Player Matchup

Sylvanus
Sylvanus
HandmadeCoast24
Sylvanus
Level 122
God Stats
10W - 11L
1,545 SR
Queue Stats
339W - 386L
1,410 Elo+
Party 1
Ah Puch
Ah Puch
SuperDuperSoto
Ah Puch
Level 140
God Stats
26W - 19L
1,606 SR
Queue Stats
374W - 413L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
clevererdawg
Sun Wukong
Level 129
God Stats
9W - 3L
1,628 SR
Queue Stats
220W - 208L
1,514 Elo+
Party 1
Charybdis
Charybdis
cristian1994
Charybdis
Level 109
God Stats
7W - 5L
1,550 SR
Queue Stats
83W - 98L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xXREDBLOOD01Xx
Morgan Le Fay
Level 147
God Stats
1W - 0L
1,515 SR
Queue Stats
3W - 4L
1,419 Elo+
Solo
Team Averages
Level 129
1,569 SR
1,468 Elo+

VS

Team Averages
Level 141
1,538 SR
1,371 Elo+
Medusa
Medusa
GooDOldSauce
Medusa
Level 141
God Stats
3W - 1L
1,771 SR
Queue Stats
56W - 85L
1,332 Elo+
Party 2
Bellona
Bellona
Pugnare Eum
Bellona
Level 160
God Stats
7W - 8L
1,427 SR
Queue Stats
105W - 132L
1,415 Elo+
Party 2
Atlas
Atlas
c00lsroybro
Atlas
Level 127
God Stats
0W - 1L
1,548 SR
Queue Stats
5W - 6L
1,503 Elo+
Solo
Scylla
Scylla
gideviljho
Scylla
Level 159
God Stats
0W - 2L
1,447 SR
Queue Stats
42W - 66L
1,337 Elo+
Party 2
Da Ji
Da Ji
xl Bee lx
Da Ji
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 63L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
2 / 3 / 11
10,193
728
2,973
14,753
17,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 1 / 13
11,528
823
16,157
8,207
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
clevererdawg
Sun Wukong
18
9 / 0 / 11
12,146
868
25,394
19,695
14,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
cristian1994
Charybdis
18
8 / 1 / 10
11,685
835
16,041
12,057
5,999
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
xXREDBLOOD01Xx
Morgan Le Fay
16
1 / 1 / 13
10,283
735
10,497
10,019
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
3 / 4 / 2
9,694
692
11,573
12,776
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
Pugnare Eum
Bellona
13
1 / 6 / 4
8,185
585
11,255
20,372
16,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 6 / 4
7,602
543
10,062
21,573
19,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
gideviljho
Scylla
14
1 / 5 / 1
8,200
586
12,173
14,386
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
xl Bee lx
Da Ji
14
1 / 5 / 2
8,086
578
3,237
10,852
4,116
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
26
Kills
6
6
Deaths
26
58
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
4
2
1
W
Sylvanus
2
3
11
2.5
L
Bellona
Pugnare Eum
Bellona
1
6
4
0.5
W
6
1
13
12.5
L
0
6
4
0.33
W
Sun Wukong
clevererdawg
Sun Wukong
9
0
11
14.5
W
Charybdis
cristian1994
Charybdis
8
1
10
13
L
Scylla
gideviljho
Scylla
1
5
1
0.3
W
Morgan Le Fay
xXREDBLOOD01Xx
Morgan Le Fay
1
1
13
7.5
L
Da Ji
xl Bee lx
Da Ji
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,062
Damage
48,300
64,731
Taken
79,959
45,881
Mitigated
49,364
22,208
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,573
4,686
0
162
12,776
5,487
0
5,373
7,048
0
46,745
W
Sylvanus
2,973
664
3,933
4,969
14,753
17,537
528
4,448
9,923
8,173
0
L
Bellona
Pugnare Eum
Bellona
11,255
2,429
0
3,793
20,372
16,141
0
7,623
12,203
904
20,864
W
16,157
295
0
1,904
8,207
3,629
1,440
2,533
5,403
44,923
0
L
10,062
3,874
0
901
21,573
19,757
0
6,921
14,044
20,319
0
W
Sun Wukong
clevererdawg
Sun Wukong
25,394
5,839
1,003
6,594
19,695
14,623
975
6,717
12,092
0
55,092
W
Charybdis
cristian1994
Charybdis
16,041
6,772
0
918
12,057
5,999
3,175
5,634
6,189
0
47,995
L
Scylla
gideviljho
Scylla
12,173
175
0
752
14,386
3,863
0
5,034
9,074
33,565
0
W
Morgan Le Fay
xXREDBLOOD01Xx
Morgan Le Fay
10,497
1,868
0
2,887
10,019
4,093
377
3,088
6,451
39,732
0
L
Da Ji
xl Bee lx
Da Ji
3,237
308
0
0
10,852
4,116
1
2,743
7,963
0
5,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,835
Gold Earned
41,767
339
Minions Killed
201
11
Camps Cleared
5
1,262,605
Distance Traveled
1,209,781
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,694
692
109
8
1
240,967
0
W
Sylvanus
10,193
728
8
1
0
206,626
1
L
Bellona
8,185
585
21
2
3
231,759
1
W
Ah Puch
11,528
823
93
7
1
279,975
1
L
Atlas
7,602
543
22
2
0
248,805
1
W
Sun Wukong
12,146
868
69
5
4
290,286
1
W
Charybdis
11,685
835
91
7
4
219,380
4
L
Scylla
8,200
586
44
3
0
244,742
0
W
Morgan Le Fay
10,283
735
78
6
2
266,338
3
L
Da Ji
8,086
578
5
0
1
243,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role