Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Discre911
Kuzenbo
Level 28
God Stats
5W - 1L
1,660 SR
Queue Stats
70W - 29L
1,659 Elo+
Party 1
Cerberus
Cerberus
Paraleea
Cerberus
Level 29
God Stats
2W - 0L
1,672 SR
Queue Stats
49W - 22L
1,729 Elo+
Party 1
Sol
Sol
iCallHerMami
Sol
Level 14
God Stats
3W - 1L
1,807 SR
Queue Stats
14W - 4L
1,727 Elo+
Party 1
Kali
Kali
late
Kali
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,867 Elo+
Party 1
Team Averages
Level 47
1,628 SR
1,696 Elo+

VS

Team Averages
Level 39
1,529 SR
1,563 Elo+
Mercury
Mercury
Jkurelko
Mercury
Level 36
God Stats
9W - 8L
1,532 SR
Queue Stats
191W - 128L
1,672 Elo+
Party 2
Ymir
Ymir
M81Vader81
Ymir
Level 28
God Stats
34W - 18L
1,666 SR
Queue Stats
96W - 52L
1,661 Elo+
Party 2
Medusa
Medusa
ThatsLyfe1994
Medusa
Level 101
God Stats
5W - 6L
1,513 SR
Queue Stats
34W - 41L
1,457 Elo+
Party 3
Zhong Kui
Zhong Kui
Zafrst
Zhong Kui
Level 23
God Stats
4W - 8L
1,433 SR
Queue Stats
61W - 67L
1,526 Elo+
Party 2
Chaac
Chaac
sedate-toad7
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
8 / 0 / 2
7,163
716
8,069
5,708
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Discre911
Kuzenbo
7
3 / 2 / 5
5,292
529
3,400
5,086
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Paraleea
Cerberus
9
0 / 4 / 2
5,130
513
3,492
7,624
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
10 / 6 / 6
7,381
738
11,772
8,668
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
late
Kali
12
5 / 3 / 7
7,492
749
3,554
9,167
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jkurelko
Mercury
12
8 / 6 / 4
7,234
723
8,744
9,168
2,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 4 / 3
4,678
468
1,532
9,064
3,341
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 7 / 0
4,471
447
1,488
6,654
849
Zhong Kui
Zafrst
Zhong Kui
10
4 / 7 / 5
6,212
621
2,934
6,337
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 2 / 5
6,072
607
6,129
7,417
5,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
26
Kills
15
15
Deaths
26
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
2
9
W
Kuzenbo
Discre911
Kuzenbo
3
2
5
2.75
L
Mercury
Jkurelko
Mercury
8
6
4
1.67
L
0
4
3
0.38
W
Cerberus
Paraleea
Cerberus
0
4
2
0.25
L
0
7
0
0
L
Zhong Kui
Zafrst
Zhong Kui
4
7
5
0.93
W
10
6
6
2.17
W
Kali
late
Kali
5
3
7
2.83
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
20,827
36,253
Taken
38,640
15,029
Mitigated
15,554
11,626
Healing
5,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,069
4,644
0
1,860
5,708
1,708
445
1,040
4,668
0
47,426
W
Kuzenbo
Discre911
Kuzenbo
3,400
1,460
0
630
5,086
2,235
0
966
4,120
8,416
0
L
Mercury
Jkurelko
Mercury
8,744
4,531
0
935
9,168
2,908
0
4,814
4,317
0
34,835
L
1,532
295
0
1,210
9,064
3,341
0
3,323
5,741
11,836
0
W
Cerberus
Paraleea
Cerberus
3,492
608
0
1,545
7,624
5,055
0
0
7,624
19,464
0
L
1,488
564
0
622
6,654
849
445
778
5,876
0
18,542
L
Zhong Kui
Zafrst
Zhong Kui
2,934
513
0
355
6,337
2,976
0
3,204
3,133
14,888
0
W
11,772
3,816
0
2,486
8,668
2,871
1,108
1,414
7,254
33,405
4,563
W
Kali
late
Kali
3,554
2,530
0
5,105
9,167
3,160
1,026
1,046
8,121
0
34,231
L
6,129
1,962
0
2,222
7,417
5,480
0
5,067
1,958
0
27,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,458
Gold Earned
28,667
283
Minions Killed
211
0
Camps Cleared
0
916,149
Distance Traveled
923,123
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,163
716
91
9
0
175,614
0
W
Kuzenbo
5,292
529
9
1
0
198,894
2
L
Mercury
7,234
723
74
7
0
222,795
1
L
Ymir
4,678
468
17
2
0
176,086
3
W
Cerberus
5,130
513
41
4
0
175,632
1
L
Medusa
4,471
447
43
4
0
154,514
0
L
Zhong Kui
6,212
621
26
3
0
179,479
1
W
Sol
7,381
738
60
6
0
167,696
1
W
Kali
7,492
749
82
8
0
198,313
0
L
Chaac
6,072
607
51
5
0
190,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role