Player Matchup

Hou Yi
Hou Yi
Csillers21
Hou Yi
Level 64
God Stats
26W - 23L
1,544 SR
Queue Stats
183W - 147L
1,487 Elo+
Party 1
Bacchus
Bacchus
Furr3446
Bacchus
Level 108
God Stats
24W - 19L
1,512 SR
Queue Stats
299W - 250L
1,509 Elo+
Party 1
Zeus
Zeus
JuniorXvzla
Zeus
Level 125
God Stats
203W - 126L
1,633 SR
Queue Stats
490W - 500L
1,478 Elo+
Solo
Achilles
Achilles
Smitty-Nator
Achilles
Level 128
God Stats
31W - 37L
1,447 SR
Queue Stats
284W - 237L
1,529 Elo+
Party 1
Sol
Sol
nferrari26
Sol
Level 89
God Stats
7W - 6L
1,472 SR
Queue Stats
112W - 85L
1,566 Elo+
Party 1
Team Averages
Level 103
1,522 SR
1,514 Elo+

VS

Team Averages
Level 104
1,443 SR
1,478 Elo+
Thoth
Thoth
ArmadaMusic10
Thoth
Level 62
God Stats
20W - 35L
1,477 SR
Queue Stats
274W - 280L
1,435 Elo+
Solo
Eset
Eset
JRatcliffe23
Eset
Level 82
God Stats
0W - 2L
1,265 SR
Queue Stats
37W - 34L
1,534 Elo+
Solo
Atlas
Atlas
KING_BIG_BOSS
Atlas
Level 109
God Stats
2W - 2L
1,425 SR
Queue Stats
26W - 34L
1,453 Elo+
Solo
Hachiman
Hachiman
ll___APOLUX___ll
Hachiman
Level 160
God Stats
5W - 6L
1,447 SR
Queue Stats
98W - 96L
1,462 Elo+
Solo
Mulan
Mulan
reckoner380
Mulan
Level 109
God Stats
3W - 1L
1,602 SR
Queue Stats
13W - 16L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Csillers21
Hou Yi
16
1 / 1 / 9
9,805
981
7,924
5,352
2,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Furr3446
Bacchus
17
1 / 0 / 9
10,426
1,043
4,529
7,809
10,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 2 / 5
10,419
1,042
11,492
6,788
2,442
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Smitty-Nator
Achilles
16
3 / 1 / 5
10,724
1,072
14,088
15,294
14,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 1 / 5
11,064
1,106
10,368
8,288
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

269

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
9,034
903
7,107
8,536
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 2
8,675
868
6,832
6,385
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 2
10,220
1,022
7,869
16,598
17,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 2
10,080
1,008
7,182
8,607
2,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 2 / 3
9,927
993
11,878
12,401
10,551
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
13
Kills
5
5
Deaths
13
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Hou Yi
Csillers21
Hou Yi
1
1
9
5.5
W
Bacchus
Furr3446
Bacchus
1
0
9
5.5
L
0
4
2
0.25
W
3
2
5
2.75
L
1
3
2
0.67
W
Achilles
Smitty-Nator
Achilles
3
1
5
5.5
L
2
2
2
1.5
W
5
1
5
7.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,401
Damage
40,868
43,531
Taken
52,527
32,005
Mitigated
38,690
8,471
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,107
397
0
0
8,536
5,408
0
2,924
5,500
21,596
0
W
Hou Yi
Csillers21
Hou Yi
7,924
3,258
0
634
5,352
2,125
0
2,298
3,054
0
20,136
W
Bacchus
Furr3446
Bacchus
4,529
222
1,129
2,663
7,809
10,229
0
4,522
3,287
9,810
0
L
6,832
294
215
178
6,385
2,452
0
3,022
3,311
20,685
0
W
11,492
549
0
676
6,788
2,442
0
3,538
3,250
39,789
0
L
7,869
2,479
0
932
16,598
17,339
0
9,586
6,738
23,168
0
W
Achilles
Smitty-Nator
Achilles
14,088
2,729
0
1,011
15,294
14,307
0
6,342
8,429
0
19,726
L
7,182
3,512
0
1,525
8,607
2,940
0
4,360
4,189
0
32,202
W
10,368
2,866
0
2,358
8,288
2,902
0
4,767
3,521
43,575
0
L
11,878
931
0
1,215
12,401
10,551
0
5,864
6,400
1,612
21,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,438
Gold Earned
47,936
222
Minions Killed
183
10
Camps Cleared
5
1,064,362
Distance Traveled
960,282
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,034
903
32
3
0
203,329
6
W
Hou Yi
9,805
981
36
4
5
198,251
0
W
Bacchus
10,426
1,043
8
1
0
231,880
0
L
Eset
8,675
868
34
3
0
151,636
0
W
Zeus
10,419
1,042
70
7
2
214,902
3
L
Atlas
10,220
1,022
37
4
2
199,922
0
W
Achilles
10,724
1,072
15
2
1
218,301
0
L
Hachiman
10,080
1,008
56
6
2
192,912
0
W
Sol
11,064
1,106
93
9
2
201,028
0
L
Mulan
9,927
993
24
2
1
212,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role