Player Matchup

Scylla
Scylla
BlueVibrator
Scylla
Level 138
God Stats
5W - 6L
1,482 SR
Queue Stats
168W - 137L
1,560 Elo+
Party 2
Vamana
Vamana
CynicalSilence23
Vamana
Level 55
God Stats
6W - 5L
1,534 SR
Queue Stats
186W - 172L
1,533 Elo+
Solo
Danzaburou
Danzaburou
Hacle
Danzaburou
Level 128
God Stats
1W - 3L
1,427 SR
Queue Stats
102W - 103L
1,488 Elo+
Solo
Apollo
Apollo
RevenousRalph
Apollo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 100L
1,485 Elo+
Solo
Jormungandr
Jormungandr
Slay2774
Jormungandr
Level 105
God Stats
5W - 10L
1,436 SR
Queue Stats
234W - 208L
1,540 Elo+
Party 2
Team Averages
Level 106
1,476 SR
1,521 Elo+

VS

Team Averages
Level 112
1,508 SR
1,520 Elo+
Serqet
Serqet
BBtehDestroyer
Serqet
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 175L
1,500 Elo+
Party 1
Anubis
Anubis
GrandDaddyLevi
Anubis
Level 123
God Stats
2W - 2L
1,505 SR
Queue Stats
237W - 213L
1,525 Elo+
Party 1
Chaac
Chaac
Mordryn
Chaac
Level 124
God Stats
2W - 0L
1,200 SR
Queue Stats
50W - 32L
1,531 Elo+
Solo
Fenrir
Fenrir
TheRealMetroGT
Fenrir
Level 97
God Stats
2W - 0L
1,835 SR
Queue Stats
84W - 62L
1,555 Elo+
Solo
Discordia
Discordia
cittycatchris
Discordia
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 150L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 5 / 0
6,056
466
4,474
5,904
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 4
6,030
464
2,719
8,269
4,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Hacle
Danzaburou
12
4 / 1 / 1
7,757
597
5,548
4,975
1,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 3
7,177
552
6,407
8,217
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Slay2774
Jormungandr
12
4 / 3 / 0
7,479
575
7,861
10,187
8,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,490
499
1,887
8,640
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 2 / 4
7,442
572
5,061
7,417
3,109
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Mordryn
Chaac
12
3 / 4 / 1
7,118
548
9,605
14,653
10,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 2 / 1
7,590
584
4,359
9,306
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
cittycatchris
Discordia
12
2 / 1 / 1
6,880
529
4,411
3,881
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
11
Kills
13
14
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
Scylla
1
5
0
0.2
L
0
2
4
1
W
3
2
4
2.5
L
Danzaburou
Hacle
Danzaburou
4
1
1
4.5
W
Chaac
Mordryn
Chaac
3
4
1
0.88
L
2
3
3
1.17
L
Jormungandr
Slay2774
Jormungandr
4
3
0
1.33
W
5
2
1
2.75
W
Discordia
cittycatchris
Discordia
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,009
Damage
25,323
37,552
Taken
43,897
18,492
Mitigated
20,504
7,381
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,887
120
0
1,823
8,640
3,526
49
319
8,321
0
16,903
L
Scylla
4,474
385
0
233
5,904
1,153
18
2,306
3,558
27,574
0
L
2,719
962
0
1,851
8,269
4,961
0
2,814
5,238
4,518
21,322
W
5,061
340
0
3,193
7,417
3,109
392
2,471
4,742
46,123
0
L
Danzaburou
Hacle
Danzaburou
5,548
2,500
0
1,292
4,975
1,488
1,024
1,849
2,704
0
47,072
W
Chaac
Mordryn
Chaac
9,605
2,846
0
6,121
14,653
10,173
0
6,971
7,682
0
41,454
L
6,407
2,998
0
2,855
8,217
2,192
0
1,921
6,067
0
41,905
L
Jormungandr
Slay2774
Jormungandr
7,861
3,025
0
1,150
10,187
8,698
280
0
9,395
39,800
0
W
4,359
813
0
4,102
9,306
2,988
0
3,188
5,992
0
44,950
W
Discordia
cittycatchris
Discordia
4,411
961
0
1,536
3,881
708
441
54
3,827
39,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,499
Gold Earned
35,520
349
Minions Killed
377
0
Camps Cleared
0
1,217,600
Distance Traveled
1,245,543
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,490
499
31
2
0
298,737
0
L
Scylla
6,056
466
48
4
0
208,810
3
L
Vamana
6,030
464
44
3
0
253,861
0
W
Anubis
7,442
572
95
7
0
221,037
1
L
Danzaburou
7,757
597
95
7
0
249,910
3
W
Chaac
7,118
548
77
6
0
230,224
3
L
Apollo
7,177
552
81
6
0
274,535
0
L
Jormungandr
7,479
575
81
6
0
230,484
4
W
Fenrir
7,590
584
84
6
0
262,868
4
W
Discordia
6,880
529
90
7
0
232,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role