Player Matchup

Gilgamesh
Gilgamesh
Silver I
daniferndz
Gilgamesh
Silver I
Level 69
God Stats
2W - 2L
1,701 SR
Queue Stats
42W - 43L
1,225 MMR
Solo
Thoth
Thoth
Silver I
iplaysmite23
Thoth
Silver I
Level 126
God Stats
1W - 0L
1,527 SR
Queue Stats
46W - 55L
1,274 MMR
Solo
Anhur
Anhur
Gold III
Ènvyn
Anhur
Gold III
Level 41
God Stats
2W - 4L
1,496 SR
Queue Stats
12W - 11L
1,604 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 79
1,574 SR
1,368 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 53
1,416 SR
964 MMR
Sol
Sol
Bronze III
Metalcrok
Sol
Bronze III
Level 67
God Stats
4W - 6L
1,458 SR
Queue Stats
10W - 31L
741 MMR
Party 1
Osiris
Osiris
Bronze IV
SpringL0ck
Osiris
Bronze IV
Level 44
God Stats
1W - 1L
1,447 SR
Queue Stats
8W - 19L
1,112 MMR
Party 1
Thanatos
Thanatos
Bronze IV
serpitooo
Thanatos
Bronze IV
Level 47
God Stats
0W - 1L
1,341 SR
Queue Stats
6W - 20L
1,038 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
daniferndz
Gilgamesh
14
8 / 3 / 15
10,334
795
12,574
13,036
8,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
9 / 3 / 13
10,651
819
16,217
7,778
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Ènvyn
Anhur
15
9 / 1 / 12
10,366
797
11,526
11,356
3,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
FenrirNeithMulanChronosCu Chulainn

VS

Bans
DiscordiaPoseidonAresZeusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,825
602
11,474
12,164
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
SpringL0ck
Osiris
12
3 / 9 / 2
8,304
639
5,659
21,443
9,138
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
serpitooo
Thanatos
10
3 / 10 / 1
8,442
649
6,725
12,351
2,415
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
26
Kills
7
7
Deaths
26
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Osiris
SpringL0ck
Osiris
3
9
2
0.44
W
Gilgamesh
daniferndz
Gilgamesh
8
3
15
5.17
W
9
3
13
5.17
L
Thanatos
serpitooo
Thanatos
3
10
1
0.35
W
Anhur
Ènvyn
Anhur
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,317
Damage
23,858
32,170
Taken
45,958
14,943
Mitigated
14,033
6,834
Healing
8,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,474
2,586
0
3,074
12,164
2,480
0
3,516
8,089
39,185
0
L
Osiris
SpringL0ck
Osiris
5,659
1,103
0
1,956
21,443
9,138
0
9,288
11,370
0
15,750
W
Gilgamesh
daniferndz
Gilgamesh
12,574
2,857
0
1,704
13,036
8,510
164
4,619
8,417
209
25,031
W
16,217
797
0
801
7,778
2,465
1,335
3,708
4,070
36,082
0
L
Thanatos
serpitooo
Thanatos
6,725
1,219
0
3,270
12,351
2,415
0
2,749
9,180
0
15,403
W
Anhur
Ènvyn
Anhur
11,526
6,635
0
4,329
11,356
3,968
985
3,669
7,687
0
35,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,351
Gold Earned
24,571
148
Minions Killed
107
8
Camps Cleared
3
731,073
Distance Traveled
667,216
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,825
602
68
5
2
222,185
6
L
Osiris
8,304
639
17
1
0
219,845
2
W
Gilgamesh
10,334
795
24
2
2
248,454
1
W
Thoth
10,651
819
60
5
3
241,399
0
L
Thanatos
8,442
649
22
2
1
225,186
1
W
Anhur
10,366
797
64
5
3
241,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role