Player Matchup

He Bo
He Bo
WalkinZombie
He Bo
Level 63
God Stats
5W - 10L
1,360 SR
Queue Stats
316W - 392L
1,315 Elo+
Solo
Apollo
Apollo
YourInvidia
Apollo
Level 10
God Stats
2W - 2L
1,453 SR
Queue Stats
5W - 14L
1,320 Elo+
Party 2
Athena
Athena
YourLuxruria
Athena
Level 62
God Stats
9W - 7L
1,560 SR
Queue Stats
36W - 40L
1,484 Elo+
Party 2
Team Averages
Level 45
1,458 SR
1,373 Elo+

VS

Team Averages
Level 56
1,449 SR
1,344 Elo+
Serqet
Serqet
OfficialTrojan
Serqet
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 177L
1,592 Elo+
Solo
Odin
Odin
jamalevans
Odin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,288 Elo+
Party 1
Chang'e
Chang'e
sukamahbean
Chang'e
Level 83
God Stats
1W - 4L
1,348 SR
Queue Stats
11W - 11L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 11
9,112
759
11,734
5,981
2,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
14
9 / 2 / 10
9,919
827
12,879
9,323
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
14
4 / 0 / 15
10,273
856
7,167
10,456
14,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,854
655
3,412
9,886
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 7 / 2
7,803
650
7,024
16,392
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
sukamahbean
Chang'e
10
1 / 5 / 2
7,334
611
4,856
12,168
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
19
Kills
4
4
Deaths
19
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
6
2
11
5.75
W
Apollo
9
2
10
7
W
Athena
4
0
15
11.5
L
1
7
2
0.29
L
Chang'e
sukamahbean
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,780
Damage
15,292
25,760
Taken
38,446
19,641
Mitigated
19,585
4,090
Healing
4,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,412
608
0
322
9,886
3,707
0
4,904
4,982
0
13,555
W
11,734
909
0
115
5,981
2,105
304
1,030
4,464
26,873
0
W
Apollo
12,879
9,301
0
1,814
9,323
3,453
1,750
2,257
6,485
0
48,324
W
Athena
7,167
2,755
0
2,161
10,456
14,083
520
2,186
7,399
14,044
0
L
7,024
916
0
923
16,392
10,413
0
7,529
8,863
4,007
18,473
L
Chang'e
sukamahbean
Chang'e
4,856
350
1,345
1,595
12,168
5,465
0
6,846
5,322
15,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,304
Gold Earned
22,991
139
Minions Killed
93
7
Camps Cleared
3
682,965
Distance Traveled
605,317
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,854
655
31
3
1
188,616
2
W
He Bo
9,112
759
47
4
0
227,548
2
W
Apollo
9,919
827
83
7
7
212,482
1
W
Athena
10,273
856
9
1
0
242,935
0
L
Odin
7,803
650
29
2
1
208,915
0
L
Chang'e
7,334
611
33
3
1
207,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role