Player Matchup

Hun Batz
Hun Batz
AznWiiTodd
Hun Batz
Level 97
God Stats
7W - 7L
1,428 SR
Queue Stats
338W - 320L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Derek_1019
Hou Yi
Level 67
God Stats
38W - 21L
1,619 SR
Queue Stats
195W - 173L
1,499 Elo+
Solo
Cabrakan
Cabrakan
FlimFlammer351
Cabrakan
Level 160
God Stats
27W - 24L
1,549 SR
Queue Stats
527W - 500L
1,461 Elo+
Solo
Atlas
Atlas
Razor_RamonGG71
Atlas
Level 67
God Stats
18W - 23L
1,533 SR
Queue Stats
302W - 285L
1,483 Elo+
Solo
Ymir
Ymir
SUPJUANES
Ymir
Level 89
God Stats
33W - 37L
1,469 SR
Queue Stats
182W - 162L
1,443 Elo+
Solo
Team Averages
Level 96
1,519 SR
1,466 Elo+

VS

Team Averages
Level 85
1,571 SR
1,473 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Everydaypound3
Bacchus
Level 63
God Stats
4W - 4L
1,719 SR
Queue Stats
155W - 154L
1,501 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kirbyPGG97
Ah Muzen Cab
Level 120
God Stats
4W - 3L
1,526 SR
Queue Stats
64W - 73L
1,485 Elo+
Solo
Scylla
Scylla
vBrace--
Scylla
Level 64
God Stats
42W - 33L
1,581 SR
Queue Stats
248W - 280L
1,438 Elo+
Solo
Arachne
Arachne
xelamor4
Arachne
Level 88
God Stats
117W - 97L
1,528 SR
Queue Stats
522W - 566L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AznWiiTodd
Hun Batz
19
3 / 3 / 8
11,489
547
9,749
15,907
8,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
Derek_1019
Hou Yi
16
6 / 1 / 5
10,003
476
14,004
13,879
6,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
15
7 / 4 / 1
10,215
486
9,518
10,920
6,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 0 / 10
10,216
486
6,440
16,603
19,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
18
6 / 5 / 1
11,584
552
16,858
17,101
14,399
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
5 / 4 / 1
11,406
543
17,267
25,279
19,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 5 / 0
7,677
366
5,599
12,072
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
kirbyPGG97
Ah Muzen Cab
15
0 / 4 / 1
8,928
425
7,543
9,952
2,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
vBrace--
Scylla
17
4 / 5 / 1
10,770
513
8,616
13,337
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
xelamor4
Arachne
17
3 / 6 / 3
10,646
507
6,587
17,484
7,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
24
Kills
13
13
Deaths
24
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
4
1
1.38
W
Hun Batz
AznWiiTodd
Hun Batz
3
3
8
2.33
W
Hou Yi
Derek_1019
Hou Yi
6
1
5
8.5
L
1
5
0
0.2
W
Cabrakan
7
4
1
1.88
W
2
0
10
7
W
Ymir
6
5
1
1.3
L
Ah Muzen Cab
kirbyPGG97
Ah Muzen Cab
0
4
1
0.13
L
Scylla
vBrace--
Scylla
4
5
1
0.9
L
Arachne
xelamor4
Arachne
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,569
Damage
45,612
74,410
Taken
78,124
55,276
Mitigated
41,351
25,834
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
17,267
4,300
0
7,529
25,279
19,759
900
13,935
11,344
0
68,126
W
Hun Batz
AznWiiTodd
Hun Batz
9,749
2,965
0
6,182
15,907
8,564
526
1,560
14,123
0
101,972
W
Hou Yi
Derek_1019
Hou Yi
14,004
5,514
0
4,832
13,879
6,157
943
4,452
9,296
0
77,087
L
5,599
682
47
2,662
12,072
8,435
0
2,499
9,573
17,643
0
W
Cabrakan
9,518
1,096
0
2,525
10,920
6,264
68
3,403
7,301
55,867
0
W
6,440
1,934
976
4,826
16,603
19,892
172
4,303
12,024
22,771
0
W
Ymir
16,858
2,805
0
6,493
17,101
14,399
1,520
0
16,001
78,605
0
L
Ah Muzen Cab
kirbyPGG97
Ah Muzen Cab
7,543
2,384
0
2,844
9,952
2,240
658
2,836
7,116
0
64,186
L
Scylla
vBrace--
Scylla
8,616
672
0
2,384
13,337
3,735
0
4,785
8,552
59,664
0
L
Arachne
xelamor4
Arachne
6,587
4,735
0
4,840
17,484
7,182
0
8,761
8,723
0
76,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,507
Gold Earned
49,427
603
Minions Killed
503
0
Camps Cleared
0
1,927,950
Distance Traveled
1,741,169
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,406
543
112
5
0
390,325
0
W
Hun Batz
11,489
547
171
8
0
467,192
2
W
Hou Yi
10,003
476
126
6
0
384,930
5
L
Bacchus
7,677
366
21
1
0
241,541
9
W
Cabrakan
10,215
486
123
6
0
321,623
11
W
Atlas
10,216
486
34
2
0
398,702
4
W
Ymir
11,584
552
149
7
0
355,503
0
L
Ah Muzen Cab
8,928
425
121
6
0
348,809
0
L
Scylla
10,770
513
122
6
0
371,999
8
L
Arachne
10,646
507
127
6
0
388,495
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role