Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Animeperson1132
Ymir
Level 14
God Stats
2W - 6L
1,382 SR
Queue Stats
5W - 14L
1,198 Elo+
Party 3
Gilgamesh
Gilgamesh
UnderR4t3d
Gilgamesh
Level 120
God Stats
1W - 0L
1,366 SR
Queue Stats
56W - 31L
1,360 Elo+
Solo
Izanami
Izanami
XxKENZ209xX
Izanami
Level 63
God Stats
37W - 40L
1,505 SR
Queue Stats
246W - 283L
1,426 Elo+
Party 2
Team Averages
Level 82
1,450 SR
1,397 Elo+

VS

Team Averages
Level 74
1,353 SR
1,230 Elo+
Tyr
Tyr
 
Tyr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ImTurtIe
Hou Yi
Level 48
God Stats
0W - 1L
1,345 SR
Queue Stats
9W - 20L
1,048 Elo+
Party 1
Ao Kuang
Ao Kuang
JoD BMedic
Ao Kuang
Level 84
God Stats
0W - 2L
1,016 SR
Queue Stats
74W - 104L
1,274 Elo+
Party 1
Nu Wa
Nu Wa
JoD Mayuri
Nu Wa
Level 65
God Stats
2W - 8L
1,404 SR
Queue Stats
18W - 35L
1,182 Elo+
Party 1
Geb
Geb
JoD Snow8084
Geb
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,143 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 1
6,374
637
2,285
2,535
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
 
Chaac
9
1 / 2 / 4
5,975
598
4,044
6,772
3,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 0 / 3
5,556
556
922
4,752
2,686
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
UnderR4t3d
Gilgamesh
13
7 / 0 / 0
7,405
741
5,310
5,310
2,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
XxKENZ209xX
Izanami
9
2 / 1 / 2
5,979
598
3,464
3,685
952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
2 / 3 / 0
5,242
524
3,211
6,998
5,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
ImTurtIe
Hou Yi
7
1 / 3 / 0
4,641
464
3,113
5,431
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
JoD BMedic
Ao Kuang
7
0 / 3 / 0
4,708
471
656
7,808
2,061
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
9
0 / 1 / 0
5,169
517
913
2,646
696
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 2 / 1
4,849
485
2,009
7,352
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
W
Chaac
 
Chaac
1
2
4
1.5
L
Tyr
 
Tyr
2
3
0
0.67
W
0
0
3
1.5
L
Hou Yi
ImTurtIe
Hou Yi
1
3
0
0.33
L
Ao Kuang
JoD BMedic
Ao Kuang
0
3
0
0
L
Nu Wa
0
1
0
0
L
0
2
1
0.25
W
Gilgamesh
UnderR4t3d
Gilgamesh
7
0
0
7
W
Izanami
XxKENZ209xX
Izanami
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,025
Damage
9,902
23,054
Taken
30,235
9,519
Mitigated
12,601
9,508
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,285
601
0
1,016
2,535
636
1,070
626
1,909
36,445
0
W
Chaac
 
Chaac
4,044
822
0
3,272
6,772
3,223
400
698
5,710
0
19,894
L
Tyr
 
Tyr
3,211
634
0
2,867
6,998
5,614
0
0
6,611
0
19,034
W
922
60
0
1,356
4,752
2,686
475
1,020
3,732
7,042
0
L
Hou Yi
ImTurtIe
Hou Yi
3,113
1,420
0
846
5,431
1,122
0
1,060
4,332
0
13,925
L
Ao Kuang
JoD BMedic
Ao Kuang
656
176
0
1,698
7,808
2,061
0
756
6,921
23,365
0
L
Nu Wa
913
338
0
1,123
2,646
696
0
603
2,043
22,414
0
L
2,009
98
0
1,443
7,352
3,108
0
1,078
6,274
14,051
0
W
Gilgamesh
UnderR4t3d
Gilgamesh
5,310
1,986
0
2,911
5,310
2,022
0
256
5,017
0
46,893
W
Izanami
XxKENZ209xX
Izanami
3,464
2,412
197
756
3,685
952
2,673
978
2,707
0
32,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,289
Gold Earned
24,609
309
Minions Killed
165
0
Camps Cleared
0
1,086,736
Distance Traveled
935,459
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,374
637
74
7
0
220,120
3
W
Chaac
5,975
598
49
5
0
218,505
8
L
Tyr
5,242
524
34
3
0
213,529
3
W
Ymir
5,556
556
15
2
0
208,955
6
L
Hou Yi
4,641
464
24
2
0
157,476
2
L
Ao Kuang
4,708
471
47
5
0
167,349
0
L
Nu Wa
5,169
517
44
4
0
194,277
2
L
Geb
4,849
485
16
2
0
202,828
1
W
Gilgamesh
7,405
741
95
10
0
243,429
2
W
Izanami
5,979
598
76
8
0
195,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role