Player Matchup

Thanatos
Thanatos
Amorphicist
Thanatos
Level 107
God Stats
4W - 4L
1,161 SR
Queue Stats
574W - 779L
1,431 Elo+
Party 2
Hel
Hel
ChaiTeaBoba
Hel
Level 97
God Stats
0W - 3L
1,292 SR
Queue Stats
520W - 678L
1,452 Elo+
Party 2
Bacchus
Bacchus
Gwynbleider
Bacchus
Level 146
God Stats
18W - 8L
1,597 SR
Queue Stats
303W - 289L
1,530 Elo+
Solo
Neith
Neith
LeSlain
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,509 Elo+
Solo
King Arthur
King Arthur
dreddnots
King Arthur
Level 109
God Stats
1W - 7L
1,261 SR
Queue Stats
168W - 144L
1,530 Elo+
Solo
Team Averages
Level 104
1,362 SR
1,490 Elo+

VS

Team Averages
Level 105
1,437 SR
1,462 Elo+
Danzaburou
Danzaburou
Azorkus
Danzaburou
Level 125
God Stats
25W - 34L
1,492 SR
Queue Stats
112W - 153L
1,422 Elo+
Party 1
Jormungandr
Jormungandr
BRaYNzz
Jormungandr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 93L
1,415 Elo+
Party 1
Odin
Odin
ChesterTMWAC
Odin
Level 87
God Stats
7W - 17L
1,288 SR
Queue Stats
38W - 68L
1,419 Elo+
Party 1
Ne Zha
Ne Zha
Sidechainn
Ne Zha
Level 145
God Stats
4W - 8L
1,254 SR
Queue Stats
235W - 254L
1,456 Elo+
Party 1
The Morrigan
The Morrigan
amedgamer
The Morrigan
Level 87
God Stats
12W - 7L
1,651 SR
Queue Stats
54W - 27L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Amorphicist
Thanatos
15
6 / 5 / 2
9,715
511
5,422
14,326
4,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 6 / 4
8,517
448
4,241
13,997
4,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Gwynbleider
Bacchus
12
4 / 5 / 6
8,991
473
13,772
23,711
24,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
LeSlain
Neith
15
4 / 5 / 10
9,616
506
17,774
13,416
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
dreddnots
King Arthur
12
2 / 6 / 2
8,399
442
5,645
18,746
11,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Azorkus
Danzaburou
15
2 / 6 / 6
9,509
500
12,419
15,341
4,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
BRaYNzz
Jormungandr
14
4 / 4 / 11
9,485
499
10,353
15,726
11,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 3 / 5
9,594
505
8,313
12,981
7,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
Sidechainn
Ne Zha
15
5 / 3 / 5
9,489
499
14,975
13,197
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

The Morrigan
amedgamer
The Morrigan
18
10 / 1 / 10
11,800
621
16,291
10,142
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
63
16
Kills
26
27
Deaths
17
24
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Amorphicist
Thanatos
6
5
2
1.4
W
Danzaburou
Azorkus
Danzaburou
2
6
6
0.83
W
Jormungandr
BRaYNzz
Jormungandr
4
4
11
2.38
L
0
6
4
0.33
W
5
3
5
2.5
L
Bacchus
Gwynbleider
Bacchus
4
5
6
1.4
L
Neith
LeSlain
Neith
4
5
10
1.8
W
Ne Zha
Sidechainn
Ne Zha
5
3
5
2.5
W
The Morrigan
amedgamer
The Morrigan
10
1
10
15
L
King Arthur
dreddnots
King Arthur
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,854
Damage
62,351
84,196
Taken
67,387
51,185
Mitigated
32,567
33,456
Healing
21,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Amorphicist
Thanatos
5,422
1,550
0
10,448
14,326
4,871
0
2,485
11,724
0
50,128
W
Danzaburou
Azorkus
Danzaburou
12,419
5,146
0
4,907
15,341
4,800
0
4,983
10,201
0
69,166
W
Jormungandr
BRaYNzz
Jormungandr
10,353
1,957
596
3,543
15,726
11,291
0
4,295
11,304
28,705
0
L
4,241
91
4,426
6,531
13,997
4,994
250
5,512
8,485
58,008
0
W
8,313
1,854
553
3,097
12,981
7,561
78
2,011
10,351
3,213
41,010
L
Bacchus
Gwynbleider
Bacchus
13,772
1,405
219
5,749
23,711
24,487
0
9,720
13,802
31,795
0
L
Neith
LeSlain
Neith
17,774
7,866
0
3,695
13,416
5,463
974
4,743
8,514
0
73,675
W
Ne Zha
Sidechainn
Ne Zha
14,975
3,028
0
4,519
13,197
4,269
0
3,308
9,782
0
66,164
W
The Morrigan
amedgamer
The Morrigan
16,291
4,028
100
3,789
10,142
4,646
0
3,518
6,376
80,274
8,562
L
King Arthur
dreddnots
King Arthur
5,645
803
0
2,388
18,746
11,370
40
1,905
16,106
3,314
25,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,238
Gold Earned
49,877
399
Minions Killed
464
0
Camps Cleared
0
1,788,088
Distance Traveled
1,866,815
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,715
511
83
4
0
370,526
3
W
Danzaburou
9,509
500
112
6
0
348,398
6
W
Jormungandr
9,485
499
35
2
0
361,039
5
L
Hel
8,517
448
108
6
0
373,676
7
W
Odin
9,594
505
88
5
0
374,082
4
L
Bacchus
8,991
473
23
1
0
361,206
6
L
Neith
9,616
506
126
7
0
320,325
1
W
Ne Zha
9,489
499
85
4
0
405,108
4
W
The Morrigan
11,800
621
144
8
0
378,188
5
L
King Arthur
8,399
442
59
3
0
362,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role