Player Matchup

Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Anikuh
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,471 Elo+
Solo
Rama
Rama
DON DUFFY
Rama
Level 138
God Stats
2W - 2L
1,676 SR
Queue Stats
102W - 104L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
damhar
Zhong Kui
Level 155
God Stats
2W - 2L
1,394 SR
Queue Stats
296W - 279L
1,529 Elo+
Solo
Horus
Horus
zotex123
Horus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,481 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,489 Elo+

VS

Team Averages
Level 69
1,566 SR
1,515 Elo+
Terra
Terra
AndrewB_84
Terra
Level 29
God Stats
0W - 4L
1,284 SR
Queue Stats
68W - 92L
1,412 Elo+
Solo
He Bo
He Bo
CSgladiator
He Bo
Level 109
God Stats
3W - 2L
1,704 SR
Queue Stats
212W - 185L
1,572 Elo+
Party 1
Tiamat
Tiamat
PxrtyWounds
Tiamat
Level 155
God Stats
2W - 3L
1,671 SR
Queue Stats
184W - 167L
1,559 Elo+
Party 1
Bastet
Bastet
Sulama
Bastet
Level 28
God Stats
1W - 1L
1,672 SR
Queue Stats
22W - 20L
1,532 Elo+
Solo
Da Ji
Da Ji
UJTB
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
9 / 3 / 11
8,309
1,187
7,741
6,009
2,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Anikuh
Ne Zha
12
1 / 2 / 12
7,086
1,012
8,527
6,274
2,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
11
1 / 1 / 13
6,802
972
3,312
4,394
1,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
damhar
Zhong Kui
13
8 / 1 / 6
7,720
1,103
6,009
6,470
4,006
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
zotex123
Horus
13
5 / 2 / 15
7,738
1,105
5,711
6,781
7,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
1 / 4 / 5
6,398
914
1,881
11,135
9,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 6 / 1
6,600
943
1,651
6,154
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
10
2 / 3 / 6
6,257
894
3,565
4,599
3,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Sulama
Bastet
11
2 / 5 / 3
6,311
902
7,177
7,942
3,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
UJTB
Da Ji
10
1 / 6 / 4
5,955
851
2,229
6,944
2,098
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
28
24
Kills
9
9
Deaths
24
57
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
3
11
4.83
L
Terra
1
4
5
0.88
W
Ne Zha
Anikuh
Ne Zha
1
2
12
3.5
L
3
6
1
0.58
W
Rama
1
1
13
7.5
L
Tiamat
2
3
6
1.67
L
Bastet
Sulama
Bastet
2
5
3
0.7
L
Da Ji
UJTB
Da Ji
1
6
4
0.5
W
Zhong Kui
damhar
Zhong Kui
8
1
6
11
W
Horus
zotex123
Horus
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
16,503
29,928
Taken
36,774
17,304
Mitigated
19,550
12,700
Healing
4,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,741
309
1,563
1,345
6,009
2,068
230
565
5,444
16,519
0
L
Terra
1,881
187
957
1,376
11,135
9,597
52
3,855
7,131
5,452
0
W
Ne Zha
Anikuh
Ne Zha
8,527
1,489
1,287
1,696
6,274
2,858
855
1,836
4,316
0
17,380
L
1,651
0
0
0
6,154
1,348
0
1,533
4,540
5,789
0
W
Rama
3,312
2,825
838
1,335
4,394
1,356
2,365
1,484
2,830
0
10,959
L
Tiamat
3,565
189
0
513
4,599
3,263
0
2,248
2,314
6,864
0
L
Bastet
Sulama
Bastet
7,177
944
218
935
7,942
3,244
0
3,069
4,648
0
13,079
L
Da Ji
UJTB
Da Ji
2,229
382
118
404
6,944
2,098
0
3,045
3,791
0
3,879
W
Zhong Kui
damhar
Zhong Kui
6,009
282
517
1,817
6,470
4,006
1,210
1,798
4,672
15,065
0
W
Horus
zotex123
Horus
5,711
2,104
1,279
1,023
6,781
7,016
320
1,212
5,569
0
7,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,655
Gold Earned
31,521
78
Minions Killed
37
0
Camps Cleared
0
725,032
Distance Traveled
596,181
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,309
1,187
34
5
0
153,787
1
L
Terra
6,398
914
4
1
0
130,945
0
W
Ne Zha
7,086
1,012
11
2
0
153,035
1
L
He Bo
6,600
943
12
2
0
105,585
0
W
Rama
6,802
972
11
2
0
143,270
3
L
Tiamat
6,257
894
3
0
0
89,786
0
L
Bastet
6,311
902
16
2
0
151,434
3
L
Da Ji
5,955
851
2
0
0
118,431
0
W
Zhong Kui
7,720
1,103
19
3
0
143,975
1
W
Horus
7,738
1,105
3
0
0
130,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role