Player Matchup

Morgan Le Fay
Morgan Le Fay
Flagin
Morgan Le Fay
Level 136
God Stats
0W - 1L
1,793 SR
Queue Stats
39W - 35L
1,581 Elo+
Solo
Janus
Janus
Glubi
Janus
Level 138
God Stats
1W - 3L
1,394 SR
Queue Stats
76W - 92L
1,528 Elo+
Party 2
Bastet
Bastet
Primadоnna
Bastet
Level 160
God Stats
1W - 3L
1,363 SR
Queue Stats
144W - 117L
1,646 Elo+
Party 2
Chaac
Chaac
Sniqer1
Chaac
Level 160
God Stats
15W - 15L
1,588 SR
Queue Stats
1,058W - 1,107L
1,621 Elo+
Solo
Sylvanus
Sylvanus
machkah
Sylvanus
Level 160
God Stats
1W - 3L
1,614 SR
Queue Stats
475W - 393L
1,659 Elo+
Party 2
Team Averages
Level 151
1,550 SR
1,607 Elo+

VS

Team Averages
Level 145
1,637 SR
1,606 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Nickrolld
Gilgamesh
Level 103
God Stats
2W - 1L
1,683 SR
Queue Stats
225W - 220L
1,591 Elo+
Solo
Hou Yi
Hou Yi
bambinoQLB
Hou Yi
Level 155
God Stats
2W - 1L
1,768 SR
Queue Stats
90W - 53L
1,610 Elo+
Party 1
Artemis
Artemis
Ŧαÿρ
Artemis
Level 160
God Stats
4W - 0L
1,869 SR
Queue Stats
163W - 43L
1,831 Elo+
Party 1
Discordia
Discordia
Ωиγχ
Discordia
Level 148
God Stats
1W - 1L
1,366 SR
Queue Stats
434W - 433L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Flagin
Morgan Le Fay
16
3 / 5 / 5
9,101
758
14,479
12,257
5,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
Glubi
Janus
16
4 / 4 / 3
9,443
787
10,508
11,154
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
16
4 / 3 / 6
9,040
753
11,311
10,737
5,535
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chaac
Sniqer1
Chaac
16
1 / 5 / 8
8,769
731
15,421
16,631
23,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
machkah
Sylvanus
14
1 / 5 / 7
8,699
725
4,134
16,143
17,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
2 / 3 / 18
9,950
829
6,240
17,715
19,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Nickrolld
Gilgamesh
15
2 / 4 / 15
9,276
773
8,620
15,794
18,533
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
bambinoQLB
Hou Yi
18
10 / 2 / 9
11,192
933
12,285
11,124
4,235
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Ŧαÿρ
Artemis
16
2 / 2 / 16
9,548
796
12,993
12,861
4,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Ωиγχ
Discordia
18
6 / 2 / 15
10,518
877
20,483
8,682
3,998
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
95
13
Kills
22
22
Deaths
13
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
3
18
3.67
L
Morgan Le Fay
Flagin
Morgan Le Fay
3
5
5
1.1
L
Janus
Glubi
Janus
4
4
3
1.38
W
Gilgamesh
Nickrolld
Gilgamesh
2
4
15
2.38
L
Bastet
4
3
6
2.33
L
Chaac
Sniqer1
Chaac
1
5
8
1
W
Hou Yi
bambinoQLB
Hou Yi
10
2
9
7.25
L
Sylvanus
machkah
Sylvanus
1
5
7
0.9
W
Artemis
Ŧαÿρ
Artemis
2
2
16
5
W
Discordia
Ωиγχ
Discordia
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,853
Damage
60,621
66,922
Taken
66,176
58,325
Mitigated
51,056
22,336
Healing
34,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,240
456
15,098
7,978
17,715
19,475
112
8,146
8,931
3,665
8,653
L
Morgan Le Fay
Flagin
Morgan Le Fay
14,479
750
939
1,809
12,257
5,792
594
3,996
8,261
29,529
0
L
Janus
Glubi
Janus
10,508
605
1,567
2,515
11,154
6,095
593
4,071
7,083
25,844
0
W
Gilgamesh
Nickrolld
Gilgamesh
8,620
1,423
2,284
2,327
15,794
18,533
150
7,069
7,814
2,582
15,133
L
Bastet
11,311
1,447
714
2,682
10,737
5,535
13
2,904
7,833
0
17,975
L
Chaac
Sniqer1
Chaac
15,421
867
388
3,748
16,631
23,715
198
5,354
11,277
0
28,208
W
Hou Yi
bambinoQLB
Hou Yi
12,285
4,372
1,141
1,615
11,124
4,235
2,294
4,994
5,661
0
30,136
L
Sylvanus
machkah
Sylvanus
4,134
495
4,658
3,316
16,143
17,188
248
6,909
9,234
7,300
0
W
Artemis
Ŧαÿρ
Artemis
12,993
5,234
434
2,611
12,861
4,815
1,903
5,717
6,568
0
27,119
W
Discordia
Ωиγχ
Discordia
20,483
2,330
765
157
8,682
3,998
1,190
2,169
6,235
44,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,052
Gold Earned
50,484
109
Minions Killed
164
0
Camps Cleared
0
958,920
Distance Traveled
1,195,994
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,950
829
19
2
0
262,933
4
L
Morgan Le Fay
9,101
758
26
2
0
198,664
0
L
Janus
9,443
787
28
2
0
171,450
1
W
Gilgamesh
9,276
773
24
2
0
232,614
2
L
Bastet
9,040
753
20
2
0
198,463
2
L
Chaac
8,769
731
28
2
0
190,817
1
W
Hou Yi
11,192
933
29
2
0
229,426
3
L
Sylvanus
8,699
725
7
1
0
199,526
3
W
Artemis
9,548
796
36
3
0
244,477
0
W
Discordia
10,518
877
56
5
0
226,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role