9
1 / 2 / 0
4,910
546
3,404
5,906
2,718
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BearRustaagh
Aphrodite
8
0 / 4 / 0
4,604
512
720
5,231
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 1 / 0
4,655
517
196
4,189
1,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Kanura
Tiamat
9
0 / 1 / 0
5,245
583
1,627
3,406
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
adulaabusamra
Tsukuyomi
6
1 / 2 / 0
4,353
484
2,582
3,646
889
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
8
1 / 0 / 1
5,036
560
4,018
4,883
3,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
2
2
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
1
3.5
L
Aphrodite
BearRustaagh
Aphrodite
0
4
0
0
L
0
1
0
0
L
Tiamat
Kanura
Tiamat
0
1
0
0
L
Tsukuyomi
adulaabusamra
Tsukuyomi
1
2
0
0.5
L
Cerberus
1
0
1
1.5
W
Danzaburou
chucuchuculaaaah
Danzaburou
1
0
1
1.5
W
Zeus
2
0
0
2
W
1
0
1
1.5
W
Achilles
saamuu27
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,508
Damage
9,143
21,635
Taken
21,355
8,032
Mitigated
7,151
7,404
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,703
484
0
3,708
5,253
1,502
0
1,237
3,976
0
36,498
L
Aphrodite
BearRustaagh
Aphrodite
720
196
0
1,703
5,231
874
0
63
5,168
18,332
0
L
196
0
0
1,511
4,189
1,079
0
326
3,863
0
17,388
L
Tiamat
Kanura
Tiamat
1,627
134
0
1,432
3,406
1,101
0
2,180
1,033
27,962
0
L
Tsukuyomi
adulaabusamra
Tsukuyomi
2,582
707
0
508
3,646
889
0
562
3,052
0
9,709
L
Cerberus
4,018
124
0
1,945
4,883
3,208
0
708
4,175
20,072
0
W
Danzaburou
chucuchuculaaaah
Danzaburou
2,337
1,205
0
1,183
2,948
833
2,036
350
2,598
0
32,498
W
Zeus
2,796
103
0
1,307
2,608
705
0
797
1,659
36,833
0
W
1,268
370
0
746
4,920
2,274
110
1,503
3,377
11,279
0
W
Achilles
saamuu27
Achilles
3,404
567
0
460
5,906
2,718
0
2,246
3,660
0
18,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
23,893
296
Minions Killed
227
0
Camps Cleared
0
926,392
Distance Traveled
869,355
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,909
657
77
9
0
213,566
3
L
Aphrodite
4,604
512
41
5
0
146,983
0
L
Mercury
4,655
517
50
6
0
229,054
0
L
Tiamat
5,245
583
79
9
0
168,715
5
L
Tsukuyomi
4,353
484
21
2
0
147,484
3
L
Cerberus
5,036
560
36
4
0
177,119
0
W
Danzaburou
5,693
633
73
8
0
170,879
0
W
Zeus
6,257
695
89
10
0
176,931
1
W
Ymir
5,085
565
14
2
0
178,619
0
W
Achilles
4,910
546
43
5
0
186,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role