Player Matchup

Mercury
Mercury
Meech HD
Mercury
Level 128
God Stats
0W - 2L
1,603 SR
Queue Stats
15W - 17L
1,419 Elo+
Solo
Izanami
Izanami
MisterNicolas98
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 79L
1,390 Elo+
Party 1
Freya
Freya
SallyGubbinSwirl
Freya
Level 82
God Stats
0W - 1L
1,421 SR
Queue Stats
67W - 55L
1,433 Elo+
Solo
Aphrodite
Aphrodite
Xeluardo
Aphrodite
Level 116
God Stats
7W - 5L
1,550 SR
Queue Stats
22W - 16L
1,385 Elo+
Solo
Jormungandr
Jormungandr
seppekiller1-_
Jormungandr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,412 Elo+
Party 1
Team Averages
Level 100
1,515 SR
1,408 Elo+

VS

Team Averages
Level 117
1,499 SR
1,429 Elo+
Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Garit86
Medusa
Level 138
God Stats
5W - 0L
1,520 SR
Queue Stats
42W - 27L
1,516 Elo+
Solo
Atlas
Atlas
Lokvar
Atlas
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,483 Elo+
Solo
Persephone
Persephone
SmAsHQueEn
Persephone
Level 97
God Stats
1W - 0L
1,528 SR
Queue Stats
1W - 1L
1,223 Elo+
Solo
Bastet
Bastet
lennyyyyyamk
Bastet
Level 147
God Stats
4W - 10L
1,447 SR
Queue Stats
125W - 124L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Meech HD
Mercury
15
0 / 9 / 4
8,804
629
7,482
15,787
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 1
9,016
644
8,171
8,186
2,831
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 5 / 2
9,572
684
8,451
14,215
5,960
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Aphrodite
Xeluardo
Aphrodite
15
2 / 5 / 2
9,043
646
6,599
13,411
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
seppekiller1-_
Jormungandr
14
0 / 5 / 1
8,302
593
6,393
15,669
10,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
2 / 3 / 21
10,925
780
10,420
10,418
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Garit86
Medusa
20
12 / 1 / 8
13,075
934
20,179
10,464
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Atlas
Lokvar
Atlas
16
2 / 0 / 17
10,474
748
9,052
15,975
19,332
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
SmAsHQueEn
Persephone
16
0 / 2 / 12
9,830
702
6,157
8,671
3,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
19
9 / 1 / 6
12,396
885
11,463
12,589
6,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
89
6
Kills
25
25
Deaths
7
10
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
3
21
4.17
W
Medusa
Garit86
Medusa
12
1
8
16
W
Atlas
Lokvar
Atlas
2
0
17
10.5
L
Mercury
Meech HD
Mercury
0
9
4
0.22
L
2
1
1
2.5
L
2
5
2
0.6
W
Persephone
SmAsHQueEn
Persephone
0
2
12
3
L
Aphrodite
Xeluardo
Aphrodite
2
5
2
0.6
W
Bastet
9
1
6
12
L
Jormungandr
seppekiller1-_
Jormungandr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,096
Damage
57,271
67,268
Taken
58,117
31,972
Mitigated
39,158
16,261
Healing
13,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
10,420
762
114
827
10,418
4,470
358
5,244
5,174
33,394
0
W
Medusa
Garit86
Medusa
20,179
8,938
0
2,262
10,464
5,123
3,290
4,704
5,760
0
76,327
W
Atlas
Lokvar
Atlas
9,052
2,134
505
3,699
15,975
19,332
54
4,163
11,812
18,479
0
L
Mercury
Meech HD
Mercury
7,482
1,588
0
140
15,787
6,137
0
7,467
8,209
0
29,285
L
8,171
3,813
0
441
8,186
2,831
0
3,438
4,663
0
34,740
L
8,451
2,324
0
4,216
14,215
5,960
0
4,531
9,565
40,196
1,982
W
Persephone
SmAsHQueEn
Persephone
6,157
934
837
1,987
8,671
3,519
1,370
3,638
5,031
31,891
0
L
Aphrodite
Xeluardo
Aphrodite
6,599
788
4,542
5,693
13,411
6,277
1
5,657
7,634
26,282
0
W
Bastet
11,463
2,841
0
3,091
12,589
6,714
899
3,888
8,701
0
39,213
L
Jormungandr
seppekiller1-_
Jormungandr
6,393
775
0
1,229
15,669
10,767
0
4,752
10,705
23,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,737
Gold Earned
56,700
310
Minions Killed
360
5
Camps Cleared
12
1,293,001
Distance Traveled
1,424,385
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,925
780
61
4
3
243,067
3
W
Medusa
13,075
934
143
10
4
293,861
1
W
Atlas
10,474
748
25
2
0
267,372
4
L
Mercury
8,804
629
62
4
3
258,451
0
L
Izanami
9,016
644
78
6
0
275,924
0
L
Freya
9,572
684
82
6
2
237,154
3
W
Persephone
9,830
702
63
5
1
280,580
0
L
Aphrodite
9,043
646
51
4
0
266,648
2
W
Bastet
12,396
885
68
5
4
339,505
1
L
Jormungandr
8,302
593
37
3
0
254,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role