Player Matchup

Medusa
Medusa
BeanDip421
Medusa
Level 98
God Stats
4W - 3L
1,578 SR
Queue Stats
474W - 299L
1,709 Elo+
Party 1
Sylvanus
Sylvanus
OnJahsehOnfroy
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 11L
1,724 Elo+
Party 1
Thoth
Thoth
TGav87
Thoth
Level 117
God Stats
1W - 2L
1,590 SR
Queue Stats
126W - 75L
1,749 Elo+
Party 1
Team Averages
Level 77
1,556 SR
1,727 Elo+

VS

Team Averages
Level 66
1,706 SR
1,592 Elo+
Janus
Janus
Aeydra
Janus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 11L
1,854 Elo+
Party 2
Atlas
Atlas
SmokiDaGhosti
Atlas
Level 42
God Stats
6W - 6L
1,708 SR
Queue Stats
51W - 65L
1,477 Elo+
Party 2
Jing Wei
Jing Wei
SpookyDaSlumpy
Jing Wei
Level 128
God Stats
1W - 1L
1,910 SR
Queue Stats
17W - 31L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BeanDip421
Medusa
13
8 / 1 / 9
9,458
860
12,016
8,628
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
12
1 / 2 / 17
8,439
767
9,041
12,056
12,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
TGav87
Thoth
14
11 / 3 / 7
9,715
883
13,778
8,658
3,264
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aeydra
Janus
12
4 / 9 / 1
8,372
761
10,682
13,125
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 4 / 2
7,119
647
4,524
13,641
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
10
0 / 7 / 5
7,117
647
5,490
12,496
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
20
Kills
6
6
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
Aeydra
Janus
4
9
1
0.5
W
Medusa
BeanDip421
Medusa
8
1
9
12.5
W
Sylvanus
1
2
17
4.75
L
2
4
2
0.75
L
Jing Wei
0
7
5
0.36
W
Thoth
TGav87
Thoth
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,835
Damage
20,696
29,342
Taken
39,262
18,983
Mitigated
13,552
8,811
Healing
3,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aeydra
Janus
10,682
546
63
1,332
13,125
2,752
0
7,693
5,432
26,433
0
W
Medusa
BeanDip421
Medusa
12,016
4,421
0
1,012
8,628
3,694
711
5,594
2,814
0
30,179
W
Sylvanus
9,041
2,485
1,679
4,480
12,056
12,025
698
4,320
7,546
17,645
3,433
L
4,524
1,672
0
1,424
13,641
7,675
0
7,234
6,407
10,053
0
L
Jing Wei
5,490
3,930
0
598
12,496
3,125
0
7,471
5,025
0
19,246
W
Thoth
TGav87
Thoth
13,778
449
0
1,640
8,658
3,264
1,227
4,761
3,703
33,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,612
Gold Earned
22,608
104
Minions Killed
98
6
Camps Cleared
4
622,940
Distance Traveled
574,140
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,372
761
53
5
3
175,984
5
W
Medusa
9,458
860
43
4
4
217,843
1
W
Sylvanus
8,439
767
16
1
0
195,261
3
L
Atlas
7,119
647
12
1
0
205,149
3
L
Jing Wei
7,117
647
33
3
1
193,007
0
W
Thoth
9,715
883
45
4
2
209,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role