Player Matchup

Heimdallr
Heimdallr
Dante199
Heimdallr
Level 110
God Stats
2W - 0L
1,296 SR
Queue Stats
183W - 178L
1,513 Elo+
Party 2
Tiamat
Tiamat
Doate
Tiamat
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,519 Elo+
Party 2
Hercules
Hercules
Oppach
Hercules
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,439 Elo+
Party 2
Team Averages
Level 45
1,432 SR
1,490 Elo+

VS

Team Averages
Level 25
1,428 SR
1,313 Elo+
Baron Samedi
Baron Samedi
Nuts
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,313 Elo+
Party 1
Neith
Neith
SniffPig
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,313 Elo+
Party 1
Loki
Loki
SwagLordNasty
Loki
Level 44
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 5L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dante199
Heimdallr
14
6 / 2 / 6
9,187
766
8,031
7,925
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Doate
Tiamat
14
6 / 1 / 6
9,426
786
11,440
8,965
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Oppach
Hercules
13
1 / 3 / 10
9,122
760
3,579
14,967
13,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Nuts
Baron Samedi
10
2 / 5 / 3
7,484
624
8,825
10,876
3,913
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
SniffPig
Neith
11
1 / 5 / 5
7,716
643
9,387
10,068
2,980
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
3 / 3 / 2
7,652
638
5,325
7,423
1,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
6
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Dante199
Heimdallr
6
2
6
4.5
W
Tiamat
Doate
Tiamat
6
1
6
9
L
Baron Samedi
Nuts
Baron Samedi
2
5
3
0.7
W
Hercules
Oppach
Hercules
1
3
10
2
L
Neith
SniffPig
Neith
1
5
5
0.7
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,050
Damage
23,537
31,857
Taken
28,367
22,003
Mitigated
8,856
11,993
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Dante199
Heimdallr
8,031
2,822
0
1,367
7,925
3,469
666
3,063
4,862
0
37,452
W
Tiamat
Doate
Tiamat
11,440
294
279
4,639
8,965
5,107
930
1,982
6,983
40,643
0
L
Baron Samedi
Nuts
Baron Samedi
8,825
1,136
1,194
3,342
10,876
3,913
0
4,694
6,182
23,365
0
W
Hercules
Oppach
Hercules
3,579
537
395
5,313
14,967
13,427
289
4,537
10,430
1,949
9,400
L
Neith
SniffPig
Neith
9,387
1,581
141
1,573
10,068
2,980
0
4,526
5,542
0
29,298
L
5,325
962
0
308
7,423
1,963
0
2,889
4,532
0
13,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,735
Gold Earned
22,852
138
Minions Killed
106
6
Camps Cleared
2
688,298
Distance Traveled
667,734
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,187
766
54
5
1
225,256
2
W
Tiamat
9,426
786
69
6
5
239,253
4
L
Baron Samedi
7,484
624
30
3
1
215,901
0
W
Hercules
9,122
760
15
1
0
223,789
3
L
Neith
7,716
643
60
5
1
192,166
2
L
Loki
7,652
638
16
1
0
259,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role