Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aztyc
Thanatos
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
80W - 62L
1,552 Elo+
Solo
Nox
Nox
SarcasticYeti11
Nox
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 95L
1,547 Elo+
Solo
Cthulhu
Cthulhu
loosebazooka
Cthulhu
Level 127
God Stats
7W - 12L
1,412 SR
Queue Stats
353W - 340L
1,526 Elo+
Party 2
Team Averages
Level 125
1,482 SR
1,525 Elo+

VS

Team Averages
Level 107
1,615 SR
1,535 Elo+
Chiron
Chiron
BigBoiBuford
Chiron
Level 62
God Stats
7W - 5L
1,549 SR
Queue Stats
172W - 172L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
CreepyBook6694
Baron Samedi
Level 98
God Stats
20W - 18L
1,588 SR
Queue Stats
438W - 465L
1,563 Elo+
Solo
Fafnir
Fafnir
Gairfrede
Fafnir
Level 132
God Stats
16W - 2L
1,717 SR
Queue Stats
321W - 287L
1,509 Elo+
Party 1
Sun Wukong
Sun Wukong
I Are Johx
Sun Wukong
Level 122
God Stats
12W - 9L
1,607 SR
Queue Stats
511W - 457L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
Zatiltax
Gilgamesh
Level 119
God Stats
52W - 32L
1,612 SR
Queue Stats
147W - 112L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 2 / 5
8,427
562
9,537
7,916
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
 
Rama
11
0 / 6 / 2
6,886
459
4,057
11,893
2,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Aztyc
Thanatos
13
6 / 5 / 3
8,422
561
8,196
10,884
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 3 / 2
7,701
513
7,626
8,643
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
loosebazooka
Cthulhu
9
0 / 5 / 1
5,599
373
4,998
10,130
7,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
5 / 1 / 6
8,982
599
9,433
10,459
3,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
CreepyBook6694
Baron Samedi
14
3 / 1 / 4
8,579
572
5,688
8,099
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
Gairfrede
Fafnir
11
3 / 2 / 13
8,405
560
6,867
15,707
15,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
I Are Johx
Sun Wukong
13
4 / 3 / 4
8,160
544
7,013
13,565
10,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Zatiltax
Gilgamesh
15
6 / 2 / 5
9,067
604
7,110
11,302
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
9
Kills
21
21
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
5
1.75
L
Rama
 
Rama
0
6
2
0.17
L
Thanatos
Aztyc
Thanatos
6
5
3
1.5
W
Chiron
5
1
6
8
W
Baron Samedi
CreepyBook6694
Baron Samedi
3
1
4
5
W
Fafnir
Gairfrede
Fafnir
3
2
13
4.75
W
Sun Wukong
I Are Johx
Sun Wukong
4
3
4
2
L
2
3
2
1
W
Gilgamesh
Zatiltax
Gilgamesh
6
2
5
4.25
L
Cthulhu
loosebazooka
Cthulhu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,414
Damage
36,111
49,466
Taken
59,132
19,222
Mitigated
37,166
18,226
Healing
22,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,537
1,852
97
3,019
7,916
1,998
0
1,668
6,248
54,739
0
L
Rama
 
Rama
4,057
3,592
0
3,699
11,893
2,885
90
2,871
9,022
0
46,800
L
Thanatos
Aztyc
Thanatos
8,196
2,382
0
7,692
10,884
4,092
0
1,653
9,231
0
44,810
W
Chiron
9,433
3,265
536
6,572
10,459
3,216
160
2,801
7,614
0
64,012
W
Baron Samedi
CreepyBook6694
Baron Samedi
5,688
406
653
2,821
8,099
3,233
496
2,980
4,946
57,042
0
W
Fafnir
Gairfrede
Fafnir
6,867
1,323
2,172
5,273
15,707
15,928
392
6,036
9,413
17,139
0
W
Sun Wukong
I Are Johx
Sun Wukong
7,013
1,989
165
3,428
13,565
10,621
142
5,317
8,051
0
49,093
L
7,626
650
95
1,190
8,643
3,046
0
3,893
4,750
40,367
0
W
Gilgamesh
Zatiltax
Gilgamesh
7,110
2,324
0
1,215
11,302
4,168
123
4,236
6,947
0
65,662
L
Cthulhu
loosebazooka
Cthulhu
4,998
218
0
2,434
10,130
7,201
0
2,470
7,660
15,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,035
Gold Earned
43,193
387
Minions Killed
464
0
Camps Cleared
0
1,443,307
Distance Traveled
1,553,720
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,427
562
110
7
0
293,751
3
L
Rama
6,886
459
90
6
0
248,304
4
L
Thanatos
8,422
561
73
5
0
302,186
4
W
Chiron
8,982
599
123
8
0
290,220
2
W
Baron Samedi
8,579
572
107
7
0
272,639
1
W
Fafnir
8,405
560
14
1
0
316,970
8
W
Sun Wukong
8,160
544
107
7
0
320,625
2
L
Nox
7,701
513
91
6
0
292,263
4
W
Gilgamesh
9,067
604
113
8
0
353,266
1
L
Cthulhu
5,599
373
23
2
0
306,803
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role