Player Matchup

Sol
Sol
GBC Bubby
Sol
Level 69
God Stats
1W - 0L
1,489 SR
Queue Stats
38W - 39L
1,380 Elo+
Party 1
Bellona
Bellona
GBC Moon
Bellona
Level 86
God Stats
4W - 0L
1,469 SR
Queue Stats
120W - 101L
1,462 Elo+
Party 1
Bastet
Bastet
IcedMadness
Bastet
Level 44
God Stats
3W - 6L
1,459 SR
Queue Stats
32W - 38L
1,456 Elo+
Party 3
Xing Tian
Xing Tian
Quechue
Xing Tian
Level 51
God Stats
1W - 1L
1,462 SR
Queue Stats
17W - 28L
1,203 Elo+
Party 1
Danzaburou
Danzaburou
THOTSLAYRDIAVOLO
Danzaburou
Level 48
God Stats
3W - 1L
1,534 SR
Queue Stats
15W - 13L
1,373 Elo+
Party 3
Team Averages
Level 60
1,483 SR
1,375 Elo+

VS

Team Averages
Level 53
1,509 SR
1,318 Elo+
Anhur
Anhur
DemonOnTheRoof
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 88L
1,338 Elo+
Party 2
Athena
Athena
Mad21Skilz
Athena
Level 29
God Stats
2W - 2L
1,653 SR
Queue Stats
36W - 56L
1,226 Elo+
Party 2
Gilgamesh
Gilgamesh
flyingpiggy211
Gilgamesh
Level 36
God Stats
41W - 59L
1,456 SR
Queue Stats
63W - 97L
1,306 Elo+
Party 2
Jing Wei
Jing Wei
killer yoda007
Jing Wei
Level 113
God Stats
4W - 5L
1,505 SR
Queue Stats
5W - 6L
1,392 Elo+
Solo
Ao Kuang
Ao Kuang
vikingkingDylan
Ao Kuang
Level 60
God Stats
7W - 19L
1,429 SR
Queue Stats
76W - 107L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 10
9,187
835
13,720
8,253
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bellona
GBC Moon
Bellona
14
3 / 2 / 14
8,639
785
11,908
9,930
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
16
8 / 0 / 8
10,274
934
14,337
8,774
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Quechue
Xing Tian
14
4 / 2 / 15
9,767
888
5,349
10,216
10,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
THOTSLAYRDIAVOLO
Danzaburou
16
8 / 1 / 15
10,879
989
17,124
7,684
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
6,799
618
4,502
12,283
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Mad21Skilz
Athena
12
0 / 5 / 7
7,496
681
2,229
18,661
16,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
flyingpiggy211
Gilgamesh
14
5 / 5 / 2
9,703
882
6,583
15,991
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
13
1 / 6 / 3
7,323
666
9,733
11,256
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
13
1 / 4 / 4
7,251
659
7,152
14,006
4,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
26
28
Kills
8
8
Deaths
28
62
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
5
3
10
3.33
W
Bellona
GBC Moon
Bellona
3
2
14
5
W
Bastet
8
0
8
12
L
Athena
Mad21Skilz
Athena
0
5
7
0.7
W
Xing Tian
Quechue
Xing Tian
4
2
15
5.75
W
Danzaburou
THOTSLAYRDIAVOLO
Danzaburou
8
1
15
15.5
L
Gilgamesh
flyingpiggy211
Gilgamesh
5
5
2
1.2
L
Jing Wei
1
6
3
0.42
L
Ao Kuang
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,438
Damage
30,199
44,857
Taken
72,197
27,608
Mitigated
38,127
15,448
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,502
2,319
0
25
12,283
3,970
0
3,046
8,980
0
15,734
W
13,720
3,343
0
1,753
8,253
3,185
616
2,453
5,800
34,104
0
W
Bellona
GBC Moon
Bellona
11,908
3,513
0
1,186
9,930
7,733
0
2,788
7,142
0
21,489
W
Bastet
14,337
3,636
0
3,812
8,774
3,629
18
2,310
6,464
0
30,269
L
Athena
Mad21Skilz
Athena
2,229
949
0
805
18,661
16,731
0
4,207
14,023
8,879
0
W
Xing Tian
Quechue
Xing Tian
5,349
473
2,128
3,224
10,216
10,082
111
1,741
8,475
12,387
0
W
Danzaburou
THOTSLAYRDIAVOLO
Danzaburou
17,124
9,722
0
3,345
7,684
2,979
3,658
158
7,526
0
40,248
L
Gilgamesh
flyingpiggy211
Gilgamesh
6,583
1,449
0
0
15,991
8,591
1
3,735
11,831
0
13,595
L
Jing Wei
9,733
7,392
0
85
11,256
4,110
0
3,124
7,908
0
29,372
L
Ao Kuang
7,152
573
83
2,621
14,006
4,725
0
4,130
9,423
22,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,746
Gold Earned
38,572
186
Minions Killed
146
8
Camps Cleared
5
1,060,533
Distance Traveled
959,947
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,799
618
27
2
0
147,376
0
W
Sol
9,187
835
44
4
4
192,753
1
W
Bellona
8,639
785
27
2
0
217,743
0
W
Bastet
10,274
934
39
4
1
250,557
3
L
Athena
7,496
681
12
1
0
195,158
5
W
Xing Tian
9,767
888
12
1
0
204,345
0
W
Danzaburou
10,879
989
64
6
3
195,135
0
L
Gilgamesh
9,703
882
24
2
0
207,744
0
L
Jing Wei
7,323
666
51
5
3
197,324
3
L
Ao Kuang
7,251
659
32
3
2
212,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role