Player Matchup

Anhur
Anhur
Gulancer
Anhur
Level 68
God Stats
6W - 5L
1,488 SR
Queue Stats
166W - 160L
1,506 Elo+
Party 1
Fenrir
Fenrir
Reney
Fenrir
Level 152
God Stats
1W - 1L
1,344 SR
Queue Stats
48W - 49L
1,472 Elo+
Party 1
Kukulkan
Kukulkan
Wildshockwave
Kukulkan
Level 127
God Stats
1W - 0L
1,285 SR
Queue Stats
14W - 15L
1,323 Elo+
Party 1
Team Averages
Level 116
1,372 SR
1,434 Elo+

VS

Team Averages
Level 51
1,501 SR
1,600 Elo+
Sol
Sol
 
Sol
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ihateskadis
Hercules
Level 42
God Stats
0W - 2L
1,504 SR
Queue Stats
99W - 49L
1,648 Elo+
Party 2
Sylvanus
Sylvanus
MrCadena
Sylvanus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 49L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gulancer
Anhur
10
2 / 1 / 7
6,964
696
4,457
4,788
1,577
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Reney
Fenrir
10
2 / 0 / 6
6,687
669
6,873
7,594
4,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Wildshockwave
Kukulkan
13
6 / 0 / 4
7,576
758
11,626
3,260
1,263
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 1
5,947
595
3,606
6,237
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
Ihateskadis
Hercules
10
0 / 3 / 1
6,087
609
5,682
10,765
6,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
MrCadena
Sylvanus
9
1 / 3 / 0
6,546
655
2,847
9,812
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
1
0.13
W
Anhur
Gulancer
Anhur
2
1
7
5.5
L
Hercules
Ihateskadis
Hercules
0
3
1
0.17
L
Sylvanus
MrCadena
Sylvanus
1
3
0
0.33
W
Fenrir
Reney
Fenrir
2
0
6
5
W
Kukulkan
Wildshockwave
Kukulkan
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,956
Damage
12,135
15,642
Taken
26,814
7,539
Mitigated
15,293
2,952
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,606
655
0
1,349
6,237
2,150
0
3,281
2,956
19,229
2,055
W
Anhur
Gulancer
Anhur
4,457
2,267
0
1,232
4,788
1,577
459
2,143
2,645
0
14,513
L
Hercules
Ihateskadis
Hercules
5,682
2,097
272
2,436
10,765
6,208
0
3,961
6,804
0
17,625
L
Sylvanus
MrCadena
Sylvanus
2,847
1,008
752
2,670
9,812
6,935
0
4,876
4,936
11,844
0
W
Fenrir
Reney
Fenrir
6,873
1,960
0
885
7,594
4,699
0
3,318
4,276
279
15,732
W
Kukulkan
Wildshockwave
Kukulkan
11,626
1,115
16
819
3,260
1,263
252
1,286
1,974
31,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,227
Gold Earned
18,580
109
Minions Killed
99
5
Camps Cleared
4
608,074
Distance Traveled
539,810
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,947
595
49
5
2
185,479
1
W
Anhur
6,964
696
30
3
2
187,654
3
L
Hercules
6,087
609
34
3
1
199,694
4
L
Sylvanus
6,546
655
16
2
1
154,637
2
W
Fenrir
6,687
669
16
2
1
218,422
3
W
Kukulkan
7,576
758
63
6
2
201,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role