Player Matchup

Hun Batz
Hun Batz
AimbotShrews
Hun Batz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 215L
1,617 Elo+
Party 1
Sobek
Sobek
HeavenlyChris
Sobek
Level 45
God Stats
1W - 1L
1,742 SR
Queue Stats
191W - 128L
1,619 Elo+
Party 1
Horus
Horus
Orinxz
Horus
Level 26
God Stats
1W - 1L
1,475 SR
Queue Stats
2W - 1L
1,707 Elo+
Party 4
Poseidon
Poseidon
ZayC-T-B
Poseidon
Level 87
God Stats
0W - 1L
1,561 SR
Queue Stats
17W - 15L
1,459 Elo+
Party 4
Artemis
Artemis
xPlayful
Artemis
Level 146
God Stats
3W - 5L
1,587 SR
Queue Stats
406W - 375L
1,583 Elo+
Party 1
Team Averages
Level 78
1,573 SR
1,597 Elo+

VS

Team Averages
Level 47
1,500 SR
1,492 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Akazera71
Merlin
Level 48
God Stats
2W - 6L
1,228 SR
Queue Stats
139W - 154L
1,398 Elo+
Solo
Cthulhu
Cthulhu
DakevLP
Cthulhu
Level 28
God Stats
9W - 6L
1,620 SR
Queue Stats
47W - 48L
1,520 Elo+
Party 3
Bakasura
Bakasura
MagicKarp22
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,490 Elo+
Party 2
Izanami
Izanami
Scorn2604
Izanami
Level 54
God Stats
9W - 4L
1,652 SR
Queue Stats
190W - 170L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AimbotShrews
Hun Batz
16
4 / 7 / 1
9,256
514
10,291
16,423
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 6 / 7
9,019
501
7,263
20,725
20,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Orinxz
Horus
8
0 / 5 / 3
6,373
354
2,792
9,210
4,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
ZayC-T-B
Poseidon
10
2 / 6 / 0
7,324
407
3,746
6,472
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
xPlayful
Artemis
15
6 / 5 / 0
9,280
516
14,112
13,878
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
8 / 0 / 8
11,084
616
14,869
16,140
19,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Akazera71
Merlin
16
6 / 3 / 8
10,742
597
8,313
7,237
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
DakevLP
Cthulhu
16
5 / 1 / 5
10,412
578
8,393
14,278
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
MagicKarp22
Bakasura
18
8 / 5 / 6
11,039
613
9,754
14,881
6,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Scorn2604
Izanami
15
1 / 4 / 5
8,884
494
6,592
8,463
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
13
Kills
28
29
Deaths
13
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
8
0
8
12
L
Hun Batz
AimbotShrews
Hun Batz
4
7
1
0.64
W
Merlin
Akazera71
Merlin
6
3
8
3.33
W
Cthulhu
DakevLP
Cthulhu
5
1
5
7.5
L
1
6
7
0.75
W
Bakasura
MagicKarp22
Bakasura
8
5
6
2.2
L
Horus
Orinxz
Horus
0
5
3
0.3
W
Izanami
Scorn2604
Izanami
1
4
5
0.88
L
Poseidon
ZayC-T-B
Poseidon
2
6
0
0.33
L
Artemis
xPlayful
Artemis
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,204
Damage
47,921
66,708
Taken
60,999
35,954
Mitigated
47,684
12,532
Healing
20,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,869
2,005
1,105
7,185
16,140
19,421
214
2,277
13,727
11,193
47,854
L
Hun Batz
AimbotShrews
Hun Batz
10,291
3,294
0
4,012
16,423
5,354
0
3,506
11,850
0
76,940
W
Merlin
Akazera71
Merlin
8,313
814
0
1,158
7,237
2,060
1,670
1,450
5,695
53,372
0
W
Cthulhu
DakevLP
Cthulhu
8,393
223
1,668
3,166
14,278
15,963
846
2,039
12,239
37,352
0
L
7,263
705
0
4,170
20,725
20,591
0
6,355
13,074
33,258
0
W
Bakasura
MagicKarp22
Bakasura
9,754
5,438
0
4,951
14,881
6,830
1,491
2,575
12,186
0
65,391
L
Horus
Orinxz
Horus
2,792
1,810
297
513
9,210
4,246
0
1,630
6,395
0
15,546
W
Izanami
Scorn2604
Izanami
6,592
3,343
0
1,128
8,463
3,410
5,057
2,715
5,748
0
58,824
L
Poseidon
ZayC-T-B
Poseidon
3,746
1,053
0
356
6,472
1,465
0
1,472
4,592
27,765
0
L
Artemis
xPlayful
Artemis
14,112
7,467
0
3,184
13,878
4,298
0
6,005
7,610
0
61,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
52,161
360
Minions Killed
520
0
Camps Cleared
0
1,389,190
Distance Traveled
1,835,482
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,084
616
109
6
0
421,329
4
L
Hun Batz
9,256
514
130
7
0
359,973
0
W
Merlin
10,742
597
113
6
0
330,690
0
W
Cthulhu
10,412
578
57
3
0
322,092
3
L
Sobek
9,019
501
33
2
0
336,097
2
W
Bakasura
11,039
613
133
7
0
436,253
1
L
Horus
6,373
354
28
2
0
189,761
1
W
Izanami
8,884
494
108
6
0
325,118
2
L
Poseidon
7,324
407
57
3
0
216,120
2
L
Artemis
9,280
516
112
6
0
287,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role