Player Matchup

Bastet
Bastet
Platinum III
Frogzyyy
Bastet
Platinum III
Level 92
God Stats
18W - 17L
1,758 SR
Queue Stats
498W - 490L
1,770 MMR
Party 1
Medusa
Medusa
Platinum I
KxyyTee
Medusa
Platinum I
Level 88
God Stats
15W - 13L
1,645 SR
Queue Stats
443W - 431L
1,937 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
Tonamii
Kumbhakarna
Platinum V
Level 140
God Stats
4W - 4L
1,548 SR
Queue Stats
115W - 120L
1,801 MMR
Solo
Thor
Thor
Platinum II
TotableBook5893
Thor
Platinum II
Level 156
God Stats
0W - 1L
1,285 SR
Queue Stats
122W - 112L
1,986 MMR
Solo
Janus
Janus
Diamond V
staxisac00n
Janus
Diamond V
Level 68
God Stats
17W - 20L
1,562 SR
Queue Stats
196W - 191L
2,123 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,560 SR
1,923 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,625 SR
1,853 MMR
Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Diamond V
CardioToxn74
Cernunnos
Diamond V
Level 153
God Stats
37W - 35L
1,650 SR
Queue Stats
384W - 372L
1,950 MMR
Solo
Sobek
Sobek
Gold II
DARTHVADER66593
Sobek
Gold II
Level 97
God Stats
7W - 5L
1,654 SR
Queue Stats
141W - 135L
1,761 MMR
Solo
Camazotz
Camazotz
Platinum III
Tacoer
Camazotz
Platinum III
Level 126
God Stats
1W - 1L
1,859 SR
Queue Stats
146W - 136L
1,875 MMR
Solo
Tyr
Tyr
Diamond III
cisco1925
Tyr
Diamond III
Level 142
God Stats
10W - 13L
1,465 SR
Queue Stats
448W - 433L
2,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Frogzyyy
Bastet
14
0 / 2 / 0
8,280
460
14,523
15,435
6,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
KxyyTee
Medusa
14
0 / 5 / 0
8,141
452
5,376
13,033
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Tonamii
Kumbhakarna
12
0 / 3 / 0
7,307
406
2,399
15,063
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 0
6,659
370
0
9,509
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 0
8,481
471
5,470
7,006
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
MulanGebCliodhna

VS

Bans
Morgan Le FayZeusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 0 / 6
11,063
615
7,032
7,952
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
CardioToxn74
Cernunnos
17
7 / 0 / 2
11,365
631
7,266
10,115
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 0 / 9
9,022
501
3,664
15,175
17,737
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
Tacoer
Camazotz
16
4 / 0 / 9
10,423
579
13,953
19,116
7,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 0 / 6
10,130
563
8,385
18,223
15,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
17
17
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
6
8
W
Cernunnos
CardioToxn74
Cernunnos
7
0
2
8
W
1
0
9
5.5
L
Bastet
Frogzyyy
Bastet
0
2
0
0
L
Medusa
KxyyTee
Medusa
0
5
0
0
W
Camazotz
Tacoer
Camazotz
4
0
9
8.5
L
Kumbhakarna
Tonamii
Kumbhakarna
0
3
0
0
L
0
4
0
0
W
0
0
6
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
40,300
60,046
Taken
70,581
24,329
Mitigated
48,374
15,111
Healing
41,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,032
2,516
0
5,216
7,952
3,364
2,485
2,371
5,459
69,433
8,621
W
Cernunnos
CardioToxn74
Cernunnos
7,266
3,234
0
5,461
10,115
4,513
3,350
699
9,370
0
90,584
W
3,664
239
679
5,657
15,175
17,737
156
3,256
11,713
29,024
0
L
Bastet
Frogzyyy
Bastet
14,523
2,076
0
6,228
15,435
6,371
96
1,780
13,169
0
56,454
L
Medusa
KxyyTee
Medusa
5,376
1,895
0
2,613
13,033
3,401
68
944
12,089
0
69,909
W
Camazotz
Tacoer
Camazotz
13,953
4,411
0
13,012
19,116
7,697
927
4,413
14,395
0
74,447
L
Kumbhakarna
Tonamii
Kumbhakarna
2,399
104
308
3,184
15,063
9,559
0
3,700
11,132
22,926
0
L
0
0
0
1,652
9,509
2,940
0
2,554
6,955
0
17,720
W
8,385
1,001
0
11,033
18,223
15,063
616
3,762
13,573
0
57,820
L
5,470
85
0
1,126
7,006
2,058
0
1,435
5,571
74,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
52,003
472
Minions Killed
573
0
Camps Cleared
0
1,630,031
Distance Traveled
1,803,243
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,063
615
144
8
0
331,994
4
W
Cernunnos
11,365
631
149
8
0
317,552
4
W
Sobek
9,022
501
42
2
0
361,863
4
L
Bastet
8,280
460
117
7
0
362,153
0
L
Medusa
8,141
452
125
7
0
317,181
1
W
Camazotz
10,423
579
107
6
0
402,931
0
L
Kumbhakarna
7,307
406
49
3
0
327,936
8
L
Thor
6,659
370
27
2
0
296,014
0
W
Tyr
10,130
563
131
7
0
388,903
5
L
Janus
8,481
471
154
9
0
326,747
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role