Player Matchup

Baba Yaga
Baba Yaga
IMANOL--NEUS
Baba Yaga
Level 145
God Stats
9W - 7L
1,408 SR
Queue Stats
367W - 403L
1,434 Elo+
Party 2
Aphrodite
Aphrodite
Lord-Kiwi_
Aphrodite
Level 119
God Stats
2W - 1L
1,934 SR
Queue Stats
58W - 49L
1,477 Elo+
Party 3
Janus
Janus
Pablo_le_Vrai_
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,471 Elo+
Party 3
Xing Tian
Xing Tian
ed-dragon365
Xing Tian
Level 160
God Stats
8W - 13L
1,386 SR
Queue Stats
897W - 925L
1,496 Elo+
Party 2
Arachne
Arachne
ob1-1-k4n4b15
Arachne
Level 150
God Stats
7W - 6L
1,534 SR
Queue Stats
1,154W - 1,171L
1,494 Elo+
Party 2
Team Averages
Level 131
1,552 SR
1,474 Elo+

VS

Team Averages
Level 128
1,361 SR
1,492 Elo+
Rama
Rama
 
Rama
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Garra_patero
Yemoja
Level 143
God Stats
2W - 0L
1,475 SR
Queue Stats
78W - 63L
1,499 Elo+
Party 1
Ah Puch
Ah Puch
Sanghyn
Ah Puch
Level 100
God Stats
1W - 0L
1,311 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Bacchus
Bacchus
eLperro_Viejo
Bacchus
Level 148
God Stats
1W - 2L
1,398 SR
Queue Stats
77W - 69L
1,510 Elo+
Party 1
Thor
Thor
vesko91d
Thor
Level 126
God Stats
2W - 3L
1,120 SR
Queue Stats
218W - 210L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
IMANOL--NEUS
Baba Yaga
12
0 / 2 / 5
6,932
693
6,898
6,027
2,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Lord-Kiwi_
Aphrodite
11
1 / 4 / 2
6,499
650
3,753
8,371
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 3 / 5
8,358
836
8,418
9,242
3,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
ed-dragon365
Xing Tian
10
1 / 2 / 4
6,424
642
2,975
6,620
6,769
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
13
3 / 3 / 0
7,457
746
2,098
7,425
5,738
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 3 / 8
8,398
840
8,095
6,609
2,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
13
1 / 1 / 7
8,161
816
2,560
6,099
6,243
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Sanghyn
Ah Puch
15
3 / 0 / 10
8,695
870
11,363
6,030
2,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
14
3 / 1 / 7
8,614
861
3,231
7,420
8,388
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
15
3 / 1 / 8
8,483
848
9,367
8,296
4,693
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
6
Kills
14
14
Deaths
6
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
3
8
2.67
W
Yemoja
1
1
7
4.5
L
Baba Yaga
IMANOL--NEUS
Baba Yaga
0
2
5
1.25
L
Aphrodite
Lord-Kiwi_
Aphrodite
1
4
2
0.5
L
1
3
5
1.17
W
Ah Puch
Sanghyn
Ah Puch
3
0
10
8
W
Bacchus
3
1
7
6.5
L
Xing Tian
ed-dragon365
Xing Tian
1
2
4
1.5
L
Arachne
3
3
0
1
W
Thor
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,142
Damage
34,616
37,685
Taken
34,454
22,884
Mitigated
24,440
15,441
Healing
21,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,095
3,305
164
1,076
6,609
2,631
3,196
5,220
1,389
0
16,336
W
Yemoja
2,560
260
8,073
2,530
6,099
6,243
124
4,265
1,834
8,018
0
L
Baba Yaga
IMANOL--NEUS
Baba Yaga
6,898
101
992
1,945
6,027
2,479
0
2,935
3,092
17,354
0
L
Aphrodite
Lord-Kiwi_
Aphrodite
3,753
52
3,077
3,399
8,371
4,153
0
3,743
4,628
6,461
0
L
8,418
323
805
2,484
9,242
3,745
0
4,238
5,004
27,679
0
W
Ah Puch
Sanghyn
Ah Puch
11,363
93
313
1,998
6,030
2,485
579
3,935
2,095
28,732
0
W
Bacchus
3,231
205
1,684
2,134
7,420
8,388
204
2,880
4,540
6,504
0
L
Xing Tian
ed-dragon365
Xing Tian
2,975
68
226
654
6,620
6,769
0
2,802
3,818
4,611
0
L
Arachne
2,098
1,612
574
1,285
7,425
5,738
0
3,436
3,989
0
3,657
W
Thor
9,367
223
797
2,285
8,296
4,693
449
5,744
2,552
0
20,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,670
Gold Earned
42,351
77
Minions Killed
135
0
Camps Cleared
0
847,851
Distance Traveled
904,707
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,398
840
32
3
0
156,328
0
W
Yemoja
8,161
816
15
2
0
175,130
0
L
Baba Yaga
6,932
693
18
2
0
196,668
5
L
Aphrodite
6,499
650
12
1
0
174,709
3
L
Janus
8,358
836
42
4
0
178,883
2
W
Ah Puch
8,695
870
45
5
0
201,212
3
W
Bacchus
8,614
861
8
1
0
178,126
0
L
Xing Tian
6,424
642
2
0
0
131,779
4
L
Arachne
7,457
746
3
0
0
165,812
0
W
Thor
8,483
848
35
4
0
193,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role