Player Matchup

Discordia
Discordia
Gold V
Grako29
Discordia
Gold V
Level 158
God Stats
33W - 38L
1,451 SR
Queue Stats
877W - 882L
1,376 MMR
Party 1
Medusa
Medusa
Gold IV
Mr-Karno
Medusa
Gold IV
Level 127
God Stats
11W - 8L
1,534 SR
Queue Stats
442W - 457L
1,496 MMR
Solo
Chaac
Chaac
Bronze III
Old-Wo0oLF
Chaac
Bronze III
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,541 MMR
Solo
Pele
Pele
Platinum V
ecasillas75
Pele
Platinum V
Level 128
God Stats
2W - 2L
1,653 SR
Queue Stats
363W - 366L
1,686 MMR
Party 1
Cthulhu
Cthulhu
Gold III
pp174
Cthulhu
Gold III
Level 108
God Stats
5W - 10L
1,497 SR
Queue Stats
135W - 122L
1,516 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,527 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,611 SR
1,527 MMR
Scylla
Scylla
Gold IV
Adamitata
Scylla
Gold IV
Level 120
God Stats
5W - 4L
1,583 SR
Queue Stats
95W - 91L
1,611 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Alpha_Lucifer21
Cu Chulainn
Platinum V
Level 84
God Stats
0W - 1L
1,476 SR
Queue Stats
45W - 42L
1,701 MMR
Party 2
Ganesha
Ganesha
Silver I
EliElo2109
Ganesha
Silver I
Level 121
God Stats
11W - 16L
1,597 SR
Queue Stats
63W - 63L
1,301 MMR
Party 2
Mercury
Mercury
Gold V
NotGzm3r
Mercury
Gold V
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 97L
1,483 MMR
Solo
Charybdis
Charybdis
Gold III
vQ1--x
Charybdis
Gold III
Level 116
God Stats
1W - 1L
1,899 SR
Queue Stats
125W - 126L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Grako29
Discordia
20
3 / 4 / 12
14,188
525
19,185
12,128
5,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Mr-Karno
Medusa
20
6 / 1 / 6
16,332
605
20,966
18,066
8,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
20
6 / 0 / 7
14,759
547
20,664
32,529
41,870
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
12 / 6 / 5
15,900
589
33,992
29,662
15,877
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
pp174
Cthulhu
20
2 / 1 / 11
13,891
514
13,927
26,156
40,810
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
NikeKaliAthenaMulan

VS

Bans
HeraCliodhnaGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Adamitata
Scylla
19
3 / 6 / 5
12,415
460
19,300
17,184
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
Alpha_Lucifer21
Cu Chulainn
19
5 / 5 / 0
13,422
497
25,537
41,285
41,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
EliElo2109
Ganesha
17
1 / 5 / 8
12,089
448
7,753
37,521
42,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
NotGzm3r
Mercury
20
2 / 8 / 1
12,707
471
7,928
23,607
8,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
vQ1--x
Charybdis
20
1 / 5 / 3
13,825
512
8,527
16,555
7,139
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
29
Kills
12
12
Deaths
29
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
Adamitata
Scylla
3
6
5
0.92
L
Cu Chulainn
Alpha_Lucifer21
Cu Chulainn
5
5
0
1
L
Ganesha
EliElo2109
Ganesha
1
5
8
1
W
Discordia
Grako29
Discordia
3
4
12
2.25
W
Medusa
Mr-Karno
Medusa
6
1
6
9
L
Mercury
NotGzm3r
Mercury
2
8
1
0.31
W
Chaac
6
0
7
9.5
W
12
6
5
2.42
W
Cthulhu
pp174
Cthulhu
2
1
11
7.5
L
Charybdis
vQ1--x
Charybdis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,734
Damage
69,045
118,541
Taken
136,152
111,828
Mitigated
105,508
51,983
Healing
30,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Adamitata
Scylla
19,300
1,680
88
2,384
17,184
5,585
0
6,915
9,897
82,032
0
L
Cu Chulainn
Alpha_Lucifer21
Cu Chulainn
25,537
5,802
0
11,077
41,285
41,990
0
13,650
27,419
11,896
90,399
L
Ganesha
EliElo2109
Ganesha
7,753
801
205
7,215
37,521
42,505
116
11,535
25,562
43,486
0
W
Discordia
Grako29
Discordia
19,185
1,593
0
1,155
12,128
5,035
680
5,320
6,808
100,740
0
W
Medusa
Mr-Karno
Medusa
20,966
13,200
0
10,234
18,066
8,236
4,330
2,691
15,375
0
186,740
L
Mercury
NotGzm3r
Mercury
7,928
5,134
0
5,671
23,607
8,289
0
3,035
20,514
0
110,515
W
Chaac
20,664
4,870
0
18,826
32,529
41,870
304
6,520
26,009
20,492
77,071
W
33,992
9,839
0
13,016
29,662
15,877
4,968
11,339
18,323
0
151,991
W
Cthulhu
pp174
Cthulhu
13,927
131
569
8,183
26,156
40,810
415
7,874
18,282
77,326
0
L
Charybdis
vQ1--x
Charybdis
8,527
4,625
0
4,038
16,555
7,139
0
3,457
12,966
0
110,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,070
Gold Earned
64,458
895
Minions Killed
748
0
Camps Cleared
0
2,738,579
Distance Traveled
2,431,669
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,415
460
128
5
0
513,472
9
L
Cu Chulainn
13,422
497
189
7
0
455,767
2
L
Ganesha
12,089
448
30
1
0
494,193
10
W
Discordia
14,188
525
157
6
0
526,211
4
W
Medusa
16,332
605
263
10
0
522,077
6
L
Mercury
12,707
471
175
6
0
541,805
0
W
Chaac
14,759
547
166
6
0
566,431
6
W
Pele
15,900
589
188
7
0
565,560
1
W
Cthulhu
13,891
514
121
4
0
558,300
9
L
Charybdis
13,825
512
226
8
0
426,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role