Player Matchup

Pele
Pele
Silver IV
 
Pele
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Bronze I
DarthRoyal
Aphrodite
Bronze I
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 190L
429 MMR
Solo
Anhur
Anhur
Silver V
GemStone01
Anhur
Silver V
Level 62
God Stats
9W - 8L
1,571 SR
Queue Stats
124W - 150L
514 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Mageworker
Baron Samedi
Bronze III
Level 129
God Stats
6W - 3L
1,671 SR
Queue Stats
214W - 251L
88 MMR
Solo
Kukulkan
Kukulkan
Silver IV
merkür
Kukulkan
Silver IV
Level 127
God Stats
3W - 2L
1,895 SR
Queue Stats
167W - 187L
747 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,627 SR
656 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,471 SR
923 MMR
Mulan
Mulan
Silver III
 
Mulan
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
K3nzzzo
Fenrir
Silver V
Level 102
God Stats
4W - 8L
1,411 SR
Queue Stats
117W - 143L
325 MMR
Solo
Jing Wei
Jing Wei
Silver IV
MrTBow
Jing Wei
Silver IV
Level 108
God Stats
2W - 1L
1,508 SR
Queue Stats
142W - 151L
603 MMR
Solo
Ra
Ra
Silver IV
StupidMacaque
Ra
Silver IV
Level 60
God Stats
3W - 3L
1,436 SR
Queue Stats
65W - 78L
689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
1 / 3 / 2
5,202
520
3,668
6,919
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
DarthRoyal
Aphrodite
9
0 / 4 / 0
5,240
524
2,272
8,989
4,960
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
0 / 1 / 0
5,451
545
1,505
6,149
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Mageworker
Baron Samedi
8
1 / 4 / 2
4,777
478
3,323
7,418
3,364
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
merkür
Kukulkan
10
2 / 1 / 2
5,963
596
2,459
4,463
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CliodhnaTsukuyomiMorgan Le FayAthena

VS

Bans
LokiKhepriBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 0 / 2
6,073
607
5,184
5,323
2,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
 
Cthulhu
8
1 / 2 / 4
4,948
495
3,402
5,075
3,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
K3nzzzo
Fenrir
12
7 / 0 / 2
6,873
687
6,364
8,310
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
MrTBow
Jing Wei
10
1 / 1 / 4
5,911
591
2,549
4,170
954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 1 / 3
6,859
686
2,462
3,547
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
13
13
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
2
0.67
W
Mulan
 
Mulan
1
0
2
2
W
Cthulhu
 
Cthulhu
1
2
4
1.5
L
Aphrodite
DarthRoyal
Aphrodite
0
4
0
0
L
Anhur
0
1
0
0
W
Fenrir
K3nzzzo
Fenrir
7
0
2
8
L
Baron Samedi
Mageworker
Baron Samedi
1
4
2
0.5
W
Jing Wei
MrTBow
Jing Wei
1
1
4
3
W
3
1
3
4.5
L
Kukulkan
merkür
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,227
Damage
19,961
33,938
Taken
26,425
13,009
Mitigated
10,243
12,735
Healing
13,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,668
1,097
0
2,502
6,919
1,827
0
842
5,991
0
21,703
W
Mulan
 
Mulan
5,184
444
0
3,206
5,323
2,364
458
1,500
3,823
0
31,601
W
Cthulhu
 
Cthulhu
3,402
206
183
1,297
5,075
3,096
96
1,527
3,531
14,724
0
L
Aphrodite
DarthRoyal
Aphrodite
2,272
523
0
3,869
8,989
4,960
0
445
8,544
27,887
0
L
Anhur
1,505
922
0
3,043
6,149
1,538
0
1,142
5,007
0
31,587
W
Fenrir
K3nzzzo
Fenrir
6,364
1,325
0
4,804
8,310
2,783
0
2,422
5,828
0
35,049
L
Baron Samedi
Mageworker
Baron Samedi
3,323
758
314
2,174
7,418
3,364
0
1,307
6,023
19,825
0
W
Jing Wei
MrTBow
Jing Wei
2,549
2,233
0
2,490
4,170
954
0
747
3,365
0
30,887
W
2,462
517
113
1,348
3,547
1,046
587
1,627
1,824
41,889
0
L
Kukulkan
merkür
Kukulkan
2,459
154
0
833
4,463
1,320
0
1,940
2,351
33,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,633
Gold Earned
30,664
289
Minions Killed
328
0
Camps Cleared
0
851,329
Distance Traveled
1,087,160
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,202
520
52
5
0
148,982
2
W
Mulan
6,073
607
75
8
0
201,779
4
W
Cthulhu
4,948
495
20
2
0
226,135
10
L
Aphrodite
5,240
524
61
6
0
145,542
1
L
Anhur
5,451
545
73
7
0
181,598
1
W
Fenrir
6,873
687
69
7
0
226,312
0
L
Baron Samedi
4,777
478
26
3
0
173,404
0
W
Jing Wei
5,911
591
64
6
0
197,137
2
W
Ra
6,859
686
100
10
0
235,797
3
L
Kukulkan
5,963
596
77
8
0
201,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role