Player Matchup

Horus
Horus
Acostadito
Horus
Level 96
God Stats
0W - 2L
1,305 SR
Queue Stats
274W - 329L
1,461 Elo+
Party 1
Persephone
Persephone
Anemonita
Persephone
Level 57
God Stats
5W - 10L
1,410 SR
Queue Stats
21W - 26L
1,373 Elo+
Party 1
Zeus
Zeus
ExcellentIQ_
Zeus
Level 121
God Stats
4W - 5L
1,512 SR
Queue Stats
167W - 177L
1,376 Elo+
Solo
Aphrodite
Aphrodite
MuerteSombria
Aphrodite
Level 102
God Stats
26W - 18L
1,545 SR
Queue Stats
450W - 522L
1,374 Elo+
Party 1
Tsukuyomi
Tsukuyomi
leudel
Tsukuyomi
Level 26
God Stats
8W - 2L
1,795 SR
Queue Stats
9W - 6L
1,433 Elo+
Party 1
Team Averages
Level 80
1,514 SR
1,404 Elo+

VS

Team Averages
Level 79
1,338 SR
1,387 Elo+
Fenrir
Fenrir
ReaperCJ
Fenrir
Level 109
God Stats
3W - 3L
1,383 SR
Queue Stats
134W - 140L
1,415 Elo+
Solo
Atlas
Atlas
TTV MCK ACEJ
Atlas
Level 96
God Stats
4W - 2L
1,494 SR
Queue Stats
266W - 280L
1,341 Elo+
Party 2
Chang'e
Chang'e
TTvPhantom7306
Chang'e
Level 66
God Stats
9W - 4L
1,506 SR
Queue Stats
202W - 203L
1,393 Elo+
Party 2
Jing Wei
Jing Wei
firestorm10s
Jing Wei
Level 41
God Stats
1W - 2L
1,202 SR
Queue Stats
69W - 77L
1,421 Elo+
Party 2
Tiamat
Tiamat
fospia
Tiamat
Level 82
God Stats
1W - 7L
1,105 SR
Queue Stats
402W - 461L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
1
0 / 1 / 1
4,409
294
0
878
379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Persephone
Anemonita
Persephone
2
0 / 1 / 2
3,008
201
0
738
256
13
9 / 3 / 0
8,175
545
11,305
8,199
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
MuerteSombria
Aphrodite
3
0 / 2 / 3
3,223
215
0
2,409
959
Tsukuyomi
leudel
Tsukuyomi
3
0 / 0 / 3
3,204
214
0
219
71

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ReaperCJ
Fenrir
14
1 / 3 / 1
8,680
579
1,020
8,840
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 2 / 5
7,803
520
2,452
12,994
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 5 / 2
7,632
509
4,136
11,470
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
firestorm10s
Jing Wei
11
2 / 2 / 0
7,628
509
2,855
7,753
2,594
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
fospia
Tiamat
14
0 / 1 / 0
8,599
573
11
6,554
4,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
9
Kills
7
7
Deaths
13
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
1
0.5
L
Persephone
Anemonita
Persephone
0
1
2
1
L
9
3
0
3
L
Aphrodite
MuerteSombria
Aphrodite
0
2
3
0.75
W
Fenrir
ReaperCJ
Fenrir
1
3
1
0.5
W
1
2
5
1.75
W
3
5
2
0.8
W
Jing Wei
firestorm10s
Jing Wei
2
2
0
1
W
Tiamat
fospia
Tiamat
0
1
0
0
L
Tsukuyomi
leudel
Tsukuyomi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,305
Damage
10,474
12,443
Taken
47,611
4,266
Mitigated
21,296
2,608
Healing
16,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
0
0
0
0
878
379
0
838
0
0
0
L
Persephone
Anemonita
Persephone
0
0
0
0
738
256
0
697
0
0
0
L
11,305
1,867
0
2,608
8,199
2,601
0
3,530
4,323
39,077
0
L
Aphrodite
MuerteSombria
Aphrodite
0
0
0
0
2,409
959
0
848
1,521
0
0
W
Fenrir
ReaperCJ
Fenrir
1,020
247
0
3,460
8,840
3,134
1,790
446
8,394
0
46,810
W
2,452
168
317
2,553
12,994
7,224
123
3,170
7,688
19,069
0
W
4,136
319
813
4,604
11,470
3,833
151
5,974
5,496
33,079
0
W
Jing Wei
firestorm10s
Jing Wei
2,855
2,753
0
2,224
7,753
2,594
1,859
1,528
6,225
0
34,298
W
Tiamat
fospia
Tiamat
11
11
0
2,868
6,554
4,511
6,086
187
6,367
43,053
0
L
Tsukuyomi
leudel
Tsukuyomi
0
0
0
0
219
71
0
219
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,019
Gold Earned
40,342
64
Minions Killed
366
0
Camps Cleared
0
251,501
Distance Traveled
1,366,102
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,409
294
0
0
0
1,437
0
L
Persephone
3,008
201
0
0
0
1,449
0
L
Zeus
8,175
545
64
4
0
247,449
0
L
Aphrodite
3,223
215
0
0
0
815
0
W
Fenrir
8,680
579
117
8
0
275,956
1
W
Atlas
7,803
520
32
2
0
261,524
1
W
Chang'e
7,632
509
63
4
0
258,579
0
W
Jing Wei
7,628
509
69
5
0
316,724
0
W
Tiamat
8,599
573
85
6
0
253,319
0
L
Tsukuyomi
3,204
214
0
0
0
351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role