Player Matchup

Zeus
Zeus
Cemolee77
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,516 Elo+
Party 3
Heimdallr
Heimdallr
JCJC_2000
Heimdallr
Level 68
God Stats
24W - 21L
1,551 SR
Queue Stats
176W - 184L
1,497 Elo+
Party 3
Sun Wukong
Sun Wukong
Rajman10
Sun Wukong
Level 38
God Stats
3W - 9L
1,166 SR
Queue Stats
38W - 48L
1,370 Elo+
Solo
Mulan
Mulan
angelos19-10
Mulan
Level 67
God Stats
7W - 3L
1,371 SR
Queue Stats
35W - 50L
1,371 Elo+
Party 3
Pele
Pele
ghjhjhj823
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,281 Elo+
Party 3
Team Averages
Level 42
1,418 SR
1,407 Elo+

VS

Team Averages
Level 52
1,492 SR
1,407 Elo+
Tiamat
Tiamat
Dark-_MGGB-_29
Tiamat
Level 26
God Stats
8W - 10L
1,509 SR
Queue Stats
52W - 62L
1,399 Elo+
Party 2
Kuzenbo
Kuzenbo
JayJayTobacco
Kuzenbo
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 103L
1,297 Elo+
Party 1
King Arthur
King Arthur
NotoriousBench
King Arthur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Pele
Pele
Sunyrie_xClean
Pele
Level 70
God Stats
1W - 1L
1,393 SR
Queue Stats
77W - 85L
1,403 Elo+
Party 2
Izanami
Izanami
jonezslatlem
Izanami
Level 64
God Stats
2W - 1L
1,558 SR
Queue Stats
44W - 50L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 7 / 0
8,016
364
3,450
9,743
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
JCJC_2000
Heimdallr
20
4 / 3 / 5
11,593
527
14,482
14,888
5,479
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Rajman10
Sun Wukong
14
2 / 7 / 6
9,096
413
10,454
19,463
16,002
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 6 / 0
10,828
492
11,144
21,502
21,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 4 / 1
10,807
491
5,879
13,877
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 9
11,139
506
13,216
7,863
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
14
1 / 3 / 13
9,727
442
6,285
18,673
23,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
NotoriousBench
King Arthur
14
1 / 5 / 5
9,341
425
5,037
11,907
10,861
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
16 / 1 / 4
14,037
638
18,465
19,138
8,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
jonezslatlem
Izanami
16
3 / 3 / 5
10,513
478
11,002
11,925
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
14
Kills
27
27
Deaths
14
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
7
0
0
W
6
2
9
5.25
L
Heimdallr
JCJC_2000
Heimdallr
4
3
5
2.17
W
Kuzenbo
1
3
13
2.5
W
King Arthur
NotoriousBench
King Arthur
1
5
5
0.7
L
Sun Wukong
Rajman10
Sun Wukong
2
7
6
0.71
W
16
1
4
18
L
3
6
0
0.5
L
5
4
1
1.38
W
Izanami
jonezslatlem
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,409
Damage
54,005
79,473
Taken
69,506
49,410
Mitigated
50,723
23,724
Healing
20,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
3,450
86
0
338
9,743
2,255
859
4,023
5,384
27,774
0
W
13,216
604
0
1,806
7,863
4,464
276
881
6,779
57,213
0
L
Heimdallr
JCJC_2000
Heimdallr
14,482
4,089
0
3,260
14,888
5,479
0
4,373
10,399
0
108,057
W
Kuzenbo
6,285
2,145
0
4,994
18,673
23,709
135
886
17,580
20,304
0
W
King Arthur
NotoriousBench
King Arthur
5,037
604
0
1,509
11,907
10,861
504
245
11,629
0
26,923
L
Sun Wukong
Rajman10
Sun Wukong
10,454
2,076
0
6,913
19,463
16,002
0
4,276
14,673
0
40,755
W
18,465
6,048
0
11,060
19,138
8,245
1,663
364
18,696
0
126,315
L
11,144
709
324
6,860
21,502
21,334
2,655
4,624
16,420
0
70,941
L
5,879
1,342
503
5,526
13,877
4,340
0
1,313
12,404
0
63,720
W
Izanami
jonezslatlem
Izanami
11,002
6,255
0
1,614
11,925
3,444
791
489
11,372
0
64,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,340
Gold Earned
54,757
544
Minions Killed
448
0
Camps Cleared
0
1,903,090
Distance Traveled
2,272,701
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,016
364
47
2
0
260,992
2
W
Tiamat
11,139
506
85
4
0
450,810
0
L
Heimdallr
11,593
527
173
8
0
390,598
6
W
Kuzenbo
9,727
442
24
1
0
485,255
7
W
King Arthur
9,341
425
49
2
0
366,837
3
L
Sun Wukong
9,096
413
57
3
0
382,705
5
W
Pele
14,037
638
176
8
0
544,445
3
L
Mulan
10,828
492
152
7
0
399,902
2
L
Pele
10,807
491
115
5
0
468,893
0
W
Izanami
10,513
478
114
5
0
425,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role