Player Matchup

Danzaburou
Danzaburou
Buffordobu
Danzaburou
Level 48
God Stats
4W - 2L
1,355 SR
Queue Stats
17W - 38L
1,305 Elo+
Party 2
Atlas
Atlas
Donkeybringer
Atlas
Level 98
God Stats
4W - 2L
1,481 SR
Queue Stats
30W - 54L
1,358 Elo+
Party 2
Ymir
Ymir
ZingJester
Ymir
Level 129
God Stats
4W - 6L
1,470 SR
Queue Stats
56W - 87L
1,460 Elo+
Party 2
Team Averages
Level 92
1,435 SR
1,374 Elo+

VS

Team Averages
Level 79
1,386 SR
1,439 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
CannonZ
Kuzenbo
Level 68
God Stats
24W - 26L
1,371 SR
Queue Stats
26W - 33L
1,392 Elo+
Party 1
Hun Batz
Hun Batz
xPheromone
Hun Batz
Level 46
God Stats
1W - 7L
1,285 SR
Queue Stats
24W - 35L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Buffordobu
Danzaburou
13
7 / 2 / 9
8,744
874
10,698
5,959
3,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 10
7,447
745
5,641
8,124
6,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
10 / 2 / 6
9,086
909
10,330
9,993
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 7 / 3
7,131
713
3,564
9,402
4,390
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
CannonZ
Kuzenbo
11
0 / 7 / 7
7,198
720
3,718
13,121
13,689
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
xPheromone
Hun Batz
11
5 / 3 / 1
8,905
891
5,633
9,713
4,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
7
7
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
7
3
0.5
W
Danzaburou
Buffordobu
Danzaburou
7
2
9
5.75
L
Kuzenbo
CannonZ
Kuzenbo
0
7
7
0.5
W
0
3
10
1.67
W
10
2
6
6.5
L
Hun Batz
xPheromone
Hun Batz
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,669
Damage
12,915
24,076
Taken
32,236
15,206
Mitigated
22,339
4,740
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,564
119
2,356
2,702
9,402
4,390
126
4,471
4,931
18,393
0
W
Danzaburou
Buffordobu
Danzaburou
10,698
5,008
0
672
5,959
3,169
1,664
2,345
3,614
0
26,968
L
Kuzenbo
CannonZ
Kuzenbo
3,718
1,707
0
8
13,121
13,689
82
5,044
8,077
15,391
0
W
5,641
1,901
474
1,075
8,124
6,538
639
3,183
4,941
18,513
0
W
10,330
1,863
0
2,519
9,993
5,499
468
2,598
7,078
29,826
1,661
L
Hun Batz
xPheromone
Hun Batz
5,633
1,421
0
90
9,713
4,260
0
6,107
3,606
0
16,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,277
Gold Earned
23,234
118
Minions Killed
72
8
Camps Cleared
1
508,999
Distance Traveled
547,983
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,131
713
28
3
0
177,549
2
W
Danzaburou
8,744
874
46
5
3
171,148
2
L
Kuzenbo
7,198
720
19
2
0
176,654
2
W
Atlas
7,447
745
27
3
2
157,807
2
W
Ymir
9,086
909
45
5
3
180,044
4
L
Hun Batz
8,905
891
25
3
1
193,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role