Player Matchup

Sun Wukong
Sun Wukong
Cryo Demon20
Sun Wukong
Level 69
God Stats
21W - 18L
1,512 SR
Queue Stats
398W - 453L
1,280 Elo+
Solo
Apollo
Apollo
JAYRB
Apollo
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 9L
1,523 Elo+
Solo
Olorun
Olorun
MRBeard0
Olorun
Level 68
God Stats
11W - 6L
1,460 SR
Queue Stats
37W - 42L
1,354 Elo+
Solo
Cliodhna
Cliodhna
Shadowood_Mambo
Cliodhna
Level 67
God Stats
35W - 23L
1,420 SR
Queue Stats
96W - 110L
1,311 Elo+
Solo
Geb
Geb
x Wh1teWo1f x
Geb
Level 108
God Stats
35W - 26L
1,592 SR
Queue Stats
135W - 134L
1,377 Elo+
Solo
Team Averages
Level 76
1,497 SR
1,369 Elo+

VS

Team Averages
Level 79
1,471 SR
1,398 Elo+
Atlas
Atlas
 
Atlas
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
GlizzyGoblin329
Susano
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,390 Elo+
Solo
Medusa
Medusa
JorginhoGodZ284
Medusa
Level 56
God Stats
0W - 3L
1,364 SR
Queue Stats
173W - 237L
1,293 Elo+
Solo
Discordia
Discordia
Le0xd
Discordia
Level 101
God Stats
4W - 4L
1,607 SR
Queue Stats
94W - 95L
1,364 Elo+
Solo
Bellona
Bellona
Scary_Von_Erich
Bellona
Level 109
God Stats
1W - 3L
1,385 SR
Queue Stats
30W - 28L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cryo Demon20
Sun Wukong
13
1 / 0 / 1
7,633
545
6,765
10,503
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
JAYRB
Apollo
12
4 / 0 / 1
7,077
506
5,108
5,033
1,525
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Olorun
MRBeard0
Olorun
14
2 / 1 / 2
8,144
582
4,978
8,832
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
14
5 / 2 / 2
8,091
578
5,151
8,010
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 0 / 4
7,340
524
3,532
6,527
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 1 / 0
5,981
427
3,075
7,649
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 0
6,856
490
3,026
9,642
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
5,738
410
2,275
5,700
1,420
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Le0xd
Discordia
13
0 / 2 / 1
7,152
511
5,449
6,052
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 0
7,277
520
6,537
10,799
9,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
3
3
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
W
Sun Wukong
Cryo Demon20
Sun Wukong
1
0
1
1.5
L
2
4
0
0.5
W
Apollo
JAYRB
Apollo
4
0
1
4.5
L
0
4
0
0
L
Discordia
Le0xd
Discordia
0
2
1
0.25
W
Olorun
MRBeard0
Olorun
2
1
2
3
L
1
2
0
0.5
W
Cliodhna
5
2
2
3
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,534
Damage
20,362
38,905
Taken
39,842
19,233
Mitigated
20,533
17,820
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,075
1,181
0
660
7,649
4,937
0
1,779
5,870
21,162
0
W
Sun Wukong
Cryo Demon20
Sun Wukong
6,765
1,023
0
4,530
10,503
6,570
366
1,293
9,210
0
46,054
L
3,026
627
0
3,253
9,642
2,875
0
1,701
7,941
0
37,769
W
Apollo
JAYRB
Apollo
5,108
3,120
0
2,588
5,033
1,525
432
1,327
3,706
0
41,074
L
2,275
1,003
0
885
5,700
1,420
0
1,570
4,130
0
28,872
L
Discordia
Le0xd
Discordia
5,449
0
0
2,040
6,052
1,896
138
3,230
2,822
49,931
0
W
Olorun
MRBeard0
Olorun
4,978
846
139
4,636
8,832
3,771
930
4,233
4,599
45,028
5,662
L
6,537
1,238
0
3,126
10,799
9,405
19
0
9,654
7,407
33,699
W
Cliodhna
5,151
791
0
3,642
8,010
2,556
0
984
7,026
0
51,443
W
3,532
100
208
2,077
6,527
4,811
120
2,241
4,286
22,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,285
Gold Earned
33,004
423
Minions Killed
369
0
Camps Cleared
0
1,389,104
Distance Traveled
1,292,643
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,981
427
30
2
0
275,023
0
W
Sun Wukong
7,633
545
94
7
0
292,259
1
L
Susano
6,856
490
81
6
0
240,456
5
W
Apollo
7,077
506
95
7
0
252,310
0
L
Medusa
5,738
410
69
5
0
216,311
1
L
Discordia
7,152
511
98
7
0
270,000
3
W
Olorun
8,144
582
107
8
0
245,209
2
L
Bellona
7,277
520
91
7
0
290,853
8
W
Cliodhna
8,091
578
97
7
0
337,583
4
W
Geb
7,340
524
30
2
0
261,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role