Player Matchup

Fenrir
Fenrir
Silver III
ChiTownHero1989
Fenrir
Silver III
Level 67
God Stats
23W - 21L
1,513 SR
Queue Stats
155W - 157L
766 MMR
Solo
Sol
Sol
Silver IV
Cp The Joker638
Sol
Silver IV
Level 99
God Stats
3W - 1L
1,660 SR
Queue Stats
150W - 162L
732 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
Dark_FangXX
Baron Samedi
Bronze I
Level 62
God Stats
4W - 2L
1,291 SR
Queue Stats
168W - 175L
282 MMR
Solo
Horus
Horus
Bronze II
RK Renegax
Horus
Bronze II
Level 139
God Stats
4W - 2L
1,671 SR
Queue Stats
39W - 75L
239 MMR
Solo
Nike
Nike
Silver III
Sigmu_
Nike
Silver III
Level 85
God Stats
22W - 15L
1,531 SR
Queue Stats
132W - 144L
732 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,533 SR
550 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,520 SR
821 MMR
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver IV
Kira59000
Pele
Silver IV
Level 154
God Stats
3W - 9L
1,380 SR
Queue Stats
410W - 419L
777 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
SirBuckingtn
Gilgamesh
Silver II
Level 112
God Stats
3W - 1L
1,677 SR
Queue Stats
117W - 134L
764 MMR
Solo
Anubis
Anubis
Silver IV
dopaminefarmer
Anubis
Silver IV
Level 88
God Stats
0W - 1L
1,512 SR
Queue Stats
58W - 68L
761 MMR
Solo
Neith
Neith
Bronze II
neyegts
Neith
Bronze II
Level 142
God Stats
2W - 2L
1,531 SR
Queue Stats
269W - 311L
302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 2
3,435
687
1,118
4,045
896
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
1 / 0 / 2
3,309
662
562
1,268
321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Dark_FangXX
Baron Samedi
6
0 / 0 / 1
3,607
721
849
1,263
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
5
2 / 0 / 1
3,685
737
632
1,745
606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
Sigmu_
Nike
7
2 / 0 / 0
4,227
845
1,459
2,799
992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
AwilixCliodhnaAthenaArtio

VS

Bans
DanzaburouPoseidonBastetCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
1
0 / 1 / 1
2,626
525
461
1,382
449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
5
1 / 1 / 1
3,398
680
830
3,032
582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
SirBuckingtn
Gilgamesh
3
0 / 2 / 0
2,712
542
1,035
2,537
863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 1 / 1
3,343
669
1,613
2,152
831
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
neyegts
Neith
6
1 / 1 / 0
3,468
694
590
1,266
387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
2
2
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
1
0.5
W
1
2
2
1
W
1
0
2
2
W
Baron Samedi
Dark_FangXX
Baron Samedi
0
0
1
0.5
L
Pele
1
1
1
1.5
W
Horus
2
0
1
2.5
W
Nike
Sigmu_
Nike
2
0
0
2
L
Gilgamesh
SirBuckingtn
Gilgamesh
0
2
0
0
L
0
1
1
0.5
L
Neith
neyegts
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,620
Damage
4,529
11,120
Taken
10,369
3,102
Mitigated
3,112
3,919
Healing
3,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
461
178
106
349
1,382
449
0
497
885
0
1,556
W
1,118
352
0
943
4,045
896
0
1,159
2,886
0
13,041
W
562
331
0
427
1,268
321
267
0
1,268
9,922
2,331
W
Baron Samedi
Dark_FangXX
Baron Samedi
849
82
0
544
1,263
287
0
454
809
14,853
0
L
Pele
830
218
0
1,246
3,032
582
0
471
2,561
0
9,116
W
Horus
632
328
154
705
1,745
606
0
0
1,745
0
4,636
W
Nike
Sigmu_
Nike
1,459
603
0
1,146
2,799
992
137
0
2,799
0
17,442
L
Gilgamesh
SirBuckingtn
Gilgamesh
1,035
529
0
646
2,537
863
0
0
2,392
0
5,067
L
1,613
89
0
1,008
2,152
831
0
389
1,763
12,254
0
L
Neith
neyegts
Neith
590
248
0
221
1,266
387
0
0
1,266
0
11,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,263
Gold Earned
15,547
134
Minions Killed
97
0
Camps Cleared
0
482,578
Distance Traveled
319,269
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,626
525
4
1
0
31,757
0
W
Fenrir
3,435
687
26
5
0
108,544
1
W
Sol
3,309
662
25
5
0
85,429
0
W
Baron Samedi
3,607
721
32
6
0
90,354
2
L
Pele
3,398
680
26
5
0
91,337
1
W
Horus
3,685
737
10
2
0
101,886
1
W
Nike
4,227
845
41
8
0
96,365
1
L
Gilgamesh
2,712
542
9
2
0
51,088
0
L
Anubis
3,343
669
27
5
0
75,368
1
L
Neith
3,468
694
31
6
0
69,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role