Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Confusedtoaster
Horus
Level 121
God Stats
1W - 1L
1,307 SR
Queue Stats
174W - 193L
1,482 Elo+
Party 2
Bellona
Bellona
Nielmorek
Bellona
Level 66
God Stats
2W - 0L
1,686 SR
Queue Stats
48W - 38L
1,519 Elo+
Solo
Apollo
Apollo
TropicalRex
Apollo
Level 104
God Stats
2W - 3L
1,344 SR
Queue Stats
89W - 89L
1,483 Elo+
Party 2
Sol
Sol
kahdyn
Sol
Level 45
God Stats
6W - 7L
1,479 SR
Queue Stats
193W - 193L
1,472 Elo+
Solo
Team Averages
Level 99
1,463 SR
1,491 Elo+

VS

Team Averages
Level 92
1,479 SR
1,465 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DHade65
King Arthur
Level 106
God Stats
1W - 1L
1,509 SR
Queue Stats
35W - 39L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
HHenshin
Danzaburou
Level 78
God Stats
68W - 64L
1,495 SR
Queue Stats
436W - 470L
1,463 Elo+
Solo
Hel
Hel
PandaIuwuI
Hel
Level 64
God Stats
0W - 1L
1,392 SR
Queue Stats
13W - 25L
1,384 Elo+
Party 1
Bastet
Bastet
darkcarnivore
Bastet
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
5 / 2 / 5
7,852
604
5,552
6,929
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 7
6,797
523
2,440
9,707
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Nielmorek
Bellona
12
2 / 3 / 0
7,520
578
5,327
8,782
6,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
12
3 / 0 / 3
6,971
536
6,805
5,255
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
kahdyn
Sol
14
3 / 1 / 5
7,864
605
4,536
6,843
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
2 / 2 / 1
7,142
549
4,503
5,254
1,802
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

King Arthur
DHade65
King Arthur
11
0 / 4 / 3
6,496
500
5,527
9,655
7,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
HHenshin
Danzaburou
9
0 / 2 / 0
5,286
407
4,712
7,934
2,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,849
373
2,770
5,341
1,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 3 / 1
6,944
534
3,829
9,204
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
14
Kills
6
6
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
2
5
3.75
L
The Morrigan
 
The Morrigan
2
2
1
1.25
W
1
0
7
4.5
L
King Arthur
DHade65
King Arthur
0
4
3
0.38
L
Danzaburou
HHenshin
Danzaburou
0
2
0
0
W
Bellona
Nielmorek
Bellona
2
3
0
0.67
L
0
3
0
0
W
Apollo
3
0
3
4.5
L
4
3
1
1.5
W
Sol
kahdyn
Sol
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,660
Damage
21,341
37,516
Taken
37,388
18,581
Mitigated
15,548
16,252
Healing
10,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
5,552
641
0
2,645
6,929
2,177
0
1,299
5,591
0
39,978
L
The Morrigan
 
The Morrigan
4,503
999
0
535
5,254
1,802
0
984
4,124
39,726
6,824
W
2,440
1,009
1,331
3,780
9,707
5,596
0
1,682
7,711
0
12,114
L
King Arthur
DHade65
King Arthur
5,527
792
0
548
9,655
7,170
30
1,427
7,788
0
35,327
L
Danzaburou
HHenshin
Danzaburou
4,712
1,436
170
2,183
7,934
2,707
0
396
7,538
0
30,308
W
Bellona
Nielmorek
Bellona
5,327
2,110
0
1,904
8,782
6,572
938
0
8,782
1,906
33,047
L
2,770
506
2,015
1,661
5,341
1,098
0
236
5,105
13,372
0
W
Apollo
6,805
3,363
0
2,408
5,255
1,545
715
1,029
4,022
0
48,594
L
3,829
1,063
0
3,572
9,204
2,771
94
1,233
7,821
0
37,303
W
Sol
kahdyn
Sol
4,536
1,312
0
4,184
6,843
2,691
3,067
2,455
4,352
45,307
5,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,004
Gold Earned
30,717
381
Minions Killed
345
0
Camps Cleared
0
1,233,777
Distance Traveled
1,155,381
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,852
604
80
6
0
279,784
6
L
The Morrigan
7,142
549
110
8
0
242,897
7
W
Horus
6,797
523
17
1
0
259,916
2
L
King Arthur
6,496
500
88
7
0
240,752
0
L
Danzaburou
5,286
407
52
4
0
199,697
2
W
Bellona
7,520
578
85
7
0
220,328
1
L
Hel
4,849
373
22
2
0
216,685
4
W
Apollo
6,971
536
91
7
0
247,614
6
L
Bastet
6,944
534
73
6
0
255,350
3
W
Sol
7,864
605
108
8
0
226,135
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role