Player Matchup

Atlas
Atlas
ChipTheOGFizzlet
Atlas
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
Clantuu
Cthulhu
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cupid
Cupid
LordFizzyface
Cupid
Level 55
God Stats
0W - 1L
1,381 SR
Queue Stats
2W - 4L
1,465 Elo+
Party 1
Team Averages
Level 44
1,460 SR
1,423 Elo+

VS

Team Averages
Level 93
1,497 SR
1,404 Elo+
Zeus
Zeus
 
Zeus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Carebear_Lord
Izanami
Level 81
God Stats
3W - 0L
1,492 SR
Queue Stats
115W - 124L
1,424 Elo+
Solo
Odin
Odin
GUYxSENSEI
Odin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 47L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
9,428
629
4,639
15,838
16,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Clantuu
Cthulhu
12
2 / 7 / 3
8,926
595
7,852
13,907
11,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 7 / 3
9,069
605
6,121
13,606
5,269
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
9 / 2 / 9
11,348
757
19,673
10,915
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
5 / 3 / 11
11,161
744
11,143
9,350
3,474
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
5 / 1 / 5
10,419
695
3,209
8,746
6,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
19
19
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
2
9
6.75
W
Izanami
5
3
11
3.5
L
3
5
1
0.7
L
Cthulhu
Clantuu
Cthulhu
2
7
3
0.5
W
5
1
5
7.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
34,025
43,351
Taken
29,011
33,340
Mitigated
14,154
4,051
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,673
1,781
728
3,894
10,915
4,337
638
5,606
5,309
48,436
0
W
Izanami
11,143
6,913
546
2,197
9,350
3,474
1,515
4,583
4,767
0
43,548
L
4,639
1,320
519
1,201
15,838
16,896
0
6,931
8,907
21,897
0
L
Cthulhu
Clantuu
Cthulhu
7,852
606
0
779
13,907
11,175
0
7,449
6,458
33,322
0
W
3,209
1,042
0
635
8,746
6,343
350
3,037
5,709
0
20,963
L
6,121
2,303
133
1,419
13,606
5,269
0
5,939
7,667
0
31,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,423
Gold Earned
32,928
135
Minions Killed
162
3
Camps Cleared
8
702,445
Distance Traveled
735,716
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,348
757
61
4
4
253,494
5
W
Izanami
11,161
744
72
5
1
241,154
2
L
Atlas
9,428
629
25
2
2
220,796
7
L
Cthulhu
8,926
595
57
4
0
221,569
1
W
Odin
10,419
695
29
2
3
241,068
2
L
Cupid
9,069
605
53
4
1
260,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role