Player Matchup

Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Gang_Orc
Fenrir
Level 46
God Stats
2W - 10L
1,184 SR
Queue Stats
129W - 162L
1,403 Elo+
Solo
Atlas
Atlas
John_K1ll3r
Atlas
Level 122
God Stats
1W - 2L
1,320 SR
Queue Stats
316W - 317L
1,446 Elo+
Party 2
Xbalanque
Xbalanque
KBR_LAVISH
Xbalanque
Level 34
God Stats
11W - 8L
1,540 SR
Queue Stats
16W - 23L
1,339 Elo+
Party 2
Team Averages
Level 101
1,409 SR
1,437 Elo+

VS

Team Averages
Level 72
1,532 SR
1,505 Elo+
Zhong Kui
Zhong Kui
Kashe13
Zhong Kui
Level 100
God Stats
5W - 2L
1,937 SR
Queue Stats
174W - 131L
1,616 Elo+
Party 1
Atlas
Atlas
KayacoSaeki
Atlas
Level 41
God Stats
0W - 1L
1,451 SR
Queue Stats
6W - 8L
1,429 Elo+
Solo
Ra
Ra
LightLinkk
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 110L
1,539 Elo+
Party 1
Susano
Susano
iExceedBR
Susano
Level 144
God Stats
0W - 2L
1,271 SR
Queue Stats
358W - 316L
1,543 Elo+
Party 1
Medusa
Medusa
ybd_Zoded
Medusa
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 62L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
12 / 0 / 2
9,493
633
14,788
14,567
10,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
 
Kukulkan
15
4 / 1 / 7
8,854
590
9,454
5,863
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Gang_Orc
Fenrir
12
2 / 2 / 5
7,436
496
3,049
9,093
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 4 / 5
7,364
491
7,741
15,045
13,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
KBR_LAVISH
Xbalanque
13
2 / 2 / 5
7,846
523
6,119
6,473
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kashe13
Zhong Kui
12
0 / 4 / 1
7,261
484
8,635
12,375
7,935
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 6
6,915
461
4,150
13,404
11,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 1
7,080
472
3,670
9,832
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
iExceedBR
Susano
13
4 / 4 / 2
7,463
498
8,900
11,641
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
ybd_Zoded
Medusa
11
2 / 4 / 1
6,806
454
5,781
10,814
3,650
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
21
Kills
9
9
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
12
0
2
13
W
Kukulkan
 
Kukulkan
4
1
7
7.5
W
Fenrir
Gang_Orc
Fenrir
2
2
5
2.25
W
1
4
5
0.88
W
Xbalanque
KBR_LAVISH
Xbalanque
2
2
5
2.25
L
Zhong Kui
Kashe13
Zhong Kui
0
4
1
0.13
L
1
4
6
1
L
2
5
1
0.5
L
Susano
iExceedBR
Susano
4
4
2
1.25
L
Medusa
ybd_Zoded
Medusa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,151
Damage
31,136
51,041
Taken
58,066
30,845
Mitigated
30,585
17,881
Healing
12,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,788
4,008
0
5,948
14,567
10,409
224
6,489
7,918
0
48,186
W
Kukulkan
 
Kukulkan
9,454
643
0
2,133
5,863
2,221
1,121
1,331
4,472
61,718
0
W
Fenrir
Gang_Orc
Fenrir
3,049
447
0
3,258
9,093
3,320
0
3,652
5,401
0
39,146
W
7,741
3,787
677
4,380
15,045
13,139
0
3,368
11,539
30,300
0
W
Xbalanque
KBR_LAVISH
Xbalanque
6,119
2,176
0
1,485
6,473
1,756
0
1,217
5,256
0
50,756
L
Zhong Kui
Kashe13
Zhong Kui
8,635
582
0
4,389
12,375
7,935
0
2,243
9,512
48,529
0
L
4,150
1,698
407
1,509
13,404
11,655
0
4,212
9,054
21,346
0
L
3,670
368
266
1,956
9,832
3,348
96
4,218
5,441
36,823
0
L
Susano
iExceedBR
Susano
8,900
1,863
0
2,808
11,641
3,997
0
3,531
7,866
0
41,169
L
Medusa
ybd_Zoded
Medusa
5,781
2,729
0
1,417
10,814
3,650
0
2,991
7,823
0
45,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,993
Gold Earned
35,525
423
Minions Killed
381
0
Camps Cleared
0
1,374,177
Distance Traveled
1,383,656
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,493
633
96
6
0
298,362
3
W
Kukulkan
8,854
590
114
8
0
276,901
2
W
Fenrir
7,436
496
72
5
0
268,833
5
W
Atlas
7,364
491
38
3
0
283,860
8
W
Xbalanque
7,846
523
103
7
0
246,221
5
L
Zhong Kui
7,261
484
110
7
0
271,276
3
L
Atlas
6,915
461
23
2
0
269,714
4
L
Ra
7,080
472
75
5
0
258,125
3
L
Susano
7,463
498
74
5
0
314,653
4
L
Medusa
6,806
454
99
7
0
269,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role