Player Matchup

Fenrir
Fenrir
InfestedTurtle
Fenrir
Level 126
God Stats
2W - 8L
1,409 SR
Queue Stats
161W - 173L
1,450 Elo+
Party 2
Chaac
Chaac
TheOneNitz
Chaac
Level 102
God Stats
22W - 26L
1,531 SR
Queue Stats
132W - 149L
1,473 Elo+
Party 2
Horus
Horus
Untold_Legendz
Horus
Level 89
God Stats
4W - 5L
1,655 SR
Queue Stats
83W - 101L
1,450 Elo+
Party 2
Hades
Hades
violater6
Hades
Level 117
God Stats
5W - 5L
1,584 SR
Queue Stats
135W - 145L
1,461 Elo+
Party 2
Neith
Neith
wolfsblood1995
Neith
Level 82
God Stats
1W - 2L
1,769 SR
Queue Stats
3W - 9L
1,386 Elo+
Party 2
Team Averages
Level 103
1,590 SR
1,444 Elo+

VS

Team Averages
Level 151
1,498 SR
1,487 Elo+
Thanatos
Thanatos
 
Thanatos
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
SCAREFACEpatd
Bellona
Level 156
God Stats
12W - 11L
1,593 SR
Queue Stats
326W - 311L
1,427 Elo+
Solo
Anubis
Anubis
TitanGoinIn
Anubis
Level 160
God Stats
9W - 11L
1,296 SR
Queue Stats
504W - 484L
1,510 Elo+
Party 1
Hades
Hades
Yankeez58i
Hades
Level 141
God Stats
10W - 4L
1,601 SR
Queue Stats
144W - 144L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 3
11,110
855
9,963
12,232
9,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
15
0 / 2 / 4
7,790
599
4,361
8,891
10,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 5 / 8
8,453
650
5,856
14,612
9,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
violater6
Hades
14
1 / 7 / 5
8,259
635
8,802
11,745
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 2 / 7
8,544
657
6,681
9,039
2,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
7 / 2 / 7
10,806
831
7,294
6,149
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
 
Artemis
17
4 / 3 / 14
10,142
780
13,402
9,850
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
17
3 / 1 / 11
9,970
767
9,612
10,566
8,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
18
3 / 1 / 6
9,959
766
10,014
9,488
4,923
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hades
16
2 / 4 / 13
9,230
710
7,117
10,940
10,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
70
11
Kills
19
19
Deaths
11
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
2
7
5.25
W
Artemis
 
Artemis
4
3
14
3.67
L
8
3
3
3.17
W
Bellona
3
1
11
8.5
L
Chaac
0
2
4
1
W
Anubis
3
1
6
6
L
2
5
8
1.2
W
Hades
2
4
13
2.13
L
Hades
violater6
Hades
1
7
5
0.5
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
47,439
56,519
Taken
46,993
41,038
Mitigated
30,601
8,346
Healing
17,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,294
1,325
0
4,219
6,149
2,901
0
1,739
4,280
0
14,266
W
Artemis
 
Artemis
13,402
5,376
0
2,012
9,850
3,446
1,712
1,461
8,088
0
36,433
L
9,963
2,932
0
1,408
12,232
9,077
0
2,913
9,319
0
23,280
W
Bellona
9,612
3,969
564
3,517
10,566
8,552
2,070
2,128
8,285
0
41,718
L
Chaac
4,361
274
0
1,450
8,891
10,264
0
3,099
5,792
0
30,531
W
Anubis
10,014
365
0
4,399
9,488
4,923
967
1,338
7,861
49,027
0
L
5,856
1,740
335
1,837
14,612
9,839
0
4,785
9,827
0
14,779
W
Hades
7,117
395
172
2,973
10,940
10,779
0
2,046
8,412
24,615
0
L
Hades
violater6
Hades
8,802
57
248
1,268
11,745
9,135
0
3,756
7,989
21,522
0
L
6,681
2,634
0
1,800
9,039
2,723
0
2,903
6,136
0
36,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,156
Gold Earned
50,107
262
Minions Killed
313
5
Camps Cleared
12
1,117,918
Distance Traveled
1,153,627
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,806
831
23
2
2
224,609
2
W
Artemis
10,142
780
52
4
1
212,164
2
L
Fenrir
11,110
855
26
2
3
231,083
2
W
Bellona
9,970
767
90
7
3
265,730
3
L
Chaac
7,790
599
77
6
0
251,984
1
W
Anubis
9,959
766
104
8
4
234,836
1
L
Horus
8,453
650
23
2
1
204,902
6
W
Hades
9,230
710
44
3
2
216,288
1
L
Hades
8,259
635
50
4
0
199,823
0
L
Neith
8,544
657
86
7
1
230,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role