Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Masters
 
Anhur
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Masters
 
Artio
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
h3ad99
Hun Batz
Masters
Level 160
God Stats
4W - 9L
1,447 SR
Queue Stats
401W - 404L
2,594 MMR
Solo
Osiris
Osiris
Masters
itmebenni
Osiris
Masters
Level 157
God Stats
2W - 2L
1,815 SR
Queue Stats
95W - 67L
2,873 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 128
1,553 SR
1,993 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 129
1,635 SR
2,556 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mulan
Mulan
Masters
Regivo
Mulan
Masters
Level 160
God Stats
3W - 4L
1,505 SR
Queue Stats
294W - 254L
2,927 MMR
Party 1
Athena
Athena
Diamond I
Szulzy
Athena
Diamond I
Level 157
God Stats
28W - 14L
1,695 SR
Queue Stats
255W - 203L
2,764 MMR
Party 1
Bellona
Bellona
Masters
Valkuren
Bellona
Masters
Level 97
God Stats
4W - 5L
1,792 SR
Queue Stats
53W - 16L
3,126 MMR
Party 3
Sol
Sol
Diamond I
shershaw
Sol
Diamond I
Level 146
God Stats
32W - 26L
1,681 SR
Queue Stats
341W - 321L
2,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 7 / 1
5,591
559
3,739
6,986
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
9
0 / 1 / 0
4,982
498
3,965
7,931
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
6
0 / 4 / 0
4,540
454
2,711
11,898
3,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
h3ad99
Hun Batz
9
1 / 2 / 1
5,454
545
2,329
5,808
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
itmebenni
Osiris
9
1 / 4 / 0
5,395
540
6,318
9,291
6,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
TiamatCamazotzLoki

VS

Bans
FenrirCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
3 / 1 / 1
6,231
623
9,678
6,262
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
Regivo
Mulan
11
5 / 1 / 3
6,412
641
7,572
10,691
7,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
Szulzy
Athena
10
3 / 0 / 8
6,258
626
4,519
7,073
4,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Valkuren
Bellona
11
3 / 1 / 6
6,507
651
6,742
6,032
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 2
7,133
713
3,576
3,853
1,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
18
18
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
7
1
0.36
L
Anhur
 
Anhur
0
1
0
0
L
Artio
 
Artio
0
4
0
0
W
Heimdallr
 
Heimdallr
3
1
1
3.5
W
Mulan
Regivo
Mulan
5
1
3
6.5
W
Athena
Szulzy
Athena
3
0
8
7
W
Bellona
Valkuren
Bellona
3
1
6
6
L
Hun Batz
h3ad99
Hun Batz
1
2
1
0.75
L
Osiris
itmebenni
Osiris
1
4
0
0.25
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,062
Damage
32,087
41,914
Taken
33,911
15,123
Mitigated
18,310
12,985
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,739
177
0
355
6,986
1,913
0
2,120
4,866
23,303
0
L
Anhur
 
Anhur
3,965
1,898
0
2,658
7,931
1,435
306
973
6,958
0
27,509
L
Artio
 
Artio
2,711
312
1,573
3,627
11,898
3,868
0
3,057
8,801
10,928
0
W
Heimdallr
 
Heimdallr
9,678
5,772
0
2,685
6,262
1,670
0
1,074
5,144
0
44,520
W
Mulan
Regivo
Mulan
7,572
1,451
154
6,176
10,691
7,527
0
952
9,192
0
31,203
W
Athena
Szulzy
Athena
4,519
1,761
923
2,064
7,073
4,346
0
1,642
5,220
17,409
0
W
Bellona
Valkuren
Bellona
6,742
3,320
0
573
6,032
3,702
0
999
4,926
0
37,446
L
Hun Batz
h3ad99
Hun Batz
2,329
760
0
2,536
5,808
1,491
0
582
5,153
0
27,366
L
Osiris
itmebenni
Osiris
6,318
1,629
0
2,236
9,291
6,416
0
1,363
7,436
0
27,038
W
3,576
1,811
0
1,188
3,853
1,065
4,558
1,463
2,268
42,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
32,541
246
Minions Killed
330
0
Camps Cleared
0
987,740
Distance Traveled
1,007,058
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,591
559
63
6
0
174,898
2
L
Anhur
4,982
498
56
6
0
210,855
3
L
Artio
4,540
454
17
2
0
219,955
1
W
Heimdallr
6,231
623
75
8
0
173,417
0
W
Mulan
6,412
641
61
6
0
189,965
3
W
Athena
6,258
626
25
3
0
215,071
4
W
Bellona
6,507
651
78
8
0
229,315
1
L
Hun Batz
5,454
545
63
6
0
203,364
1
L
Osiris
5,395
540
47
5
0
178,668
0
W
Sol
7,133
713
91
9
0
199,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role