Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AverageTooth739
Cliodhna
Level 41
God Stats
16W - 12L
1,456 SR
Queue Stats
61W - 85L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
HOPEQUINNE18
Sun Wukong
Level 104
God Stats
15W - 10L
1,629 SR
Queue Stats
144W - 122L
1,453 Elo+
Solo
Neith
Neith
Stormreaver1977
Neith
Level 104
God Stats
1W - 0L
1,733 SR
Queue Stats
120W - 126L
1,408 Elo+
Solo
Sol
Sol
VR Toblipa
Sol
Level 106
God Stats
17W - 11L
1,592 SR
Queue Stats
220W - 226L
1,468 Elo+
Solo
Team Averages
Level 101
1,582 SR
1,430 Elo+

VS

Team Averages
Level 49
1,494 SR
1,364 Elo+
Atlas
Atlas
Cleb2ponto0
Atlas
Level 18
God Stats
1W - 2L
1,485 SR
Queue Stats
20W - 25L
1,418 Elo+
Party 2
Susano
Susano
Whiskeyy7w7
Susano
Level 90
God Stats
18W - 19L
1,548 SR
Queue Stats
416W - 476L
1,411 Elo+
Party 2
Vulcan
Vulcan
fercho230896
Vulcan
Level 29
God Stats
8W - 11L
1,574 SR
Queue Stats
65W - 85L
1,276 Elo+
Party 1
Jing Wei
Jing Wei
hiro6741
Jing Wei
Level 67
God Stats
2W - 3L
1,461 SR
Queue Stats
200W - 252L
1,402 Elo+
Party 2
Sun Wukong
Sun Wukong
juampa25896
Sun Wukong
Level 42
God Stats
1W - 2L
1,400 SR
Queue Stats
63W - 77L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
3 / 0 / 7
9,428
555
5,669
15,416
13,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
13
1 / 5 / 2
8,638
508
6,489
9,144
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
HOPEQUINNE18
Sun Wukong
16
6 / 0 / 4
10,361
609
9,272
11,068
11,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 6 / 2
10,359
609
12,283
13,114
4,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 0 / 5
12,101
712
18,279
13,680
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 7
7,385
434
7,763
19,766
12,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
15
9 / 3 / 0
8,823
519
9,613
13,599
5,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
12
2 / 7 / 2
7,242
426
7,740
10,797
3,939
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
hiro6741
Jing Wei
12
0 / 2 / 6
7,250
426
5,662
13,635
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
juampa25896
Sun Wukong
12
0 / 5 / 2
6,943
408
3,241
12,361
7,402
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
22
Kills
11
11
Deaths
22
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
7
6.5
W
Cliodhna
1
5
2
0.4
L
0
5
7
0.7
W
Sun Wukong
HOPEQUINNE18
Sun Wukong
6
0
4
8
W
5
6
2
1
W
7
0
5
9.5
L
Susano
9
3
0
3
L
Vulcan
2
7
2
0.43
L
Jing Wei
hiro6741
Jing Wei
0
2
6
1.5
L
Sun Wukong
juampa25896
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,992
Damage
34,019
62,422
Taken
70,158
37,033
Mitigated
32,712
27,473
Healing
17,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,669
1,133
423
7,635
15,416
13,195
202
5,142
10,142
19,569
0
W
Cliodhna
6,489
240
0
3,754
9,144
2,828
0
1,761
7,383
0
50,921
L
7,763
1,724
2,480
5,630
19,766
12,331
0
6,200
12,988
26,627
0
W
Sun Wukong
HOPEQUINNE18
Sun Wukong
9,272
1,864
0
2,356
11,068
11,482
2,321
2,032
9,010
0
60,740
W
12,283
3,789
128
4,217
13,114
4,075
1,539
3,511
9,587
0
62,863
W
18,279
6,657
326
8,634
13,680
5,453
7,237
5,721
7,623
94,549
7,926
L
Susano
9,613
2,189
0
3,458
13,599
5,066
0
3,269
10,007
0
55,797
L
Vulcan
7,740
3,513
0
1,415
10,797
3,939
0
5,275
5,398
39,777
0
L
Jing Wei
hiro6741
Jing Wei
5,662
3,876
0
2,621
13,635
3,974
0
3,971
9,390
0
40,005
L
Sun Wukong
juampa25896
Sun Wukong
3,241
1,036
0
2,203
12,361
7,402
0
2,845
8,947
0
32,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,887
Gold Earned
37,643
522
Minions Killed
332
0
Camps Cleared
0
1,650,541
Distance Traveled
1,643,888
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,428
555
37
2
0
306,040
0
W
Cliodhna
8,638
508
74
4
0
388,334
8
L
Atlas
7,385
434
31
2
0
310,642
0
W
Sun Wukong
10,361
609
99
6
0
338,258
3
W
Neith
10,359
609
120
7
0
287,599
3
W
Sol
12,101
712
192
11
0
330,310
3
L
Susano
8,823
519
100
6
0
376,934
1
L
Vulcan
7,242
426
64
4
0
283,256
0
L
Jing Wei
7,250
426
71
4
0
340,112
5
L
Sun Wukong
6,943
408
66
4
0
332,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role