Player Matchup

Jing Wei
Jing Wei
Gold II
Dark_Reaper_242
Jing Wei
Gold II
Level 116
God Stats
23W - 17L
1,645 SR
Queue Stats
388W - 388L
1,498 MMR
Solo
Ra
Ra
Gold III
DivineMurdera
Ra
Gold III
Level 126
God Stats
3W - 1L
1,565 SR
Queue Stats
124W - 116L
1,450 MMR
Solo
Kali
Kali
Gold II
MR OH MY SMURF
Kali
Gold II
Level 156
God Stats
4W - 5L
1,503 SR
Queue Stats
396W - 393L
1,722 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
NFC_SKUNKX420
Kumbhakarna
Gold IV
Level 127
God Stats
15W - 12L
1,648 SR
Queue Stats
139W - 137L
1,495 MMR
Solo
Achilles
Achilles
Gold V
djmax4535
Achilles
Gold V
Level 149
God Stats
16W - 18L
1,216 SR
Queue Stats
593W - 610L
1,263 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,515 SR
1,485 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,571 SR
1,491 MMR
Artio
Artio
Gold II
 
Artio
Gold II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
IcyRift
Sylvanus
Gold III
Level 147
God Stats
1W - 2L
1,728 SR
Queue Stats
105W - 106L
1,476 MMR
Solo
Apollo
Apollo
Gold IV
OnlyHands
Apollo
Gold IV
Level 160
God Stats
7W - 14L
1,437 SR
Queue Stats
380W - 383L
1,492 MMR
Solo
Persephone
Persephone
Gold V
akidaone
Persephone
Gold V
Level 100
God Stats
12W - 18L
1,527 SR
Queue Stats
63W - 62L
1,480 MMR
Solo
Neith
Neith
Platinum IV
alexlexi808
Neith
Platinum IV
Level 146
God Stats
6W - 7L
1,665 SR
Queue Stats
377W - 365L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
10 / 5 / 6
13,577
617
15,778
21,620
7,930
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 5 / 9
12,971
590
10,101
16,485
6,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 3 / 6
14,032
638
15,473
20,249
9,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kumbhakarna
NFC_SKUNKX420
Kumbhakarna
16
4 / 1 / 18
11,889
540
12,608
22,082
26,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
djmax4535
Achilles
19
5 / 2 / 10
12,167
553
13,766
20,595
19,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
CamazotzGilgameshAresCliodhna

VS

Bans
GebAwilixAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
7 / 7 / 1
10,831
492
14,507
24,154
11,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
IcyRift
Sylvanus
12
0 / 9 / 3
8,272
376
12,241
22,827
21,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
OnlyHands
Apollo
20
3 / 6 / 2
12,180
554
10,784
18,934
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Persephone
akidaone
Persephone
14
3 / 6 / 4
10,335
470
8,316
10,224
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 5 / 7
11,328
515
12,336
13,112
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
33
33
Kills
16
16
Deaths
33
49
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
7
7
1
1.07
W
Jing Wei
10
5
6
2.6
W
4
5
9
1.7
L
Sylvanus
IcyRift
Sylvanus
0
9
3
0.17
W
10
3
6
4.33
W
Kumbhakarna
NFC_SKUNKX420
Kumbhakarna
4
1
18
13
L
Apollo
OnlyHands
Apollo
3
6
2
0.67
L
Persephone
akidaone
Persephone
3
6
4
0.83
L
3
5
7
1.3
W
Achilles
djmax4535
Achilles
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,726
Damage
58,184
101,031
Taken
89,251
70,077
Mitigated
47,149
43,272
Healing
25,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
14,507
1,696
1,088
7,596
24,154
11,686
0
7,789
15,969
65,055
0
W
Jing Wei
15,778
12,060
0
10,791
21,620
7,930
2,040
6,290
15,330
0
121,696
W
10,101
710
2,017
7,835
16,485
6,491
0
8,177
8,308
99,609
0
L
Sylvanus
IcyRift
Sylvanus
12,241
2,673
2,019
4,170
22,827
21,212
45
8,373
13,893
26,941
0
W
15,473
7,250
0
9,732
20,249
9,685
2,520
8,672
11,577
0
96,046
W
Kumbhakarna
NFC_SKUNKX420
Kumbhakarna
12,608
2,220
0
4,216
22,082
26,730
0
8,526
13,556
36,295
0
L
Apollo
OnlyHands
Apollo
10,784
5,582
242
6,633
18,934
6,727
935
981
17,271
0
95,305
L
Persephone
akidaone
Persephone
8,316
240
72
1,238
10,224
2,852
405
3,137
6,904
52,998
0
L
12,336
3,489
0
2,734
13,112
4,672
159
4,351
8,697
0
93,899
W
Achilles
djmax4535
Achilles
13,766
2,301
70
8,611
20,595
19,241
952
6,610
13,985
8,080
49,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,636
Gold Earned
52,946
608
Minions Killed
594
0
Camps Cleared
0
2,113,572
Distance Traveled
1,901,131
7
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,831
492
96
4
0
387,915
5
W
Jing Wei
13,577
617
157
7
0
376,922
2
W
Ra
12,971
590
168
8
0
444,155
2
L
Sylvanus
8,272
376
30
1
0
349,880
6
W
Kali
14,032
638
139
6
0
451,500
1
W
Kumbhakarna
11,889
540
44
2
0
439,118
2
L
Apollo
12,180
554
191
9
0
400,437
2
L
Persephone
10,335
470
126
6
0
389,313
10
L
Neith
11,328
515
151
7
0
373,586
3
W
Achilles
12,167
553
100
5
0
401,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role