Player Matchup

Achilles
Achilles
Clap-tiste
Achilles
Level 98
God Stats
27W - 25L
1,568 SR
Queue Stats
641W - 618L
1,517 Elo+
Party 1
Artemis
Artemis
LtRad
Artemis
Level 107
God Stats
6W - 8L
1,563 SR
Queue Stats
619W - 581L
1,517 Elo+
Party 3
Atlas
Atlas
Mangboy
Atlas
Level 67
God Stats
12W - 13L
1,522 SR
Queue Stats
142W - 143L
1,473 Elo+
Party 3
Nemesis
Nemesis
TsL zX aXisz
Nemesis
Level 107
God Stats
10W - 11L
1,542 SR
Queue Stats
416W - 405L
1,493 Elo+
Solo
Merlin
Merlin
aerkiger
Merlin
Level 115
God Stats
14W - 24L
1,471 SR
Queue Stats
824W - 815L
1,531 Elo+
Party 1
Team Averages
Level 99
1,533 SR
1,506 Elo+

VS

Team Averages
Level 83
1,611 SR
1,537 Elo+
Hades
Hades
Ice General444
Hades
Level 67
God Stats
13W - 8L
1,500 SR
Queue Stats
401W - 383L
1,534 Elo+
Solo
Ares
Ares
MegaComboBrkrDG
Ares
Level 114
God Stats
11W - 11L
1,502 SR
Queue Stats
116W - 103L
1,529 Elo+
Party 2
Tyr
Tyr
Pyrotechnics17
Tyr
Level 118
God Stats
9W - 14L
1,503 SR
Queue Stats
300W - 323L
1,463 Elo+
Solo
Neith
Neith
SurfBOI511
Neith
Level 47
God Stats
4W - 0L
1,953 SR
Queue Stats
18W - 10L
1,672 Elo+
Solo
Thanatos
Thanatos
TOP12342
Thanatos
Level 67
God Stats
8W - 3L
1,596 SR
Queue Stats
140W - 106L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Clap-tiste
Achilles
12
2 / 1 / 0
6,355
578
9,273
7,017
3,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
LtRad
Artemis
11
2 / 3 / 0
6,290
572
4,827
6,356
2,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
Mangboy
Atlas
8
0 / 2 / 2
4,824
439
3,410
6,504
4,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
TsL zX aXisz
Nemesis
7
1 / 2 / 0
5,157
469
2,459
5,326
1,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
aerkiger
Merlin
11
0 / 0 / 1
6,271
570
4,169
2,810
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,140
649
3,968
6,530
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 2 / 2
5,897
536
3,058
10,138
4,693
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 2 / 1
5,972
543
4,126
11,166
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
11
2 / 0 / 1
6,370
579
5,206
4,998
1,420
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
TOP12342
Thanatos
10
1 / 1 / 4
6,288
572
2,287
5,750
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
5
Kills
8
8
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
Clap-tiste
Achilles
2
1
0
2
W
4
0
0
4
L
Artemis
LtRad
Artemis
2
3
0
0.67
L
Atlas
Mangboy
Atlas
0
2
2
0.5
W
1
2
2
1
W
0
2
1
0.25
W
Neith
2
0
1
2.5
W
Thanatos
TOP12342
Thanatos
1
1
4
3
L
Nemesis
TsL zX aXisz
Nemesis
1
2
0
0.5
L
Merlin
aerkiger
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,138
Damage
18,645
28,013
Taken
38,582
12,604
Mitigated
16,222
6,541
Healing
19,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Clap-tiste
Achilles
9,273
2,942
0
3,354
7,017
3,314
0
0
6,582
0
34,246
W
3,968
1,285
737
5,183
6,530
2,513
147
3,123
3,135
56,777
0
L
Artemis
LtRad
Artemis
4,827
1,883
0
547
6,356
2,032
0
1,061
5,295
0
38,681
L
Atlas
Mangboy
Atlas
3,410
1,641
108
285
6,504
4,747
0
3,781
2,723
9,670
0
W
3,058
373
0
3,682
10,138
4,693
0
2,103
7,945
18,675
0
W
4,126
946
0
4,465
11,166
5,249
0
290
10,079
0
29,502
W
Neith
5,206
2,249
0
1,403
4,998
1,420
0
590
4,408
0
40,074
W
Thanatos
TOP12342
Thanatos
2,287
502
0
4,491
5,750
2,347
0
1,053
4,527
0
29,084
L
Nemesis
TsL zX aXisz
Nemesis
2,459
1,010
0
1,247
5,326
1,703
0
1,207
4,091
0
23,249
L
Merlin
aerkiger
Merlin
4,169
299
0
1,000
2,810
808
0
977
1,833
43,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
31,667
340
Minions Killed
359
0
Camps Cleared
0
1,039,592
Distance Traveled
1,095,345
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,355
578
74
7
0
238,861
1
W
Hades
7,140
649
119
11
0
215,953
3
L
Artemis
6,290
572
106
10
0
193,416
0
L
Atlas
4,824
439
6
1
0
229,139
6
W
Ares
5,897
536
21
2
0
227,981
2
W
Tyr
5,972
543
75
7
0
215,351
1
W
Neith
6,370
579
74
7
0
206,597
0
W
Thanatos
6,288
572
70
6
0
229,463
1
L
Nemesis
5,157
469
48
4
0
182,014
2
L
Merlin
6,271
570
106
10
0
196,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role