Player Matchup

Fenrir
Fenrir
Luissilva8
Fenrir
Level 124
God Stats
2W - 2L
1,566 SR
Queue Stats
138W - 148L
1,503 Elo+
Party 2
Anubis
Anubis
NeonElephant45
Anubis
Level 46
God Stats
1W - 0L
1,525 SR
Queue Stats
55W - 65L
1,444 Elo+
Party 2
Atlas
Atlas
velez_alex
Atlas
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 23L
1,366 Elo+
Party 2
Team Averages
Level 78
1,531 SR
1,438 Elo+

VS

Team Averages
Level 97
1,410 SR
1,436 Elo+
Ah Puch
Ah Puch
NightmareDBD
Ah Puch
Level 86
God Stats
0W - 4L
1,243 SR
Queue Stats
88W - 88L
1,460 Elo+
Party 1
Ullr
Ullr
SPARTACUS_jc
Ullr
Level 127
God Stats
327W - 375L
1,474 SR
Queue Stats
343W - 404L
1,420 Elo+
Solo
Geb
Geb
cognac68
Geb
Level 79
God Stats
11W - 10L
1,513 SR
Queue Stats
71W - 76L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Luissilva8
Fenrir
18
9 / 2 / 8
13,649
682
22,238
18,238
16,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 2 / 5
12,048
602
7,007
14,089
7,598
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
16
3 / 1 / 11
13,189
659
7,999
17,928
24,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
NightmareDBD
Ah Puch
16
4 / 7 / 1
13,026
651
22,490
16,200
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 3
11,214
561
10,048
8,235
2,991
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 8 / 4
10,550
528
9,726
19,149
13,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
17
Kills
5
5
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Luissilva8
Fenrir
9
2
8
6.5
W
5
2
5
3.75
L
Ah Puch
NightmareDBD
Ah Puch
4
7
1
0.64
L
1
2
3
1.25
L
0
8
4
0.25
W
Atlas
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,244
Damage
42,264
50,255
Taken
43,584
48,710
Mitigated
21,131
16,040
Healing
8,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Luissilva8
Fenrir
22,238
8,470
0
5,375
18,238
16,839
1,648
11,225
6,705
0
61,297
W
7,007
452
0
6,426
14,089
7,598
400
10,723
3,108
54,813
0
L
Ah Puch
NightmareDBD
Ah Puch
22,490
698
0
3,771
16,200
4,664
63
4,887
10,882
61,074
0
L
10,048
4,536
0
2,886
8,235
2,991
962
2,700
5,351
0
39,979
L
9,726
1,514
0
1,516
19,149
13,476
0
8,005
10,671
22,149
0
W
Atlas
7,999
2,130
785
3,454
17,928
24,273
411
10,612
6,818
28,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,886
Gold Earned
34,790
228
Minions Killed
201
9
Camps Cleared
6
1,035,758
Distance Traveled
852,583
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,649
682
62
3
7
356,693
2
W
Anubis
12,048
602
131
7
2
322,647
1
L
Ah Puch
13,026
651
102
5
3
342,466
0
L
Ullr
11,214
561
70
4
1
248,313
2
L
Geb
10,550
528
29
1
2
261,804
0
W
Atlas
13,189
659
35
2
0
356,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role