Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
Beamord2
Scylla
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,375 MMR
Party 1
Heimdallr
Heimdallr
Silver II
Generic
Heimdallr
Silver II
Level 141
God Stats
0W - 2L
1,564 SR
Queue Stats
23W - 16L
1,551 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,521 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,418 SR
1,347 MMR
Vulcan
Vulcan
Silver I
OOcjaalmeebsOO
Vulcan
Silver I
Level 107
God Stats
2W - 1L
1,422 SR
Queue Stats
74W - 86L
1,177 MMR
Party 2
Fenrir
Fenrir
Gold III
cmroccco
Fenrir
Gold III
Level 121
God Stats
2W - 1L
1,509 SR
Queue Stats
69W - 68L
1,500 MMR
Party 2
Bellona
Bellona
Bronze III
yndan-_-
Bellona
Bronze III
Level 54
God Stats
1W - 0L
1,322 SR
Queue Stats
2W - 3L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 7 / 9
11,360
710
10,456
20,582
20,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Beamord2
Scylla
14
3 / 7 / 10
10,701
669
15,190
13,261
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Generic
Heimdallr
15
8 / 8 / 4
12,274
767
19,357
17,838
8,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SylvanusAphroditeAh Muzen CabVamanaGeb

VS

Bans
PersephoneNoxCu ChulainnThothKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 5
12,311
769
14,935
12,444
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
cmroccco
Fenrir
16
11 / 4 / 8
12,941
809
19,249
26,113
20,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
yndan-_-
Bellona
14
2 / 5 / 11
10,897
681
10,492
18,304
11,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
46
15
Kills
22
22
Deaths
15
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
7
9
1.21
L
Scylla
Beamord2
Scylla
3
7
10
1.14
L
Heimdallr
Generic
Heimdallr
8
8
4
1.25
W
9
6
5
1.92
W
Fenrir
cmroccco
Fenrir
11
4
8
3.75
W
Bellona
yndan-_-
Bellona
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,003
Damage
44,676
51,681
Taken
56,861
32,774
Mitigated
34,504
9,798
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,456
4,639
1,656
5,025
20,582
20,241
23
7,631
11,873
0
20,201
L
Scylla
Beamord2
Scylla
15,190
1,137
124
333
13,261
4,444
169
4,627
8,090
38,436
0
L
Heimdallr
Generic
Heimdallr
19,357
8,632
0
2,660
17,838
8,089
691
5,452
11,541
0
57,455
W
14,935
4,401
0
1,611
12,444
2,870
1,597
2,852
9,402
47,495
0
W
Fenrir
cmroccco
Fenrir
19,249
3,422
0
8,052
26,113
20,267
803
4,942
20,889
0
41,502
W
Bellona
yndan-_-
Bellona
10,492
1,105
0
2,866
18,304
11,367
785
7,199
10,725
7,474
19,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,335
Gold Earned
36,149
150
Minions Killed
122
5
Camps Cleared
8
820,903
Distance Traveled
994,702
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,360
710
17
1
0
287,489
1
L
Scylla
10,701
669
65
4
3
266,588
3
L
Heimdallr
12,274
767
68
4
2
266,826
2
W
Vulcan
12,311
769
54
3
3
318,562
2
W
Fenrir
12,941
809
40
3
3
337,408
2
W
Bellona
10,897
681
28
2
2
338,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role