Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
SwampShark123
Olorun
Level 104
God Stats
3W - 0L
1,671 SR
Queue Stats
172W - 136L
1,646 Elo+
Party 1
Cliodhna
Cliodhna
TeaWreks
Cliodhna
Level 100
God Stats
4W - 12L
1,335 SR
Queue Stats
18W - 21L
1,479 Elo+
Solo
Kumbhakarna
Kumbhakarna
knwn
Kumbhakarna
Level 120
God Stats
14W - 6L
1,654 SR
Queue Stats
112W - 85L
1,664 Elo+
Party 1
Team Averages
Level 121
1,540 SR
1,572 Elo+

VS

Team Averages
Level 100
1,363 SR
1,398 Elo+
Charybdis
Charybdis
ChaoticGNeutral
Charybdis
Level 69
God Stats
2W - 3L
1,374 SR
Queue Stats
23W - 49L
1,241 Elo+
Party 2
Hercules
Hercules
FuTaWuh
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,599 Elo+
Party 3
Atlas
Atlas
StarTheUnbroken
Atlas
Level 83
God Stats
0W - 2L
1,311 SR
Queue Stats
23W - 50L
1,236 Elo+
Party 2
Nu Wa
Nu Wa
nipl3nugget
Nu Wa
Level 138
God Stats
1W - 2L
1,268 SR
Queue Stats
91W - 97L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 1 / 9
7,495
937
5,247
5,386
1,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 2 / 2
8,209
1,026
8,124
6,266
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
TeaWreks
Cliodhna
13
3 / 1 / 5
7,566
946
4,136
5,099
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
knwn
Kumbhakarna
12
1 / 0 / 7
7,751
969
2,871
7,987
7,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChaoticGNeutral
Charybdis
11
0 / 3 / 2
6,018
752
2,200
5,156
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
FuTaWuh
Hercules
11
1 / 3 / 0
5,951
744
4,164
9,327
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 1
5,715
714
3,172
6,792
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 2 / 0
6,317
790
3,782
5,251
1,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
12
Kills
4
4
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
9
5.5
L
Charybdis
ChaoticGNeutral
Charybdis
0
3
2
0.33
L
Hercules
FuTaWuh
Hercules
1
3
0
0.33
L
0
4
1
0.13
W
7
2
2
4
W
Cliodhna
TeaWreks
Cliodhna
3
1
5
5.5
W
Kumbhakarna
knwn
Kumbhakarna
1
0
7
4.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,378
Damage
13,318
24,738
Taken
26,526
13,601
Mitigated
11,975
8,835
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,247
1,872
0
2,199
5,386
1,637
2,322
2,391
2,741
0
24,749
L
Charybdis
ChaoticGNeutral
Charybdis
2,200
469
216
378
5,156
1,596
1,968
824
4,332
0
13,984
L
Hercules
FuTaWuh
Hercules
4,164
877
348
2,326
9,327
5,691
148
4,939
4,388
0
12,577
L
3,172
623
172
399
6,792
2,968
40
2,111
4,681
14,531
0
W
8,124
3,813
756
2,560
6,266
2,883
3,129
1,717
4,475
25,092
2,982
W
Cliodhna
TeaWreks
Cliodhna
4,136
157
0
1,179
5,099
1,681
1,238
1,191
3,776
0
22,799
W
Kumbhakarna
knwn
Kumbhakarna
2,871
425
397
1,744
7,987
7,400
455
1,361
6,586
16,533
0
L
3,782
1,009
0
750
5,251
1,720
273
2,605
2,646
14,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,021
Gold Earned
24,001
138
Minions Killed
105
7
Camps Cleared
6
572,012
Distance Traveled
516,210
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,495
937
39
5
1
137,502
0
L
Charybdis
6,018
752
36
5
2
119,267
0
L
Hercules
5,951
744
13
2
1
138,247
1
L
Atlas
5,715
714
29
4
0
134,068
1
W
Olorun
8,209
1,026
49
6
3
139,178
0
W
Cliodhna
7,566
946
35
4
2
158,597
0
W
Kumbhakarna
7,751
969
15
2
1
136,735
2
L
Nu Wa
6,317
790
27
3
3
124,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role