Player Matchup

Neith
Neith
 
Neith
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Captingreybeard
Sun Wukong
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 60L
1,407 Elo+
Party 1
Ra
Ra
LizardWizard30
Ra
Level 47
God Stats
10W - 11L
1,417 SR
Queue Stats
89W - 96L
1,424 Elo+
Party 1
Team Averages
Level 73
1,472 SR
1,444 Elo+

VS

Team Averages
Level 94
1,576 SR
1,442 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Thufer_Hawat
Chaac
Level 46
God Stats
11W - 14L
1,551 SR
Queue Stats
13W - 16L
1,418 Elo+
Party 2
Atlas
Atlas
Ya_Boi_Spencer
Atlas
Level 88
God Stats
0W - 2L
1,677 SR
Queue Stats
52W - 57L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 9
7,208
655
8,389
7,995
2,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Captingreybeard
Sun Wukong
12
5 / 2 / 7
8,391
763
9,010
10,457
5,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
8 / 2 / 5
9,320
847
10,909
8,048
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 5 / 4
7,213
656
8,160
7,579
2,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 1
7,274
661
7,953
13,457
6,831
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
2 / 5 / 4
7,064
642
6,446
13,095
7,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
7
7
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
9
1.5
L
Medusa
 
Medusa
2
5
4
0.8
W
Sun Wukong
Captingreybeard
Sun Wukong
5
2
7
4.25
W
8
2
5
5.25
L
3
3
1
1.17
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,308
Damage
22,559
26,500
Taken
34,131
10,818
Mitigated
16,406
11,264
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,389
1,367
0
995
7,995
2,560
819
2,146
5,849
0
18,329
L
Medusa
 
Medusa
8,160
3,251
0
590
7,579
2,526
0
2,198
5,118
0
25,246
W
Sun Wukong
Captingreybeard
Sun Wukong
9,010
2,384
293
3,993
10,457
5,301
0
3,207
7,250
0
20,885
W
10,909
751
2,160
3,823
8,048
2,957
404
1,684
6,364
36,218
0
L
7,953
1,766
0
3,615
13,457
6,831
0
5,168
8,124
0
22,575
L
6,446
1,802
63
2,577
13,095
7,049
0
3,758
8,983
15,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,919
Gold Earned
21,551
124
Minions Killed
97
6
Camps Cleared
3
617,434
Distance Traveled
539,038
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,208
655
30
3
0
177,823
0
L
Medusa
7,213
656
46
4
3
154,510
1
W
Sun Wukong
8,391
763
34
3
4
215,039
0
W
Ra
9,320
847
60
5
2
224,572
1
L
Chaac
7,274
661
28
3
0
219,619
3
L
Atlas
7,064
642
23
2
0
164,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role